mirror of
https://github.com/elwrcl/intel-hard-graphics.git
synced 2026-10-31 02:48:03 +03:00
Nine Mesa 25.2'de silindi. Bu commit onu 26.2 agacina geri getiriyor:
src/gallium/frontends/nine, src/gallium/targets/d3dadapter9, D3D9 ve
d3dadapter basliklari, meson entegrasyonu ve driconf secenekleri.
Silinmesinden sonra gallium'da degisen ve uyum gerektiren yerler:
- mesa_shader_stage, enum pipe_shader_type'in yerini aldi
- pipe_surface de-pointerize edildi, create_surface kalkti
- u_upload_data/alloc artik referans vermiyor; _ref varyantlarina gecildi
- threaded_context kullanici sabit tamponlarini yuklemiyor (MR 36715),
tc_set_constant_buffer'da assert(!cb->user_buffer) var. SWVP ve
fixed-function yollari icin nine_upload_constant_buffer() eklendi.
- driParseConfigFiles struct API'sine gecti
Ayrica D3D9'un ugradigi ama GL frontend'inin hic gecmedigi uc yolda
surucu hatasi cikti; ucu de burada:
crocus_query.c PIPE_QUERY_GPU_FINISHED ele alinmiyordu
crocus_clear.c clear_render_target gelen pipe_surface'i crocus_surface'e
cast edip ->view okuyordu; Nine kendi surface'ini
uretiyor, format crocus_format_for_usage ile yeniden
turetiliyor
tgsi_to_nir.c TXD'de ddx/ddy bilesen sayisi kirpilmiyordu
Gercek donanimda dogrulandi (8086:0166, crocus, wine 11.0 +
wine-nine-standalone): Max Payne 2, The Witcher EE, Fallout New Vegas,
Warband, L4D1, PAYDAY: The Heist calisiyor.
Co-Authored-By: Claude Opus 5 <[email protected]>
613 lines
22 KiB
C
613 lines
22 KiB
C
/*
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* Copyright 2011 Joakim Sindholt <[email protected]>
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* SPDX-License-Identifier: MIT
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*/
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#include "basetexture9.h"
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#include "device9.h"
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/* For UploadSelf: */
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#include "texture9.h"
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#include "cubetexture9.h"
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#include "volumetexture9.h"
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#include "nine_pipe.h"
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#if MESA_DEBUG || !defined(NDEBUG)
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#include "nine_dump.h"
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#endif
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#include "util/format/u_format.h"
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#define DBG_CHANNEL DBG_BASETEXTURE
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HRESULT
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NineBaseTexture9_ctor( struct NineBaseTexture9 *This,
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struct NineUnknownParams *pParams,
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struct pipe_resource *initResource,
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D3DRESOURCETYPE Type,
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D3DFORMAT format,
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D3DPOOL Pool,
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DWORD Usage)
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{
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BOOL alloc = (Pool == D3DPOOL_DEFAULT) && !initResource &&
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(format != D3DFMT_NULL);
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HRESULT hr;
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DBG("This=%p, pParams=%p initResource=%p Type=%d format=%d Pool=%d Usage=%d\n",
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This, pParams, initResource, Type, format, Pool, Usage);
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user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) ||
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Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
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user_assert(!(Usage & D3DUSAGE_DYNAMIC) ||
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!(Pool == D3DPOOL_MANAGED ||
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Pool == D3DPOOL_SCRATCH), D3DERR_INVALIDCALL);
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hr = NineResource9_ctor(&This->base, pParams, initResource, alloc, Type, Pool, Usage);
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if (FAILED(hr))
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return hr;
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This->format = format;
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This->mipfilter = (Usage & D3DUSAGE_AUTOGENMIPMAP) ?
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D3DTEXF_LINEAR : D3DTEXF_NONE;
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/* In the case of D3DUSAGE_AUTOGENMIPMAP, only the first level is accessible,
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* and thus needs a surface created. */
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This->level_count = (Usage & D3DUSAGE_AUTOGENMIPMAP) ? 1 : (This->base.info.last_level+1);
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This->managed.lod = 0;
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This->managed.lod_resident = -1;
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/* Mark the texture as dirty to trigger first upload when we need the texture,
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* even if it wasn't set by the application */
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if (Pool == D3DPOOL_MANAGED)
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This->managed.dirty = true;
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/* When a depth buffer is sampled, it is for shadow mapping, except for
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* D3DFMT_INTZ, D3DFMT_DF16 and D3DFMT_DF24.
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* In addition D3DFMT_INTZ can be used for both texturing and depth buffering
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* if z write is disabled. This particular feature may not work for us in
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* practice because OGL doesn't have that. However apparently it is known
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* some cards have performance issues with this feature, so real apps
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* shouldn't use it. */
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This->shadow = (This->format != D3DFMT_INTZ && This->format != D3DFMT_DF16 &&
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This->format != D3DFMT_DF24) &&
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util_format_has_depth(util_format_description(This->base.info.format));
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This->fetch4_compatible = fetch4_compatible_format(This->format);
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list_inithead(&This->list);
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list_inithead(&This->list2);
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if (Pool == D3DPOOL_MANAGED)
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list_add(&This->list2, &This->base.base.device->managed_textures);
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return D3D_OK;
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}
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void
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NineBaseTexture9_dtor( struct NineBaseTexture9 *This )
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{
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DBG("This=%p\n", This);
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nine_context_get_pipe_acquire(This->base.base.device);
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pipe_sampler_view_release_ptr(&This->view[0]);
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pipe_sampler_view_release_ptr(&This->view[1]);
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nine_context_get_pipe_release(This->base.base.device);
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if (list_is_linked(&This->list))
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list_del(&This->list);
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if (list_is_linked(&This->list2))
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list_del(&This->list2);
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NineResource9_dtor(&This->base);
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}
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DWORD NINE_WINAPI
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NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This,
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DWORD LODNew )
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{
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DWORD old = This->managed.lod;
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DBG("This=%p LODNew=%d\n", This, LODNew);
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user_assert(This->base.pool == D3DPOOL_MANAGED, 0);
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This->managed.lod = MIN2(LODNew, This->level_count-1);
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if (This->managed.lod != old && This->bind_count && list_is_empty(&This->list))
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list_add(&This->list, &This->base.base.device->update_textures);
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return old;
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}
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DWORD NINE_WINAPI
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NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This )
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{
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DBG("This=%p\n", This);
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return This->managed.lod;
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}
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DWORD NINE_WINAPI
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NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This )
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{
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DBG("This=%p\n", This);
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return This->level_count;
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}
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HRESULT NINE_WINAPI
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NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This,
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D3DTEXTUREFILTERTYPE FilterType )
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{
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DBG("This=%p FilterType=%d\n", This, FilterType);
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if (!(This->base.usage & D3DUSAGE_AUTOGENMIPMAP))
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return D3D_OK;
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user_assert(FilterType != D3DTEXF_NONE, D3DERR_INVALIDCALL);
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This->mipfilter = FilterType;
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This->dirty_mip = true;
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NineBaseTexture9_GenerateMipSubLevels(This);
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return D3D_OK;
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}
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D3DTEXTUREFILTERTYPE NINE_WINAPI
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NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This )
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{
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DBG("This=%p\n", This);
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return This->mipfilter;
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}
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HRESULT
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NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This )
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{
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HRESULT hr;
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unsigned l, min_level_dirty = This->managed.lod;
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BOOL update_lod;
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DBG("This=%p dirty=%i type=%s\n", This, This->managed.dirty,
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nine_D3DRTYPE_to_str(This->base.type));
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assert(This->base.pool == D3DPOOL_MANAGED);
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update_lod = This->managed.lod_resident != This->managed.lod;
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if (!update_lod && !This->managed.dirty)
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return D3D_OK;
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/* Allocate a new resource with the correct number of levels,
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* Mark states for update, and tell the nine surfaces/volumes
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* their new resource. */
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if (update_lod) {
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struct pipe_resource *res;
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DBG("updating LOD from %u to %u ...\n", This->managed.lod_resident, This->managed.lod);
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nine_context_get_pipe_acquire(This->base.base.device);
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pipe_sampler_view_release_ptr(&This->view[0]);
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pipe_sampler_view_release_ptr(&This->view[1]);
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nine_context_get_pipe_release(This->base.base.device);
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/* Allocate a new resource */
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hr = NineBaseTexture9_CreatePipeResource(This, This->managed.lod_resident != -1);
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if (FAILED(hr))
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return hr;
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res = This->base.resource;
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if (This->managed.lod_resident == -1) {/* no levels were resident */
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This->managed.dirty = false; /* We are going to upload everything. */
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This->managed.lod_resident = This->level_count;
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}
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if (This->base.type == D3DRTYPE_TEXTURE) {
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struct NineTexture9 *tex = NineTexture9(This);
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/* last content (if apply) has been copied to the new resource.
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* Note: We cannot render to surfaces of managed textures.
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* Note2: the level argument passed is to get the level offset
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* right when the texture is uploaded (the texture first level
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* corresponds to This->managed.lod).
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* Note3: We don't care about the value passed for the surfaces
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* before This->managed.lod, negative with this implementation. */
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for (l = 0; l < This->level_count; ++l)
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NineSurface9_SetResource(tex->surfaces[l], res, l - This->managed.lod);
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} else
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if (This->base.type == D3DRTYPE_CUBETEXTURE) {
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struct NineCubeTexture9 *tex = NineCubeTexture9(This);
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unsigned z;
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for (l = 0; l < This->level_count; ++l) {
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for (z = 0; z < 6; ++z)
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NineSurface9_SetResource(tex->surfaces[l * 6 + z],
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res, l - This->managed.lod);
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}
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} else
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if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
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struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
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for (l = 0; l < This->level_count; ++l)
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NineVolume9_SetResource(tex->volumes[l], res, l - This->managed.lod);
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} else {
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assert(!"invalid texture type");
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}
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/* We are going to fully upload the new levels,
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* no need to update dirty parts of the texture for these */
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min_level_dirty = MAX2(This->managed.lod, This->managed.lod_resident);
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}
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/* Update dirty parts of the texture */
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if (This->managed.dirty) {
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if (This->base.type == D3DRTYPE_TEXTURE) {
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struct NineTexture9 *tex = NineTexture9(This);
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struct pipe_box box;
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box.z = 0;
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box.depth = 1;
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DBG("TEXTURE: dirty rect=(%u,%u) (%ux%u)\n",
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tex->dirty_rect.x, tex->dirty_rect.y,
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tex->dirty_rect.width, tex->dirty_rect.height);
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/* Note: for l < min_level_dirty, the resource is
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* either non-existing (and thus will be entirely re-uploaded
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* if the lod changes) or going to have a full upload */
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if (tex->dirty_rect.width) {
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for (l = min_level_dirty; l < This->level_count; ++l) {
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u_box_minify_2d(&box, &tex->dirty_rect, l);
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NineSurface9_UploadSelf(tex->surfaces[l], &box);
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}
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memset(&tex->dirty_rect, 0, sizeof(tex->dirty_rect));
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tex->dirty_rect.depth = 1;
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}
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} else
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if (This->base.type == D3DRTYPE_CUBETEXTURE) {
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struct NineCubeTexture9 *tex = NineCubeTexture9(This);
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unsigned z;
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struct pipe_box box;
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box.z = 0;
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box.depth = 1;
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for (z = 0; z < 6; ++z) {
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DBG("FACE[%u]: dirty rect=(%u,%u) (%ux%u)\n", z,
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tex->dirty_rect[z].x, tex->dirty_rect[z].y,
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tex->dirty_rect[z].width, tex->dirty_rect[z].height);
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if (tex->dirty_rect[z].width) {
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for (l = min_level_dirty; l < This->level_count; ++l) {
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u_box_minify_2d(&box, &tex->dirty_rect[z], l);
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NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
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}
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memset(&tex->dirty_rect[z], 0, sizeof(tex->dirty_rect[z]));
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tex->dirty_rect[z].depth = 1;
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}
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}
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} else
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if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
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struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
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struct pipe_box box;
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DBG("VOLUME: dirty_box=(%u,%u,%u) (%ux%ux%u)\n",
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tex->dirty_box.x, tex->dirty_box.y, tex->dirty_box.y,
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tex->dirty_box.width, tex->dirty_box.height, tex->dirty_box.depth);
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if (tex->dirty_box.width) {
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for (l = min_level_dirty; l < This->level_count; ++l) {
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u_box_minify_3d(&box, &tex->dirty_box, l);
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NineVolume9_UploadSelf(tex->volumes[l], &box);
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}
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memset(&tex->dirty_box, 0, sizeof(tex->dirty_box));
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}
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} else {
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assert(!"invalid texture type");
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}
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This->managed.dirty = false;
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}
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/* Upload the new levels */
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if (update_lod) {
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if (This->base.type == D3DRTYPE_TEXTURE) {
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struct NineTexture9 *tex = NineTexture9(This);
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struct pipe_box box;
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box.x = box.y = box.z = 0;
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box.depth = 1;
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for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
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box.width = u_minify(This->base.info.width0, l);
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box.height = u_minify(This->base.info.height0, l);
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NineSurface9_UploadSelf(tex->surfaces[l], &box);
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}
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} else
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if (This->base.type == D3DRTYPE_CUBETEXTURE) {
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struct NineCubeTexture9 *tex = NineCubeTexture9(This);
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struct pipe_box box;
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unsigned z;
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box.x = box.y = box.z = 0;
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box.depth = 1;
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for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
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box.width = u_minify(This->base.info.width0, l);
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box.height = u_minify(This->base.info.height0, l);
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for (z = 0; z < 6; ++z)
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NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
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}
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} else
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if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
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struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
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struct pipe_box box;
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box.x = box.y = box.z = 0;
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for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
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box.width = u_minify(This->base.info.width0, l);
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box.height = u_minify(This->base.info.height0, l);
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box.depth = u_minify(This->base.info.depth0, l);
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NineVolume9_UploadSelf(tex->volumes[l], &box);
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}
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} else {
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assert(!"invalid texture type");
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}
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This->managed.lod_resident = This->managed.lod;
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}
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if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
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This->dirty_mip = true;
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/* Set again the textures currently bound to update the texture data */
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if (This->bind_count) {
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struct nine_state *state = &This->base.base.device->state;
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unsigned s;
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for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
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/* Dirty tracking is done in device9 state, not nine_context. */
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if (state->texture[s] == This)
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nine_context_set_texture(This->base.base.device, s, This);
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}
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DBG("DONE, generate mip maps = %i\n", This->dirty_mip);
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return D3D_OK;
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}
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void NINE_WINAPI
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NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This )
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{
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unsigned base_level = 0;
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unsigned last_level = This->base.info.last_level - This->managed.lod;
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unsigned first_layer = 0;
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unsigned last_layer;
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unsigned filter = This->mipfilter == D3DTEXF_POINT ? PIPE_TEX_FILTER_NEAREST
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: PIPE_TEX_FILTER_LINEAR;
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DBG("This=%p\n", This);
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if (This->base.pool == D3DPOOL_MANAGED)
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NineBaseTexture9_UploadSelf(This);
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if (!This->dirty_mip)
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return;
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if (This->managed.lod) {
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ERR("AUTOGENMIPMAP if level 0 is not resident not supported yet !\n");
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return;
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}
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if (!This->view[0])
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NineBaseTexture9_UpdateSamplerView(This, 0);
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last_layer = util_max_layer(This->view[0]->texture, base_level);
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nine_context_gen_mipmap(This->base.base.device, (struct NineUnknown *)This,
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This->base.resource,
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base_level, last_level,
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first_layer, last_layer, filter);
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This->dirty_mip = false;
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}
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HRESULT
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NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
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BOOL CopyData )
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{
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struct pipe_context *pipe;
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struct pipe_screen *screen = This->base.info.screen;
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struct pipe_resource templ;
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unsigned l, m;
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struct pipe_resource *res;
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struct pipe_resource *old = This->base.resource;
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DBG("This=%p lod=%u last_level=%u\n", This,
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This->managed.lod, This->base.info.last_level);
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assert(This->base.pool == D3DPOOL_MANAGED);
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templ = This->base.info;
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if (This->managed.lod) {
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templ.width0 = u_minify(templ.width0, This->managed.lod);
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templ.height0 = u_minify(templ.height0, This->managed.lod);
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templ.depth0 = u_minify(templ.depth0, This->managed.lod);
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}
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templ.last_level = This->base.info.last_level - This->managed.lod;
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if (old) {
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/* LOD might have changed. */
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if (old->width0 == templ.width0 &&
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old->height0 == templ.height0 &&
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old->depth0 == templ.depth0)
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return D3D_OK;
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}
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res = nine_resource_create_with_retry(This->base.base.device, screen, &templ);
|
|
if (!res)
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
This->base.resource = res;
|
|
|
|
if (old && CopyData) { /* Don't return without releasing old ! */
|
|
struct pipe_box box;
|
|
box.x = 0;
|
|
box.y = 0;
|
|
box.z = 0;
|
|
|
|
l = (This->managed.lod < This->managed.lod_resident) ? This->managed.lod_resident - This->managed.lod : 0;
|
|
m = (This->managed.lod < This->managed.lod_resident) ? 0 : This->managed.lod - This->managed.lod_resident;
|
|
|
|
box.width = u_minify(templ.width0, l);
|
|
box.height = u_minify(templ.height0, l);
|
|
box.depth = u_minify(templ.depth0, l);
|
|
|
|
pipe = nine_context_get_pipe_acquire(This->base.base.device);
|
|
|
|
for (; l <= templ.last_level; ++l, ++m) {
|
|
pipe->resource_copy_region(pipe,
|
|
res, l, 0, 0, 0,
|
|
old, m, &box);
|
|
box.width = u_minify(box.width, 1);
|
|
box.height = u_minify(box.height, 1);
|
|
box.depth = u_minify(box.depth, 1);
|
|
}
|
|
|
|
nine_context_get_pipe_release(This->base.base.device);
|
|
}
|
|
pipe_resource_reference(&old, NULL);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
#define SWIZZLE_TO_REPLACE(s) (s == PIPE_SWIZZLE_0 || \
|
|
s == PIPE_SWIZZLE_1 || \
|
|
s == PIPE_SWIZZLE_NONE)
|
|
|
|
HRESULT
|
|
NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
|
|
const int sRGB )
|
|
{
|
|
const struct util_format_description *desc;
|
|
struct pipe_context *pipe;
|
|
struct pipe_screen *screen = NineDevice9_GetScreen(This->base.base.device);
|
|
struct pipe_resource *resource = This->base.resource;
|
|
struct pipe_sampler_view templ;
|
|
enum pipe_format srgb_format;
|
|
unsigned i;
|
|
uint8_t swizzle[4];
|
|
memset(&templ, 0, sizeof(templ));
|
|
|
|
DBG("This=%p sRGB=%d\n", This, sRGB);
|
|
|
|
if (unlikely(!resource)) {
|
|
if (unlikely(This->format == D3DFMT_NULL))
|
|
return D3D_OK;
|
|
NineBaseTexture9_Dump(This);
|
|
}
|
|
assert(resource);
|
|
|
|
pipe = nine_context_get_pipe_acquire(This->base.base.device);
|
|
pipe->sampler_view_release(pipe, This->view[sRGB]);
|
|
This->view[sRGB] = NULL;
|
|
nine_context_get_pipe_release(This->base.base.device);
|
|
|
|
swizzle[0] = PIPE_SWIZZLE_X;
|
|
swizzle[1] = PIPE_SWIZZLE_Y;
|
|
swizzle[2] = PIPE_SWIZZLE_Z;
|
|
swizzle[3] = PIPE_SWIZZLE_W;
|
|
desc = util_format_description(resource->format);
|
|
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
|
|
/* msdn doc is incomplete here and wrong.
|
|
* The only formats that can be read directly here
|
|
* are DF16, DF24 and INTZ.
|
|
* Tested on win the swizzle is
|
|
* R = depth, G = B = 0, A = 1 for DF16 and DF24
|
|
* R = G = B = A = depth for INTZ
|
|
* For the other ZS formats that can't be read directly
|
|
* but can be used as shadow map, the result is duplicated on
|
|
* all channel */
|
|
if (This->format == D3DFMT_DF16 ||
|
|
This->format == D3DFMT_DF24) {
|
|
swizzle[1] = PIPE_SWIZZLE_0;
|
|
swizzle[2] = PIPE_SWIZZLE_0;
|
|
swizzle[3] = PIPE_SWIZZLE_1;
|
|
} else {
|
|
swizzle[1] = PIPE_SWIZZLE_X;
|
|
swizzle[2] = PIPE_SWIZZLE_X;
|
|
swizzle[3] = PIPE_SWIZZLE_X;
|
|
}
|
|
} else if (resource->format == PIPE_FORMAT_RGTC2_UNORM) {
|
|
swizzle[0] = PIPE_SWIZZLE_Y;
|
|
swizzle[1] = PIPE_SWIZZLE_X;
|
|
swizzle[2] = PIPE_SWIZZLE_1;
|
|
swizzle[3] = PIPE_SWIZZLE_1;
|
|
} else if (resource->format != PIPE_FORMAT_A8_UNORM &&
|
|
resource->format != PIPE_FORMAT_RGTC1_UNORM) {
|
|
/* exceptions:
|
|
* A8 should have 0.0 as default values for RGB.
|
|
* ATI1/RGTC1 should be r 0 0 1 (tested on windows).
|
|
* It is already what gallium does. All the other ones
|
|
* should have 1.0 for non-defined values */
|
|
for (i = 0; i < 4; i++) {
|
|
if (SWIZZLE_TO_REPLACE(desc->swizzle[i]))
|
|
swizzle[i] = PIPE_SWIZZLE_1;
|
|
}
|
|
}
|
|
|
|
/* if requested and supported, convert to the sRGB format */
|
|
srgb_format = util_format_srgb(resource->format);
|
|
if (sRGB && srgb_format != PIPE_FORMAT_NONE &&
|
|
screen->is_format_supported(screen, srgb_format,
|
|
resource->target, 0, 0, resource->bind))
|
|
templ.format = srgb_format;
|
|
else
|
|
templ.format = resource->format;
|
|
templ.u.tex.first_layer = 0;
|
|
templ.u.tex.last_layer = resource->target == PIPE_TEXTURE_3D ?
|
|
0 : resource->array_size - 1;
|
|
templ.u.tex.first_level = 0;
|
|
templ.u.tex.last_level = resource->last_level;
|
|
templ.swizzle_r = swizzle[0];
|
|
templ.swizzle_g = swizzle[1];
|
|
templ.swizzle_b = swizzle[2];
|
|
templ.swizzle_a = swizzle[3];
|
|
templ.target = resource->target;
|
|
|
|
pipe = nine_context_get_pipe_acquire(This->base.base.device);
|
|
This->view[sRGB] = pipe->create_sampler_view(pipe, resource, &templ);
|
|
nine_context_get_pipe_release(This->base.base.device);
|
|
|
|
DBG("sampler view = %p(resource = %p)\n", This->view[sRGB], resource);
|
|
|
|
return This->view[sRGB] ? D3D_OK : D3DERR_DRIVERINTERNALERROR;
|
|
}
|
|
|
|
void NINE_WINAPI
|
|
NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This )
|
|
{
|
|
DBG("This=%p\n", This);
|
|
|
|
if (This->base.pool == D3DPOOL_MANAGED)
|
|
NineBaseTexture9_UploadSelf(This);
|
|
}
|
|
|
|
void
|
|
NineBaseTexture9_UnLoad( struct NineBaseTexture9 *This )
|
|
{
|
|
DBG("This=%p\n", This);
|
|
|
|
if (This->base.pool != D3DPOOL_MANAGED ||
|
|
This->managed.lod_resident == -1)
|
|
return;
|
|
|
|
DBG("This=%p, releasing resource\n", This);
|
|
pipe_resource_reference(&This->base.resource, NULL);
|
|
This->managed.lod_resident = -1;
|
|
This->managed.dirty = true;
|
|
|
|
/* If the texture is bound, we have to re-upload it */
|
|
BASETEX_REGISTER_UPDATE(This);
|
|
}
|
|
|
|
#if MESA_DEBUG || !defined(NDEBUG)
|
|
void
|
|
NineBaseTexture9_Dump( struct NineBaseTexture9 *This )
|
|
{
|
|
DBG("\nNineBaseTexture9(%p->NULL/%p): Pool=%s Type=%s Usage=%s\n"
|
|
"Format=%s Dims=%ux%ux%u/%u LastLevel=%u Lod=%u(%u)\n", This,
|
|
This->base.resource,
|
|
nine_D3DPOOL_to_str(This->base.pool),
|
|
nine_D3DRTYPE_to_str(This->base.type),
|
|
nine_D3DUSAGE_to_str(This->base.usage),
|
|
d3dformat_to_string(This->format),
|
|
This->base.info.width0, This->base.info.height0, This->base.info.depth0,
|
|
This->base.info.array_size, This->base.info.last_level,
|
|
This->managed.lod, This->managed.lod_resident);
|
|
}
|
|
#endif /* MESA_DEBUG || !NDEBUG */
|