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Nine Mesa 25.2'de silindi. Bu commit onu 26.2 agacina geri getiriyor:
src/gallium/frontends/nine, src/gallium/targets/d3dadapter9, D3D9 ve
d3dadapter basliklari, meson entegrasyonu ve driconf secenekleri.
Silinmesinden sonra gallium'da degisen ve uyum gerektiren yerler:
- mesa_shader_stage, enum pipe_shader_type'in yerini aldi
- pipe_surface de-pointerize edildi, create_surface kalkti
- u_upload_data/alloc artik referans vermiyor; _ref varyantlarina gecildi
- threaded_context kullanici sabit tamponlarini yuklemiyor (MR 36715),
tc_set_constant_buffer'da assert(!cb->user_buffer) var. SWVP ve
fixed-function yollari icin nine_upload_constant_buffer() eklendi.
- driParseConfigFiles struct API'sine gecti
Ayrica D3D9'un ugradigi ama GL frontend'inin hic gecmedigi uc yolda
surucu hatasi cikti; ucu de burada:
crocus_query.c PIPE_QUERY_GPU_FINISHED ele alinmiyordu
crocus_clear.c clear_render_target gelen pipe_surface'i crocus_surface'e
cast edip ->view okuyordu; Nine kendi surface'ini
uretiyor, format crocus_format_for_usage ile yeniden
turetiliyor
tgsi_to_nir.c TXD'de ddx/ddy bilesen sayisi kirpilmiyordu
Gercek donanimda dogrulandi (8086:0166, crocus, wine 11.0 +
wine-nine-standalone): Max Payne 2, The Witcher EE, Fallout New Vegas,
Warband, L4D1, PAYDAY: The Heist calisiyor.
Co-Authored-By: Claude Opus 5 <[email protected]>
131 lines
4.4 KiB
C
131 lines
4.4 KiB
C
/*
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* Copyright 2011 Joakim Sindholt <[email protected]>
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* SPDX-License-Identifier: MIT
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*/
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#ifndef _NINE_ADAPTER9_H_
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#define _NINE_ADAPTER9_H_
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#include "iunknown.h"
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#include "d3dadapter/d3dadapter9.h"
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struct pipe_screen;
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struct pipe_resource;
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struct d3dadapter9_context
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{
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struct pipe_screen *hal, *ref;
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D3DADAPTER_IDENTIFIER9 identifier;
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BOOL linear_framebuffer;
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BOOL throttling;
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int throttling_value;
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int vblank_mode;
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BOOL thread_submit;
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BOOL discard_delayed_release;
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BOOL tearfree_discard;
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int csmt_force;
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BOOL dynamic_texture_workaround;
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BOOL shader_inline_constants;
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int memfd_virtualsizelimit;
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int override_vram_size;
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BOOL force_emulation;
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void (*destroy)( struct d3dadapter9_context *ctx );
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};
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struct NineAdapter9
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{
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struct NineUnknown base;
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struct d3dadapter9_context *ctx;
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};
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static inline struct NineAdapter9 *
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NineAdapter9( void *data )
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{
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return (struct NineAdapter9 *)data;
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}
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HRESULT
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NineAdapter9_new( struct d3dadapter9_context *pCTX,
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struct NineAdapter9 **ppOut );
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HRESULT
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NineAdapter9_ctor( struct NineAdapter9 *This,
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struct NineUnknownParams *pParams,
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struct d3dadapter9_context *pCTX );
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void
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NineAdapter9_dtor( struct NineAdapter9 *This );
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HRESULT NINE_WINAPI
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NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
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DWORD Flags,
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D3DADAPTER_IDENTIFIER9 *pIdentifier );
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HRESULT NINE_WINAPI
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NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
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D3DDEVTYPE DevType,
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D3DFORMAT AdapterFormat,
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D3DFORMAT BackBufferFormat,
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BOOL bWindowed );
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HRESULT NINE_WINAPI
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NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
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D3DDEVTYPE DeviceType,
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D3DFORMAT AdapterFormat,
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DWORD Usage,
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D3DRESOURCETYPE RType,
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D3DFORMAT CheckFormat );
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HRESULT NINE_WINAPI
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NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
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D3DDEVTYPE DeviceType,
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D3DFORMAT SurfaceFormat,
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BOOL Windowed,
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D3DMULTISAMPLE_TYPE MultiSampleType,
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DWORD *pQualityLevels );
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HRESULT NINE_WINAPI
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NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
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D3DDEVTYPE DeviceType,
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D3DFORMAT AdapterFormat,
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D3DFORMAT RenderTargetFormat,
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D3DFORMAT DepthStencilFormat );
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HRESULT NINE_WINAPI
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NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
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D3DDEVTYPE DeviceType,
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D3DFORMAT SourceFormat,
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D3DFORMAT TargetFormat );
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HRESULT NINE_WINAPI
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NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
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D3DDEVTYPE DeviceType,
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D3DCAPS9 *pCaps );
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HRESULT NINE_WINAPI
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NineAdapter9_CreateDevice( struct NineAdapter9 *This,
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UINT RealAdapter,
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D3DDEVTYPE DeviceType,
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HWND hFocusWindow,
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DWORD BehaviorFlags,
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D3DPRESENT_PARAMETERS *pPresentationParameters,
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IDirect3D9 *pD3D9,
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ID3DPresentGroup *pPresentationGroup,
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IDirect3DDevice9 **ppReturnedDeviceInterface );
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HRESULT NINE_WINAPI
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NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
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UINT RealAdapter,
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D3DDEVTYPE DeviceType,
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HWND hFocusWindow,
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DWORD BehaviorFlags,
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D3DPRESENT_PARAMETERS *pPresentationParameters,
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D3DDISPLAYMODEEX *pFullscreenDisplayMode,
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IDirect3D9Ex *pD3D9Ex,
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ID3DPresentGroup *pPresentationGroup,
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IDirect3DDevice9Ex **ppReturnedDeviceInterface );
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#endif /* _NINE_ADAPTER9_H_ */
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