Files
intel-hard-graphics/src/gallium/frontends/nine/adapter9.h
T
elwrclandClaude Opus 5 e013642d5c nine: Gallium Nine'i Mesa 26.x'e forward-port et
Nine Mesa 25.2'de silindi. Bu commit onu 26.2 agacina geri getiriyor:
src/gallium/frontends/nine, src/gallium/targets/d3dadapter9, D3D9 ve
d3dadapter basliklari, meson entegrasyonu ve driconf secenekleri.

Silinmesinden sonra gallium'da degisen ve uyum gerektiren yerler:
  - mesa_shader_stage, enum pipe_shader_type'in yerini aldi
  - pipe_surface de-pointerize edildi, create_surface kalkti
  - u_upload_data/alloc artik referans vermiyor; _ref varyantlarina gecildi
  - threaded_context kullanici sabit tamponlarini yuklemiyor (MR 36715),
    tc_set_constant_buffer'da assert(!cb->user_buffer) var. SWVP ve
    fixed-function yollari icin nine_upload_constant_buffer() eklendi.
  - driParseConfigFiles struct API'sine gecti

Ayrica D3D9'un ugradigi ama GL frontend'inin hic gecmedigi uc yolda
surucu hatasi cikti; ucu de burada:

  crocus_query.c   PIPE_QUERY_GPU_FINISHED ele alinmiyordu
  crocus_clear.c   clear_render_target gelen pipe_surface'i crocus_surface'e
                   cast edip ->view okuyordu; Nine kendi surface'ini
                   uretiyor, format crocus_format_for_usage ile yeniden
                   turetiliyor
  tgsi_to_nir.c    TXD'de ddx/ddy bilesen sayisi kirpilmiyordu

Gercek donanimda dogrulandi (8086:0166, crocus, wine 11.0 +
wine-nine-standalone): Max Payne 2, The Witcher EE, Fallout New Vegas,
Warband, L4D1, PAYDAY: The Heist calisiyor.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-21 22:57:20 +03:00

131 lines
4.4 KiB
C

/*
* Copyright 2011 Joakim Sindholt <[email protected]>
* SPDX-License-Identifier: MIT
*/
#ifndef _NINE_ADAPTER9_H_
#define _NINE_ADAPTER9_H_
#include "iunknown.h"
#include "d3dadapter/d3dadapter9.h"
struct pipe_screen;
struct pipe_resource;
struct d3dadapter9_context
{
struct pipe_screen *hal, *ref;
D3DADAPTER_IDENTIFIER9 identifier;
BOOL linear_framebuffer;
BOOL throttling;
int throttling_value;
int vblank_mode;
BOOL thread_submit;
BOOL discard_delayed_release;
BOOL tearfree_discard;
int csmt_force;
BOOL dynamic_texture_workaround;
BOOL shader_inline_constants;
int memfd_virtualsizelimit;
int override_vram_size;
BOOL force_emulation;
void (*destroy)( struct d3dadapter9_context *ctx );
};
struct NineAdapter9
{
struct NineUnknown base;
struct d3dadapter9_context *ctx;
};
static inline struct NineAdapter9 *
NineAdapter9( void *data )
{
return (struct NineAdapter9 *)data;
}
HRESULT
NineAdapter9_new( struct d3dadapter9_context *pCTX,
struct NineAdapter9 **ppOut );
HRESULT
NineAdapter9_ctor( struct NineAdapter9 *This,
struct NineUnknownParams *pParams,
struct d3dadapter9_context *pCTX );
void
NineAdapter9_dtor( struct NineAdapter9 *This );
HRESULT NINE_WINAPI
NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
DWORD Flags,
D3DADAPTER_IDENTIFIER9 *pIdentifier );
HRESULT NINE_WINAPI
NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
D3DDEVTYPE DevType,
D3DFORMAT AdapterFormat,
D3DFORMAT BackBufferFormat,
BOOL bWindowed );
HRESULT NINE_WINAPI
NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
D3DDEVTYPE DeviceType,
D3DFORMAT AdapterFormat,
DWORD Usage,
D3DRESOURCETYPE RType,
D3DFORMAT CheckFormat );
HRESULT NINE_WINAPI
NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
D3DDEVTYPE DeviceType,
D3DFORMAT SurfaceFormat,
BOOL Windowed,
D3DMULTISAMPLE_TYPE MultiSampleType,
DWORD *pQualityLevels );
HRESULT NINE_WINAPI
NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
D3DDEVTYPE DeviceType,
D3DFORMAT AdapterFormat,
D3DFORMAT RenderTargetFormat,
D3DFORMAT DepthStencilFormat );
HRESULT NINE_WINAPI
NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
D3DDEVTYPE DeviceType,
D3DFORMAT SourceFormat,
D3DFORMAT TargetFormat );
HRESULT NINE_WINAPI
NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
D3DDEVTYPE DeviceType,
D3DCAPS9 *pCaps );
HRESULT NINE_WINAPI
NineAdapter9_CreateDevice( struct NineAdapter9 *This,
UINT RealAdapter,
D3DDEVTYPE DeviceType,
HWND hFocusWindow,
DWORD BehaviorFlags,
D3DPRESENT_PARAMETERS *pPresentationParameters,
IDirect3D9 *pD3D9,
ID3DPresentGroup *pPresentationGroup,
IDirect3DDevice9 **ppReturnedDeviceInterface );
HRESULT NINE_WINAPI
NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
UINT RealAdapter,
D3DDEVTYPE DeviceType,
HWND hFocusWindow,
DWORD BehaviorFlags,
D3DPRESENT_PARAMETERS *pPresentationParameters,
D3DDISPLAYMODEEX *pFullscreenDisplayMode,
IDirect3D9Ex *pD3D9Ex,
ID3DPresentGroup *pPresentationGroup,
IDirect3DDevice9Ex **ppReturnedDeviceInterface );
#endif /* _NINE_ADAPTER9_H_ */