mirror of
https://github.com/elwrcl/intel-hard-graphics.git
synced 2026-10-31 02:48:03 +03:00
Nine Mesa 25.2'de silindi. Bu commit onu 26.2 agacina geri getiriyor:
src/gallium/frontends/nine, src/gallium/targets/d3dadapter9, D3D9 ve
d3dadapter basliklari, meson entegrasyonu ve driconf secenekleri.
Silinmesinden sonra gallium'da degisen ve uyum gerektiren yerler:
- mesa_shader_stage, enum pipe_shader_type'in yerini aldi
- pipe_surface de-pointerize edildi, create_surface kalkti
- u_upload_data/alloc artik referans vermiyor; _ref varyantlarina gecildi
- threaded_context kullanici sabit tamponlarini yuklemiyor (MR 36715),
tc_set_constant_buffer'da assert(!cb->user_buffer) var. SWVP ve
fixed-function yollari icin nine_upload_constant_buffer() eklendi.
- driParseConfigFiles struct API'sine gecti
Ayrica D3D9'un ugradigi ama GL frontend'inin hic gecmedigi uc yolda
surucu hatasi cikti; ucu de burada:
crocus_query.c PIPE_QUERY_GPU_FINISHED ele alinmiyordu
crocus_clear.c clear_render_target gelen pipe_surface'i crocus_surface'e
cast edip ->view okuyordu; Nine kendi surface'ini
uretiyor, format crocus_format_for_usage ile yeniden
turetiliyor
tgsi_to_nir.c TXD'de ddx/ddy bilesen sayisi kirpilmiyordu
Gercek donanimda dogrulandi (8086:0166, crocus, wine 11.0 +
wine-nine-standalone): Max Payne 2, The Witcher EE, Fallout New Vegas,
Warband, L4D1, PAYDAY: The Heist calisiyor.
Co-Authored-By: Claude Opus 5 <[email protected]>
4343 lines
153 KiB
C
4343 lines
153 KiB
C
/*
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* Copyright 2011 Joakim Sindholt <[email protected]>
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* SPDX-License-Identifier: MIT
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*/
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#include "device9.h"
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#include "stateblock9.h"
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#include "surface9.h"
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#include "swapchain9.h"
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#include "swapchain9ex.h"
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#include "indexbuffer9.h"
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#include "vertexbuffer9.h"
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#include "vertexdeclaration9.h"
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#include "vertexshader9.h"
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#include "pixelshader9.h"
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#include "query9.h"
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#include "texture9.h"
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#include "cubetexture9.h"
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#include "volumetexture9.h"
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#include "nine_buffer_upload.h"
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#include "nine_helpers.h"
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#include "nine_memory_helper.h"
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#include "nine_pipe.h"
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#include "nine_ff.h"
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#include "nine_dump.h"
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#include "nine_limits.h"
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#include "pipe/p_screen.h"
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#include "pipe/p_context.h"
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#include "util/detect.h"
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#include "util/macros.h"
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#include "util/u_math.h"
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#include "util/u_inlines.h"
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#include "util/u_hash_table.h"
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#include "util/format/u_format.h"
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#include "util/u_surface.h"
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#include "util/u_upload_mgr.h"
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#include "hud/hud_context.h"
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#include "compiler/glsl_types.h"
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#include "cso_cache/cso_context.h"
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#define DBG_CHANNEL DBG_DEVICE
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#if DETECT_CC_GCC && (DETECT_ARCH_X86 || DETECT_ARCH_X86_64)
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static void nine_setup_fpu()
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{
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uint16_t c;
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__asm__ __volatile__ ("fnstcw %0" : "=m" (*&c));
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/* clear the control word */
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c &= 0xF0C0;
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/* d3d9 doc/wine tests: mask all exceptions, use single-precision
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* and round to nearest */
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c |= 0x003F;
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__asm__ __volatile__ ("fldcw %0" : : "m" (*&c));
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}
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static void nine_setup_set_fpu(uint16_t val)
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{
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__asm__ __volatile__ ("fldcw %0" : : "m" (*&val));
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}
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static uint16_t nine_setup_get_fpu()
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{
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uint16_t c;
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__asm__ __volatile__ ("fnstcw %0" : "=m" (*&c));
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return c;
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}
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#else
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static void nine_setup_fpu(void)
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{
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WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
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}
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static void nine_setup_set_fpu(UNUSED uint16_t val)
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{
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WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
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}
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static uint16_t nine_setup_get_fpu()
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{
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WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
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return 0;
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}
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#endif
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struct pipe_resource *
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nine_resource_create_with_retry( struct NineDevice9 *This,
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struct pipe_screen *screen,
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const struct pipe_resource *templat )
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{
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struct pipe_resource *res;
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res = screen->resource_create(screen, templat);
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if (res)
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return res;
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/* Allocation failed, retry after freeing some resources
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* Note: Shouldn't be called from the worker thread */
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if (!This)
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return NULL;
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/* Evict resources we can evict */
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NineDevice9_EvictManagedResourcesInternal(This);
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/* Execute anything pending, such that some
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* deleted resources can be actually freed */
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nine_csmt_process(This);
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/* We could also finish the context, if needed */
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return screen->resource_create(screen, templat);
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}
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void
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NineDevice9_SetDefaultState( struct NineDevice9 *This, bool is_reset )
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{
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struct NineSurface9 *refSurf = NULL;
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DBG("This=%p is_reset=%d\n", This, (int) is_reset);
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assert(!This->is_recording);
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nine_state_set_defaults(This, &This->caps, is_reset);
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refSurf = This->swapchains[0]->buffers[0];
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assert(refSurf);
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This->state.viewport.X = 0;
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This->state.viewport.Y = 0;
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This->state.viewport.Width = refSurf->desc.Width;
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This->state.viewport.Height = refSurf->desc.Height;
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nine_context_set_viewport(This, &This->state.viewport);
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This->state.scissor.minx = 0;
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This->state.scissor.miny = 0;
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This->state.scissor.maxx = refSurf->desc.Width;
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This->state.scissor.maxy = refSurf->desc.Height;
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nine_context_set_scissor(This, &This->state.scissor);
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if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) {
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nine_context_set_render_state(This, D3DRS_ZENABLE, true);
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This->state.rs_advertised[D3DRS_ZENABLE] = true;
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}
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if (This->state.rs_advertised[D3DRS_ZENABLE])
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NineDevice9_SetDepthStencilSurface(
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This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf);
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}
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#define GET_PCAP(n) pScreen->caps.n
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HRESULT
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NineDevice9_ctor( struct NineDevice9 *This,
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struct NineUnknownParams *pParams,
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struct pipe_screen *pScreen,
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D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
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D3DCAPS9 *pCaps,
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D3DPRESENT_PARAMETERS *pPresentationParameters,
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IDirect3D9 *pD3D9,
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ID3DPresentGroup *pPresentationGroup,
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struct d3dadapter9_context *pCTX,
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bool ex,
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D3DDISPLAYMODEEX *pFullscreenDisplayMode,
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int minorVersionNum )
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{
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unsigned i;
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uint16_t fpu_cw = 0;
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HRESULT hr = NineUnknown_ctor(&This->base, pParams);
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DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p "
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"pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n",
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This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9,
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pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode);
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if (FAILED(hr)) { return hr; }
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/* NIR shaders need to use GLSL types so let's initialize them here */
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glsl_type_singleton_init_or_ref();
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list_inithead(&This->update_buffers);
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list_inithead(&This->update_textures);
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list_inithead(&This->managed_buffers);
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list_inithead(&This->managed_textures);
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This->screen = pScreen;
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This->screen_sw = pCTX->ref;
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This->caps = *pCaps;
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This->d3d9 = pD3D9;
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This->params = *pCreationParameters;
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This->ex = ex;
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This->present = pPresentationGroup;
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This->minor_version_num = minorVersionNum;
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/* Ex */
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This->gpu_priority = 0;
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This->max_frame_latency = 3;
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IDirect3D9_AddRef(This->d3d9);
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ID3DPresentGroup_AddRef(This->present);
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if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE)) {
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nine_setup_fpu();
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} else {
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/* Software renderer initialization needs exceptions masked */
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fpu_cw = nine_setup_get_fpu();
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nine_setup_set_fpu(fpu_cw | 0x007f);
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}
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if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) {
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DBG("Application asked full Software Vertex Processing.\n");
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This->swvp = true;
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This->may_swvp = true;
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} else
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This->swvp = false;
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if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) {
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DBG("Application asked mixed Software Vertex Processing.\n");
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This->may_swvp = true;
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}
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This->context.swvp = This->swvp;
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/* TODO: check if swvp is reset by device Resets */
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if (This->may_swvp &&
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(This->screen->shader_caps[MESA_SHADER_VERTEX].max_const_buffer0_size
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< (NINE_MAX_CONST_F_SWVP/2) * sizeof(float[4]) ||
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This->screen->shader_caps[MESA_SHADER_VERTEX].max_const_buffers < 5)) {
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/* Note: We just go on, some apps never use the abilities of
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* swvp, and just set more constants than allowed at init.
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* Only cards we support that are affected are the r500 */
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WARN("Card unable to handle Software Vertex Processing. Game may fail\n");
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}
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/* When may_swvp, SetConstant* limits are different */
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if (This->may_swvp)
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This->caps.MaxVertexShaderConst = NINE_MAX_CONST_F_SWVP;
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This->pure = !!(This->params.BehaviorFlags & D3DCREATE_PUREDEVICE);
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This->context.pipe = This->screen->context_create(This->screen, NULL, PIPE_CONTEXT_PREFER_THREADED);
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This->pipe_secondary = This->screen->context_create(This->screen, NULL, 0);
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if (!This->context.pipe || !This->pipe_secondary) { return E_OUTOFMEMORY; } /* guess */
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This->pipe_sw = This->screen_sw->context_create(This->screen_sw, NULL, PIPE_CONTEXT_PREFER_THREADED);
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if (!This->pipe_sw) { return E_OUTOFMEMORY; }
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This->context.cso = cso_create_context(This->context.pipe, CSO_NO_USER_VERTEX_BUFFERS);
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if (!This->context.cso) { return E_OUTOFMEMORY; } /* also a guess */
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This->cso_sw = cso_create_context(This->pipe_sw, 0);
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if (!This->cso_sw) { return E_OUTOFMEMORY; }
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/* Create first, it messes up our state. */
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This->hud = hud_create(This->context.cso, NULL, NULL, NULL); /* NULL result is fine */
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This->allocator = nine_allocator_create(This, pCTX->memfd_virtualsizelimit);
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/* Available memory counter. Updated only for allocations with this device
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* instance. This is the Win 7 behavior.
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* Win XP shares this counter across multiple devices. */
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This->available_texture_mem = This->screen->caps.video_memory;
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This->available_texture_mem = (pCTX->override_vram_size >= 0) ?
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(long long)pCTX->override_vram_size : This->available_texture_mem;
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This->available_texture_mem <<= 20;
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/* We cap texture memory usage to 95% of what is reported free initially
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* This helps get closer Win behaviour. For example VertexBuffer allocation
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* still succeeds when texture allocation fails. */
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This->available_texture_limit = This->available_texture_mem * 5LL / 100LL;
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This->frame_count = 0; /* Used to check if events occur the same frame */
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/* create implicit swapchains */
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This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present);
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This->swapchains = CALLOC(This->nswapchains,
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sizeof(struct NineSwapChain9 *));
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if (!This->swapchains) { return E_OUTOFMEMORY; }
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for (i = 0; i < This->nswapchains; ++i) {
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ID3DPresent *present;
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hr = ID3DPresentGroup_GetPresent(This->present, i, &present);
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if (FAILED(hr))
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return hr;
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if (ex) {
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D3DDISPLAYMODEEX *mode = NULL;
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struct NineSwapChain9Ex **ret =
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(struct NineSwapChain9Ex **)&This->swapchains[i];
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if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]);
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/* when this is a Device9Ex, it should create SwapChain9Exs */
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hr = NineSwapChain9Ex_new(This, true, present,
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&pPresentationParameters[i], pCTX,
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This->params.hFocusWindow, mode, ret);
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} else {
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hr = NineSwapChain9_new(This, true, present,
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&pPresentationParameters[i], pCTX,
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This->params.hFocusWindow,
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&This->swapchains[i]);
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}
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ID3DPresent_Release(present);
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if (FAILED(hr))
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return hr;
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NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i]));
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hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0,
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D3DBACKBUFFER_TYPE_MONO,
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(IDirect3DSurface9 **)
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&This->state.rt[i]);
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if (FAILED(hr))
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return hr;
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NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i]));
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nine_bind(&This->context.rt[i], This->state.rt[i]);
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}
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/* Initialize CSMT */
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/* r600, radeonsi and iris are thread safe. */
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if (pCTX->csmt_force == 1)
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This->csmt_active = true;
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else if (pCTX->csmt_force == 0)
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This->csmt_active = false;
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else if (strstr(pScreen->get_name(pScreen), "AMD") != NULL)
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This->csmt_active = true;
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else if (strstr(pScreen->get_name(pScreen), "Intel") != NULL)
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This->csmt_active = true;
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/* We rely on u_upload_mgr using persistent coherent buffers (which don't
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* require flush to work in multi-pipe_context scenario) for vertex and
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* index buffers */
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if (!GET_PCAP(buffer_map_persistent_coherent))
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This->csmt_active = false;
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if (This->csmt_active) {
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This->csmt_ctx = nine_csmt_create(This);
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if (!This->csmt_ctx)
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return E_OUTOFMEMORY;
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}
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if (This->csmt_active)
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DBG("\033[1;32mCSMT is active\033[0m\n");
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This->workarounds.dynamic_texture_workaround = pCTX->dynamic_texture_workaround;
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/* Due to the pb_cache, in some cases the buffer_upload path can increase GTT usage/virtual memory.
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* As the performance gain is negligible when csmt is off, disable it in this case.
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* That way csmt_force=0 can be used as a workaround to reduce GTT usage/virtual memory. */
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This->buffer_upload = This->csmt_active ? nine_upload_create(This->pipe_secondary, 4 * 1024 * 1024, 4) : NULL;
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/* Initialize a dummy VBO to be used when a vertex declaration does not
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* specify all the inputs needed by vertex shader, on win default behavior
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* is to pass 0,0,0,0 to the shader */
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{
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struct pipe_transfer *transfer;
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struct pipe_resource tmpl;
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struct pipe_box box;
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unsigned char *data;
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memset(&tmpl, 0, sizeof(tmpl));
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tmpl.target = PIPE_BUFFER;
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tmpl.format = PIPE_FORMAT_R8_UNORM;
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tmpl.width0 = 16; /* 4 floats */
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tmpl.height0 = 1;
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tmpl.depth0 = 1;
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tmpl.array_size = 1;
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tmpl.last_level = 0;
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tmpl.nr_samples = 0;
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tmpl.usage = PIPE_USAGE_DEFAULT;
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tmpl.bind = PIPE_BIND_VERTEX_BUFFER;
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tmpl.flags = 0;
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This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl);
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if (!This->dummy_vbo)
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return D3DERR_OUTOFVIDEOMEMORY;
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u_box_1d(0, 16, &box);
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data = This->context.pipe->buffer_map(This->context.pipe, This->dummy_vbo, 0,
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PIPE_MAP_WRITE |
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PIPE_MAP_DISCARD_WHOLE_RESOURCE,
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&box, &transfer);
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assert(data);
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assert(transfer);
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memset(data, 0, 16);
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This->context.pipe->buffer_unmap(This->context.pipe, transfer);
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/* initialize dummy_vbo_sw */
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if (pScreen != This->screen_sw) {
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This->dummy_vbo_sw = This->screen_sw->resource_create(This->screen_sw, &tmpl);
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if (!This->dummy_vbo_sw)
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return D3DERR_OUTOFVIDEOMEMORY;
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u_box_1d(0, 16, &box);
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data = This->pipe_sw->buffer_map(This->pipe_sw, This->dummy_vbo_sw, 0,
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PIPE_MAP_WRITE |
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PIPE_MAP_DISCARD_WHOLE_RESOURCE,
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&box, &transfer);
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assert(data);
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assert(transfer);
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memset(data, 0, 16);
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This->pipe_sw->buffer_unmap(This->pipe_sw, transfer);
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} else {
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This->dummy_vbo_sw = This->dummy_vbo;
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}
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}
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This->cursor.software = false;
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This->cursor.hotspot.x = -1;
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This->cursor.hotspot.y = -1;
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This->cursor.w = This->cursor.h = 0;
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This->cursor.visible = false;
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if (ID3DPresent_GetCursorPos(This->swapchains[0]->present, &This->cursor.pos) != S_OK) {
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This->cursor.pos.x = 0;
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This->cursor.pos.y = 0;
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|
}
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|
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{
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struct pipe_resource tmpl;
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memset(&tmpl, 0, sizeof(tmpl));
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|
tmpl.target = PIPE_TEXTURE_2D;
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|
tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM;
|
|
tmpl.width0 = 64;
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|
tmpl.height0 = 64;
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|
tmpl.depth0 = 1;
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|
tmpl.array_size = 1;
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|
tmpl.last_level = 0;
|
|
tmpl.nr_samples = 0;
|
|
tmpl.usage = PIPE_USAGE_DEFAULT;
|
|
tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW;
|
|
tmpl.flags = 0;
|
|
|
|
This->cursor.image = pScreen->resource_create(pScreen, &tmpl);
|
|
if (!This->cursor.image)
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
|
|
/* For uploading 32x32 (argb) cursor */
|
|
This->cursor.hw_upload_temp = MALLOC(32 * 4 * 32);
|
|
if (!This->cursor.hw_upload_temp)
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
/* Create constant buffers. */
|
|
{
|
|
unsigned max_const_vs;
|
|
|
|
/* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots,
|
|
* we have to take in some more slots for int and bool*/
|
|
max_const_vs = _min(pScreen->shader_caps[MESA_SHADER_VERTEX].max_const_buffer0_size /
|
|
sizeof(float[4]),
|
|
NINE_MAX_CONST_ALL_VS);
|
|
/* ps 3.0: 224 float constants. All cards supported support at least
|
|
* 256 constants for ps */
|
|
|
|
if (max_const_vs == NINE_MAX_CONST_ALL_VS)
|
|
This->max_vs_const_f = NINE_MAX_CONST_F;
|
|
else /* Do not count SPE constants as we won't use them */
|
|
This->max_vs_const_f = max_const_vs -
|
|
(NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
|
|
|
|
This->vs_const_size = max_const_vs * sizeof(float[4]);
|
|
This->ps_const_size = NINE_MAX_CONST_ALL_PS * sizeof(float[4]);
|
|
/* Include space for I,B constants for user constbuf. */
|
|
if (This->may_swvp) {
|
|
This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
|
|
This->context.vs_const_f_swvp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
|
|
if (!This->context.vs_const_f_swvp)
|
|
return E_OUTOFMEMORY;
|
|
This->state.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
|
|
This->context.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
|
|
This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1);
|
|
This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1);
|
|
This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1);
|
|
This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1);
|
|
} else {
|
|
This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F * sizeof(float[4]), 1);
|
|
This->context.vs_const_f_swvp = NULL;
|
|
This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
|
|
This->context.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
|
|
This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1);
|
|
This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1);
|
|
This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1);
|
|
This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1);
|
|
}
|
|
This->context.vs_const_f = CALLOC(This->vs_const_size, 1);
|
|
This->state.ps_const_f = CALLOC(This->ps_const_size, 1);
|
|
This->context.ps_const_f = CALLOC(This->ps_const_size, 1);
|
|
if (!This->state.vs_const_f || !This->context.vs_const_f ||
|
|
!This->state.ps_const_f || !This->context.ps_const_f ||
|
|
!This->state.vs_lconstf_temp || !This->context.vs_lconstf_temp ||
|
|
!This->state.vs_const_i || !This->context.vs_const_i ||
|
|
!This->state.vs_const_b || !This->context.vs_const_b)
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (strstr(pScreen->get_name(pScreen), "AMD") ||
|
|
strstr(pScreen->get_name(pScreen), "ATI")) {
|
|
This->driver_bugs.buggy_barycentrics = true;
|
|
}
|
|
}
|
|
|
|
/* allocate dummy texture/sampler for when there are missing ones bound */
|
|
{
|
|
struct pipe_resource tmplt;
|
|
struct pipe_sampler_view templ;
|
|
struct pipe_sampler_state samp;
|
|
memset(&tmplt, 0, sizeof(tmplt));
|
|
memset(&samp, 0, sizeof(samp));
|
|
|
|
tmplt.target = PIPE_TEXTURE_2D;
|
|
tmplt.width0 = 1;
|
|
tmplt.height0 = 1;
|
|
tmplt.depth0 = 1;
|
|
tmplt.last_level = 0;
|
|
tmplt.array_size = 1;
|
|
tmplt.usage = PIPE_USAGE_DEFAULT;
|
|
tmplt.flags = 0;
|
|
tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM;
|
|
tmplt.bind = PIPE_BIND_SAMPLER_VIEW;
|
|
tmplt.nr_samples = 0;
|
|
|
|
This->dummy_texture = This->screen->resource_create(This->screen, &tmplt);
|
|
if (!This->dummy_texture)
|
|
return D3DERR_DRIVERINTERNALERROR;
|
|
|
|
templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
|
|
templ.u.tex.first_layer = 0;
|
|
templ.u.tex.last_layer = 0;
|
|
templ.u.tex.first_level = 0;
|
|
templ.u.tex.last_level = 0;
|
|
templ.swizzle_r = PIPE_SWIZZLE_0;
|
|
templ.swizzle_g = PIPE_SWIZZLE_0;
|
|
templ.swizzle_b = PIPE_SWIZZLE_0;
|
|
templ.swizzle_a = PIPE_SWIZZLE_1;
|
|
templ.target = This->dummy_texture->target;
|
|
|
|
This->dummy_sampler_view = This->context.pipe->create_sampler_view(This->context.pipe, This->dummy_texture, &templ);
|
|
if (!This->dummy_sampler_view)
|
|
return D3DERR_DRIVERINTERNALERROR;
|
|
|
|
samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
|
|
samp.max_lod = 15.0f;
|
|
samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
|
|
samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
|
|
samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
|
|
samp.min_img_filter = PIPE_TEX_FILTER_NEAREST;
|
|
samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
|
|
samp.compare_mode = PIPE_TEX_COMPARE_NONE;
|
|
samp.compare_func = PIPE_FUNC_LEQUAL;
|
|
samp.unnormalized_coords = 0;
|
|
samp.seamless_cube_map = 0;
|
|
This->dummy_sampler_state = samp;
|
|
}
|
|
|
|
/* Allocate upload helper for drivers that suck (from st pov ;). */
|
|
|
|
This->driver_caps.user_sw_vbufs = This->screen_sw->caps.user_vertex_buffers;
|
|
This->vertex_uploader = This->csmt_active ? This->pipe_secondary->stream_uploader : This->context.pipe->stream_uploader;
|
|
This->driver_caps.window_space_position_support = GET_PCAP(vs_window_space_position);
|
|
This->driver_caps.disabling_depth_clipping_support = GET_PCAP(depth_clip_disable);
|
|
This->driver_caps.vs_integer = pScreen->shader_caps[MESA_SHADER_VERTEX].integers;
|
|
This->driver_caps.ps_integer = pScreen->shader_caps[MESA_SHADER_FRAGMENT].integers;
|
|
/* Mesa 26.x: the polygon_offset_units_unscaled screen cap was removed
|
|
* (it had no user left besides nine), while pipe_rasterizer_state's
|
|
* offset_units_unscaled field stayed. No driver advertised the cap on the
|
|
* hardware we target -- crocus never did -- so keep the scaled GL/D3D1X
|
|
* path, which is what nine already used there. Revisit if a driver that
|
|
* wants the unscaled rules is ever targeted. */
|
|
This->driver_caps.offset_units_unscaled = false;
|
|
This->driver_caps.alpha_test_emulation = !GET_PCAP(alpha_test);
|
|
/* Always write pointsize output when the driver doesn't support point_size_per_vertex = 0.
|
|
* TODO: Only generate pointsize for draw calls that need it */
|
|
This->driver_caps.always_output_pointsize = !GET_PCAP(point_size_fixed);
|
|
This->driver_caps.emulate_ucp = !(GET_PCAP(clip_planes) == 1 || GET_PCAP(clip_planes) >= 8);
|
|
This->driver_caps.shader_emulate_features = pCTX->force_emulation;
|
|
|
|
if (pCTX->force_emulation) {
|
|
This->driver_caps.user_sw_vbufs = false;
|
|
This->driver_caps.window_space_position_support = false;
|
|
This->driver_caps.alpha_test_emulation = true;
|
|
This->driver_caps.always_output_pointsize = true;
|
|
This->driver_caps.emulate_ucp = true;
|
|
}
|
|
|
|
/* Disable SPE constants if there is no room for them */
|
|
if (This->max_vs_const_f != NINE_MAX_CONST_F) {
|
|
This->driver_caps.always_output_pointsize = false;
|
|
This->driver_caps.emulate_ucp = false;
|
|
}
|
|
|
|
This->context.inline_constants = pCTX->shader_inline_constants;
|
|
/* Code would be needed when integers are not available to correctly
|
|
* handle the conversion of integer constants */
|
|
This->context.inline_constants &= This->driver_caps.vs_integer && This->driver_caps.ps_integer;
|
|
|
|
nine_ff_init(This); /* initialize fixed function code */
|
|
|
|
NineDevice9_SetDefaultState(This, false);
|
|
|
|
{
|
|
struct pipe_poly_stipple stipple;
|
|
memset(&stipple, ~0, sizeof(stipple));
|
|
This->context.pipe->set_polygon_stipple(This->context.pipe, &stipple);
|
|
}
|
|
|
|
This->update = &This->state;
|
|
|
|
nine_state_init_sw(This);
|
|
|
|
ID3DPresentGroup_Release(This->present);
|
|
nine_context_update_state(This); /* Some drivers needs states to be initialized */
|
|
nine_csmt_process(This);
|
|
|
|
if (This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE)
|
|
nine_setup_set_fpu(fpu_cw);
|
|
|
|
return D3D_OK;
|
|
}
|
|
#undef GET_PCAP
|
|
|
|
void
|
|
NineDevice9_dtor( struct NineDevice9 *This )
|
|
{
|
|
unsigned i;
|
|
|
|
DBG("This=%p\n", This);
|
|
|
|
/* Flush all pending commands to get refcount right,
|
|
* and properly release bound objects. It is ok to still
|
|
* execute commands while we are in device dtor, because
|
|
* we haven't released anything yet. Note that no pending
|
|
* command can increase the device refcount. */
|
|
if (This->csmt_active && This->csmt_ctx) {
|
|
nine_csmt_process(This);
|
|
nine_csmt_destroy(This, This->csmt_ctx);
|
|
This->csmt_active = false;
|
|
This->csmt_ctx = NULL;
|
|
}
|
|
|
|
nine_ff_fini(This);
|
|
nine_state_destroy_sw(This);
|
|
nine_device_state_clear(This);
|
|
nine_context_clear(This);
|
|
|
|
nine_bind(&This->record, NULL);
|
|
|
|
This->context.pipe->sampler_view_release(This->context.pipe, This->dummy_sampler_view);
|
|
pipe_resource_reference(&This->dummy_texture, NULL);
|
|
pipe_resource_reference(&This->dummy_vbo, NULL);
|
|
if (This->screen != This->screen_sw)
|
|
pipe_resource_reference(&This->dummy_vbo_sw, NULL);
|
|
FREE(This->state.vs_const_f);
|
|
FREE(This->context.vs_const_f);
|
|
FREE(This->state.ps_const_f);
|
|
FREE(This->context.ps_const_f);
|
|
FREE(This->state.vs_lconstf_temp);
|
|
FREE(This->context.vs_lconstf_temp);
|
|
FREE(This->state.vs_const_i);
|
|
FREE(This->context.vs_const_i);
|
|
FREE(This->state.vs_const_b);
|
|
FREE(This->context.vs_const_b);
|
|
FREE(This->context.vs_const_f_swvp);
|
|
|
|
pipe_resource_reference(&This->cursor.image, NULL);
|
|
FREE(This->cursor.hw_upload_temp);
|
|
|
|
if (This->swapchains) {
|
|
for (i = 0; i < This->nswapchains; ++i)
|
|
if (This->swapchains[i])
|
|
NineUnknown_Unbind(NineUnknown(This->swapchains[i]));
|
|
FREE(This->swapchains);
|
|
}
|
|
|
|
if (This->buffer_upload)
|
|
nine_upload_destroy(This->buffer_upload);
|
|
|
|
if (This->allocator)
|
|
nine_allocator_destroy(This->allocator);
|
|
|
|
/* Destroy cso first */
|
|
if (This->context.cso) { cso_destroy_context(This->context.cso); }
|
|
if (This->cso_sw) { cso_destroy_context(This->cso_sw); }
|
|
if (This->context.pipe && This->context.pipe->destroy) { This->context.pipe->destroy(This->context.pipe); }
|
|
if (This->pipe_secondary && This->pipe_secondary->destroy) { This->pipe_secondary->destroy(This->pipe_secondary); }
|
|
if (This->pipe_sw && This->pipe_sw->destroy) { This->pipe_sw->destroy(This->pipe_sw); }
|
|
|
|
if (This->present) { ID3DPresentGroup_Release(This->present); }
|
|
if (This->d3d9) { IDirect3D9_Release(This->d3d9); }
|
|
|
|
NineUnknown_dtor(&This->base);
|
|
glsl_type_singleton_decref();
|
|
}
|
|
|
|
struct pipe_screen *
|
|
NineDevice9_GetScreen( struct NineDevice9 *This )
|
|
{
|
|
return This->screen;
|
|
}
|
|
|
|
struct pipe_context *
|
|
NineDevice9_GetPipe( struct NineDevice9 *This )
|
|
{
|
|
return nine_context_get_pipe(This);
|
|
}
|
|
|
|
const D3DCAPS9 *
|
|
NineDevice9_GetCaps( struct NineDevice9 *This )
|
|
{
|
|
return &This->caps;
|
|
}
|
|
|
|
static inline void
|
|
NineDevice9_PauseRecording( struct NineDevice9 *This )
|
|
{
|
|
if (This->record) {
|
|
This->update = &This->state;
|
|
This->is_recording = false;
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
NineDevice9_ResumeRecording( struct NineDevice9 *This )
|
|
{
|
|
if (This->record) {
|
|
This->update = &This->record->state;
|
|
This->is_recording = true;
|
|
}
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
|
|
{
|
|
if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
|
|
This->device_needs_reset = true;
|
|
return D3DERR_DEVICELOST;
|
|
} else if (NineSwapChain9_ResolutionMismatch(This->swapchains[0])) {
|
|
This->device_needs_reset = true;
|
|
return D3DERR_DEVICENOTRESET;
|
|
} else if (This->device_needs_reset) {
|
|
return D3DERR_DEVICENOTRESET;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
UINT NINE_WINAPI
|
|
NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
|
|
{
|
|
/* To prevent overflows - Not sure how this should be handled */
|
|
return (UINT)MIN2(This->available_texture_mem, (long long)(UINT_MAX - (64 << 20))); /* 64 MB margin */
|
|
}
|
|
|
|
void
|
|
NineDevice9_EvictManagedResourcesInternal( struct NineDevice9 *This )
|
|
{
|
|
struct NineBaseTexture9 *tex;
|
|
|
|
DBG("This=%p\n", This);
|
|
|
|
/* This function is called internally when an allocation fails.
|
|
* We are supposed to release old unused managed textures/buffers,
|
|
* until we have enough space for the allocation.
|
|
* For now just release everything, except the bound textures,
|
|
* as this function can be called when uploading bound textures.
|
|
*/
|
|
LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) {
|
|
if (!tex->bind_count)
|
|
NineBaseTexture9_UnLoad(tex);
|
|
}
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_EvictManagedResources( struct NineDevice9 *This )
|
|
{
|
|
struct NineBaseTexture9 *tex;
|
|
struct NineBuffer9 *buf;
|
|
|
|
DBG("This=%p\n", This);
|
|
LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) {
|
|
NineBaseTexture9_UnLoad(tex);
|
|
}
|
|
/* Vertex/index buffers don't take a lot of space and aren't accounted
|
|
* for d3d memory usage. Instead of actually freeing from memory,
|
|
* just mark the buffer dirty to trigger a re-upload later. We
|
|
* could just ignore, but some bad behaving apps could rely on it (if
|
|
* they write outside the locked regions typically). */
|
|
LIST_FOR_EACH_ENTRY(buf, &This->managed_buffers, managed.list2) {
|
|
NineBuffer9_SetDirty(buf);
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetDirect3D( struct NineDevice9 *This,
|
|
IDirect3D9 **ppD3D9 )
|
|
{
|
|
user_assert(ppD3D9 != NULL, E_POINTER);
|
|
IDirect3D9_AddRef(This->d3d9);
|
|
*ppD3D9 = This->d3d9;
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
|
|
D3DCAPS9 *pCaps )
|
|
{
|
|
user_assert(pCaps != NULL, D3DERR_INVALIDCALL);
|
|
*pCaps = This->caps;
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetDisplayMode( struct NineDevice9 *This,
|
|
UINT iSwapChain,
|
|
D3DDISPLAYMODE *pMode )
|
|
{
|
|
DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode);
|
|
|
|
user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
|
|
|
|
return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode);
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetCreationParameters( struct NineDevice9 *This,
|
|
D3DDEVICE_CREATION_PARAMETERS *pParameters )
|
|
{
|
|
user_assert(pParameters != NULL, D3DERR_INVALIDCALL);
|
|
*pParameters = This->params;
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetCursorProperties( struct NineDevice9 *This,
|
|
UINT XHotSpot,
|
|
UINT YHotSpot,
|
|
IDirect3DSurface9 *pCursorBitmap )
|
|
{
|
|
struct NineSurface9 *surf = NineSurface9(pCursorBitmap);
|
|
struct pipe_context *pipe = NineDevice9_GetPipe(This);
|
|
struct pipe_box box;
|
|
struct pipe_transfer *transfer;
|
|
BOOL hw_cursor;
|
|
void *ptr;
|
|
|
|
DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u "
|
|
"pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap);
|
|
|
|
user_assert(pCursorBitmap, D3DERR_INVALIDCALL);
|
|
user_assert(surf->desc.Format == D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
|
|
|
|
if (This->swapchains[0]->params.Windowed) {
|
|
This->cursor.w = MIN2(surf->desc.Width, 32);
|
|
This->cursor.h = MIN2(surf->desc.Height, 32);
|
|
hw_cursor = 1; /* always use hw cursor for windowed mode */
|
|
} else {
|
|
This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
|
|
This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
|
|
hw_cursor = This->cursor.w == 32 && This->cursor.h == 32;
|
|
}
|
|
|
|
u_box_origin_2d(This->cursor.w, This->cursor.h, &box);
|
|
|
|
ptr = pipe->texture_map(pipe, This->cursor.image, 0,
|
|
PIPE_MAP_WRITE |
|
|
PIPE_MAP_DISCARD_WHOLE_RESOURCE,
|
|
&box, &transfer);
|
|
if (!ptr)
|
|
ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR);
|
|
|
|
This->cursor.hotspot.x = XHotSpot;
|
|
This->cursor.hotspot.y = YHotSpot;
|
|
|
|
/* Copy cursor image to internal storage. */
|
|
{
|
|
D3DLOCKED_RECT lock;
|
|
HRESULT hr;
|
|
|
|
hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY);
|
|
if (FAILED(hr))
|
|
ret_err("Failed to map cursor source image.\n",
|
|
D3DERR_DRIVERINTERNALERROR);
|
|
|
|
util_format_unpack_rgba_8unorm_rect(surf->base.info.format, ptr, transfer->stride,
|
|
lock.pBits, lock.Pitch,
|
|
This->cursor.w, This->cursor.h);
|
|
|
|
if (hw_cursor) {
|
|
void *data = lock.pBits;
|
|
/* SetCursor assumes 32x32 argb with pitch 128 */
|
|
if (lock.Pitch != 128) {
|
|
util_format_unpack_rgba_8unorm_rect(surf->base.info.format,
|
|
This->cursor.hw_upload_temp, 128,
|
|
lock.pBits, lock.Pitch,
|
|
32, 32);
|
|
data = This->cursor.hw_upload_temp;
|
|
}
|
|
hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present,
|
|
data,
|
|
&This->cursor.hotspot,
|
|
This->cursor.visible) == D3D_OK;
|
|
}
|
|
|
|
NineSurface9_UnlockRect(surf);
|
|
}
|
|
pipe->texture_unmap(pipe, transfer);
|
|
|
|
/* hide cursor if we emulate it */
|
|
if (!hw_cursor)
|
|
ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, false);
|
|
This->cursor.software = !hw_cursor;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
void NINE_WINAPI
|
|
NineDevice9_SetCursorPosition( struct NineDevice9 *This,
|
|
int X,
|
|
int Y,
|
|
DWORD Flags )
|
|
{
|
|
struct NineSwapChain9 *swap = This->swapchains[0];
|
|
|
|
DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags);
|
|
|
|
/* present >= v1.4 handles this itself */
|
|
if (This->minor_version_num < 4) {
|
|
if (This->cursor.pos.x == X && This->cursor.pos.y == Y)
|
|
return;
|
|
}
|
|
|
|
This->cursor.pos.x = X;
|
|
This->cursor.pos.y = Y;
|
|
|
|
if (!This->cursor.software)
|
|
This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK;
|
|
}
|
|
|
|
BOOL NINE_WINAPI
|
|
NineDevice9_ShowCursor( struct NineDevice9 *This,
|
|
BOOL bShow )
|
|
{
|
|
BOOL old = This->cursor.visible;
|
|
|
|
DBG("This=%p bShow=%d\n", This, (int) bShow);
|
|
|
|
/* No-op until a cursor is set in d3d */
|
|
if (This->cursor.hotspot.x == -1)
|
|
return old;
|
|
|
|
This->cursor.visible = bShow;
|
|
/* Note: Don't optimize by avoiding the call if This->cursor.visible
|
|
* hasn't changed. One has to keep in mind the app may do SetCursor
|
|
* calls outside d3d, thus such an optimization affects behaviour. */
|
|
if (!This->cursor.software)
|
|
This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK;
|
|
|
|
return old;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
|
|
D3DPRESENT_PARAMETERS *pPresentationParameters,
|
|
IDirect3DSwapChain9 **pSwapChain )
|
|
{
|
|
struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0];
|
|
ID3DPresent *present;
|
|
HRESULT hr;
|
|
|
|
DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n",
|
|
This, pPresentationParameters, pSwapChain);
|
|
|
|
user_assert(pPresentationParameters, D3DERR_INVALIDCALL);
|
|
user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
|
|
user_assert(tmplt->params.Windowed && pPresentationParameters->Windowed, D3DERR_INVALIDCALL);
|
|
|
|
/* TODO: this deserves more tests */
|
|
if (!pPresentationParameters->hDeviceWindow)
|
|
pPresentationParameters->hDeviceWindow = This->params.hFocusWindow;
|
|
|
|
hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present);
|
|
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
hr = NineSwapChain9_new(This, false, present, pPresentationParameters,
|
|
tmplt->actx,
|
|
tmplt->params.hDeviceWindow,
|
|
&swapchain);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
*pSwapChain = (IDirect3DSwapChain9 *)swapchain;
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetSwapChain( struct NineDevice9 *This,
|
|
UINT iSwapChain,
|
|
IDirect3DSwapChain9 **pSwapChain )
|
|
{
|
|
user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
|
|
|
|
*pSwapChain = NULL;
|
|
user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
|
|
|
|
NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain]));
|
|
*pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain];
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
UINT NINE_WINAPI
|
|
NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This )
|
|
{
|
|
return This->nswapchains;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_Reset( struct NineDevice9 *This,
|
|
D3DPRESENT_PARAMETERS *pPresentationParameters )
|
|
{
|
|
HRESULT hr = D3D_OK;
|
|
unsigned i;
|
|
|
|
DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters);
|
|
|
|
user_assert(pPresentationParameters != NULL, D3DERR_INVALIDCALL);
|
|
|
|
if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
|
|
This->device_needs_reset = true;
|
|
return D3DERR_DEVICELOST;
|
|
}
|
|
|
|
for (i = 0; i < This->nswapchains; ++i) {
|
|
D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
|
|
hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
|
|
if (hr != D3D_OK)
|
|
break;
|
|
}
|
|
|
|
nine_csmt_process(This);
|
|
nine_device_state_clear(This);
|
|
nine_context_clear(This);
|
|
|
|
NineDevice9_SetDefaultState(This, true);
|
|
NineDevice9_SetRenderTarget(
|
|
This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]);
|
|
/* XXX: better use GetBackBuffer here ? */
|
|
|
|
This->device_needs_reset = (hr != D3D_OK);
|
|
This->in_scene = FALSE; /* Not sure if should be done also for ResetEx */
|
|
return hr;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_Present( struct NineDevice9 *This,
|
|
const RECT *pSourceRect,
|
|
const RECT *pDestRect,
|
|
HWND hDestWindowOverride,
|
|
const RGNDATA *pDirtyRegion )
|
|
{
|
|
unsigned i;
|
|
HRESULT hr;
|
|
|
|
DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n",
|
|
This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
|
|
|
|
/* XXX is this right? */
|
|
for (i = 0; i < This->nswapchains; ++i) {
|
|
hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect,
|
|
hDestWindowOverride, pDirtyRegion, 0);
|
|
if (FAILED(hr)) { return hr; }
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetBackBuffer( struct NineDevice9 *This,
|
|
UINT iSwapChain,
|
|
UINT iBackBuffer,
|
|
D3DBACKBUFFER_TYPE Type,
|
|
IDirect3DSurface9 **ppBackBuffer )
|
|
{
|
|
user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL);
|
|
/* return NULL on error */
|
|
*ppBackBuffer = NULL;
|
|
user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
|
|
|
|
return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain],
|
|
iBackBuffer, Type, ppBackBuffer);
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetRasterStatus( struct NineDevice9 *This,
|
|
UINT iSwapChain,
|
|
D3DRASTER_STATUS *pRasterStatus )
|
|
{
|
|
user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL);
|
|
user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
|
|
|
|
return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain],
|
|
pRasterStatus);
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetDialogBoxMode( struct NineDevice9 *This,
|
|
BOOL bEnableDialogs )
|
|
{
|
|
STUB(D3DERR_INVALIDCALL);
|
|
}
|
|
|
|
void NINE_WINAPI
|
|
NineDevice9_SetGammaRamp( struct NineDevice9 *This,
|
|
UINT iSwapChain,
|
|
DWORD Flags,
|
|
const D3DGAMMARAMP *pRamp )
|
|
{
|
|
DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This,
|
|
iSwapChain, Flags, pRamp);
|
|
|
|
user_warn(iSwapChain >= This->nswapchains);
|
|
user_warn(!pRamp);
|
|
|
|
if (pRamp && (iSwapChain < This->nswapchains)) {
|
|
struct NineSwapChain9 *swap = This->swapchains[iSwapChain];
|
|
swap->gamma = *pRamp;
|
|
ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow);
|
|
}
|
|
}
|
|
|
|
void NINE_WINAPI
|
|
NineDevice9_GetGammaRamp( struct NineDevice9 *This,
|
|
UINT iSwapChain,
|
|
D3DGAMMARAMP *pRamp )
|
|
{
|
|
DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp);
|
|
|
|
user_warn(iSwapChain >= This->nswapchains);
|
|
user_warn(!pRamp);
|
|
|
|
if (pRamp && (iSwapChain < This->nswapchains))
|
|
*pRamp = This->swapchains[iSwapChain]->gamma;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_CreateTexture( struct NineDevice9 *This,
|
|
UINT Width,
|
|
UINT Height,
|
|
UINT Levels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
IDirect3DTexture9 **ppTexture,
|
|
HANDLE *pSharedHandle )
|
|
{
|
|
struct NineTexture9 *tex;
|
|
HRESULT hr;
|
|
|
|
DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
|
|
"ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels,
|
|
nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
|
|
nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle);
|
|
|
|
user_assert(ppTexture != NULL, D3DERR_INVALIDCALL);
|
|
|
|
Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP |
|
|
D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
|
|
D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI;
|
|
|
|
*ppTexture = NULL;
|
|
|
|
hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool,
|
|
&tex, pSharedHandle);
|
|
if (SUCCEEDED(hr))
|
|
*ppTexture = (IDirect3DTexture9 *)tex;
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
|
|
UINT Width,
|
|
UINT Height,
|
|
UINT Depth,
|
|
UINT Levels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
IDirect3DVolumeTexture9 **ppVolumeTexture,
|
|
HANDLE *pSharedHandle )
|
|
{
|
|
struct NineVolumeTexture9 *tex;
|
|
HRESULT hr;
|
|
|
|
DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s "
|
|
"ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels,
|
|
nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
|
|
nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle);
|
|
|
|
user_assert(ppVolumeTexture != NULL, D3DERR_INVALIDCALL);
|
|
|
|
Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
|
|
D3DUSAGE_SOFTWAREPROCESSING;
|
|
|
|
*ppVolumeTexture = NULL;
|
|
|
|
hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels,
|
|
Usage, Format, Pool, &tex, pSharedHandle);
|
|
if (SUCCEEDED(hr))
|
|
*ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex;
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
|
|
UINT EdgeLength,
|
|
UINT Levels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
IDirect3DCubeTexture9 **ppCubeTexture,
|
|
HANDLE *pSharedHandle )
|
|
{
|
|
struct NineCubeTexture9 *tex;
|
|
HRESULT hr;
|
|
|
|
DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p "
|
|
"pSharedHandle=%p\n", This, EdgeLength, Levels,
|
|
nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
|
|
nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle);
|
|
|
|
user_assert(ppCubeTexture != NULL, D3DERR_INVALIDCALL);
|
|
|
|
Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC |
|
|
D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
|
|
D3DUSAGE_SOFTWAREPROCESSING;
|
|
|
|
*ppCubeTexture = NULL;
|
|
|
|
hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool,
|
|
&tex, pSharedHandle);
|
|
if (SUCCEEDED(hr))
|
|
*ppCubeTexture = (IDirect3DCubeTexture9 *)tex;
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
|
|
UINT Length,
|
|
DWORD Usage,
|
|
DWORD FVF,
|
|
D3DPOOL Pool,
|
|
IDirect3DVertexBuffer9 **ppVertexBuffer,
|
|
HANDLE *pSharedHandle )
|
|
{
|
|
struct NineVertexBuffer9 *buf;
|
|
HRESULT hr;
|
|
D3DVERTEXBUFFER_DESC desc;
|
|
|
|
DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n",
|
|
This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
|
|
|
|
user_assert(ppVertexBuffer != NULL, D3DERR_INVALIDCALL);
|
|
user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
|
|
|
|
desc.Format = D3DFMT_VERTEXDATA;
|
|
desc.Type = D3DRTYPE_VERTEXBUFFER;
|
|
desc.Usage = Usage &
|
|
(D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
|
|
D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
|
|
D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI |
|
|
D3DUSAGE_WRITEONLY);
|
|
desc.Pool = Pool;
|
|
desc.Size = Length;
|
|
desc.FVF = FVF;
|
|
|
|
user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
|
|
user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
|
|
|
|
hr = NineVertexBuffer9_new(This, &desc, &buf);
|
|
if (SUCCEEDED(hr))
|
|
*ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf;
|
|
return hr;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_CreateIndexBuffer( struct NineDevice9 *This,
|
|
UINT Length,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
IDirect3DIndexBuffer9 **ppIndexBuffer,
|
|
HANDLE *pSharedHandle )
|
|
{
|
|
struct NineIndexBuffer9 *buf;
|
|
HRESULT hr;
|
|
D3DINDEXBUFFER_DESC desc;
|
|
|
|
DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p "
|
|
"pSharedHandle=%p\n", This, Length, Usage,
|
|
d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle);
|
|
|
|
user_assert(ppIndexBuffer != NULL, D3DERR_INVALIDCALL);
|
|
user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
|
|
|
|
desc.Format = Format;
|
|
desc.Type = D3DRTYPE_INDEXBUFFER;
|
|
desc.Usage = Usage &
|
|
(D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
|
|
D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
|
|
D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY);
|
|
desc.Pool = Pool;
|
|
desc.Size = Length;
|
|
|
|
user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
|
|
user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
|
|
|
|
hr = NineIndexBuffer9_new(This, &desc, &buf);
|
|
if (SUCCEEDED(hr))
|
|
*ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf;
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT
|
|
create_zs_or_rt_surface(struct NineDevice9 *This,
|
|
unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */
|
|
D3DPOOL Pool,
|
|
UINT Width, UINT Height,
|
|
D3DFORMAT Format,
|
|
D3DMULTISAMPLE_TYPE MultiSample,
|
|
DWORD MultisampleQuality,
|
|
BOOL Discard_or_Lockable,
|
|
IDirect3DSurface9 **ppSurface,
|
|
HANDLE *pSharedHandle)
|
|
{
|
|
struct NineSurface9 *surface;
|
|
HRESULT hr;
|
|
D3DSURFACE_DESC desc;
|
|
|
|
DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u "
|
|
"Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n",
|
|
This, type, nine_D3DPOOL_to_str(Pool), Width, Height,
|
|
d3dformat_to_string(Format), MultiSample, MultisampleQuality,
|
|
Discard_or_Lockable, ppSurface, pSharedHandle);
|
|
|
|
if (pSharedHandle)
|
|
DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n");
|
|
|
|
user_assert(Width && Height, D3DERR_INVALIDCALL);
|
|
user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
|
|
|
|
desc.Format = Format;
|
|
desc.Type = D3DRTYPE_SURFACE;
|
|
desc.Usage = 0;
|
|
desc.Pool = Pool;
|
|
desc.MultiSampleType = MultiSample;
|
|
desc.MultiSampleQuality = MultisampleQuality;
|
|
desc.Width = Width;
|
|
desc.Height = Height;
|
|
switch (type) {
|
|
case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break;
|
|
case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break;
|
|
default: assert(type == 2); break;
|
|
}
|
|
|
|
hr = NineSurface9_new(This, NULL, NULL, NULL, 0, 0, 0, &desc, &surface);
|
|
if (SUCCEEDED(hr)) {
|
|
*ppSurface = (IDirect3DSurface9 *)surface;
|
|
|
|
if (surface->base.resource && Discard_or_Lockable && (type != 1))
|
|
surface->base.resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
|
|
UINT Width,
|
|
UINT Height,
|
|
D3DFORMAT Format,
|
|
D3DMULTISAMPLE_TYPE MultiSample,
|
|
DWORD MultisampleQuality,
|
|
BOOL Lockable,
|
|
IDirect3DSurface9 **ppSurface,
|
|
HANDLE *pSharedHandle )
|
|
{
|
|
user_assert(ppSurface != NULL, D3DERR_INVALIDCALL);
|
|
*ppSurface = NULL;
|
|
return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT,
|
|
Width, Height, Format,
|
|
MultiSample, MultisampleQuality,
|
|
Lockable, ppSurface, pSharedHandle);
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
|
|
UINT Width,
|
|
UINT Height,
|
|
D3DFORMAT Format,
|
|
D3DMULTISAMPLE_TYPE MultiSample,
|
|
DWORD MultisampleQuality,
|
|
BOOL Discard,
|
|
IDirect3DSurface9 **ppSurface,
|
|
HANDLE *pSharedHandle )
|
|
{
|
|
user_assert(ppSurface != NULL, D3DERR_INVALIDCALL);
|
|
*ppSurface = NULL;
|
|
if (!depth_stencil_format(Format))
|
|
return D3DERR_NOTAVAILABLE;
|
|
return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT,
|
|
Width, Height, Format,
|
|
MultiSample, MultisampleQuality,
|
|
Discard, ppSurface, pSharedHandle);
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_UpdateSurface( struct NineDevice9 *This,
|
|
IDirect3DSurface9 *pSourceSurface,
|
|
const RECT *pSourceRect,
|
|
IDirect3DSurface9 *pDestinationSurface,
|
|
const POINT *pDestPoint )
|
|
{
|
|
struct NineSurface9 *dst = NineSurface9(pDestinationSurface);
|
|
struct NineSurface9 *src = NineSurface9(pSourceSurface);
|
|
int copy_width, copy_height;
|
|
RECT destRect;
|
|
|
|
DBG("This=%p pSourceSurface=%p pDestinationSurface=%p "
|
|
"pSourceRect=%p pDestPoint=%p\n", This,
|
|
pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint);
|
|
if (pSourceRect)
|
|
DBG("pSourceRect = (%u,%u)-(%u,%u)\n",
|
|
pSourceRect->left, pSourceRect->top,
|
|
pSourceRect->right, pSourceRect->bottom);
|
|
if (pDestPoint)
|
|
DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y);
|
|
|
|
user_assert(dst && src, D3DERR_INVALIDCALL);
|
|
|
|
user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
|
|
user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
|
|
|
|
user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
|
|
user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
|
|
|
|
user_assert(!src->lock_count, D3DERR_INVALIDCALL);
|
|
user_assert(!dst->lock_count, D3DERR_INVALIDCALL);
|
|
|
|
user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL);
|
|
user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL);
|
|
|
|
if (pSourceRect) {
|
|
copy_width = pSourceRect->right - pSourceRect->left;
|
|
copy_height = pSourceRect->bottom - pSourceRect->top;
|
|
|
|
user_assert(pSourceRect->left >= 0 &&
|
|
copy_width > 0 &&
|
|
pSourceRect->right <= src->desc.Width &&
|
|
pSourceRect->top >= 0 &&
|
|
copy_height > 0 &&
|
|
pSourceRect->bottom <= src->desc.Height,
|
|
D3DERR_INVALIDCALL);
|
|
} else {
|
|
copy_width = src->desc.Width;
|
|
copy_height = src->desc.Height;
|
|
}
|
|
|
|
destRect.right = copy_width;
|
|
destRect.bottom = copy_height;
|
|
|
|
if (pDestPoint) {
|
|
user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0,
|
|
D3DERR_INVALIDCALL);
|
|
destRect.right += pDestPoint->x;
|
|
destRect.bottom += pDestPoint->y;
|
|
}
|
|
|
|
user_assert(destRect.right <= dst->desc.Width &&
|
|
destRect.bottom <= dst->desc.Height,
|
|
D3DERR_INVALIDCALL);
|
|
|
|
if (compressed_format(dst->desc.Format)) {
|
|
const unsigned w = util_format_get_blockwidth(dst->base.info.format);
|
|
const unsigned h = util_format_get_blockheight(dst->base.info.format);
|
|
|
|
if (pDestPoint) {
|
|
user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h),
|
|
D3DERR_INVALIDCALL);
|
|
}
|
|
|
|
if (pSourceRect) {
|
|
user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h),
|
|
D3DERR_INVALIDCALL);
|
|
}
|
|
if (!(copy_width == src->desc.Width &&
|
|
copy_width == dst->desc.Width &&
|
|
copy_height == src->desc.Height &&
|
|
copy_height == dst->desc.Height)) {
|
|
user_assert(!(copy_width % w) && !(copy_height % h),
|
|
D3DERR_INVALIDCALL);
|
|
}
|
|
}
|
|
|
|
NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_UpdateTexture( struct NineDevice9 *This,
|
|
IDirect3DBaseTexture9 *pSourceTexture,
|
|
IDirect3DBaseTexture9 *pDestinationTexture )
|
|
{
|
|
struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture);
|
|
struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture);
|
|
unsigned l, m;
|
|
unsigned last_src_level, last_dst_level;
|
|
RECT rect;
|
|
|
|
DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This,
|
|
pSourceTexture, pDestinationTexture);
|
|
|
|
user_assert(pSourceTexture && pDestinationTexture, D3DERR_INVALIDCALL);
|
|
user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL);
|
|
|
|
user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
|
|
user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
|
|
user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL);
|
|
user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ||
|
|
dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP, D3DERR_INVALIDCALL);
|
|
|
|
/* Spec: Failure if
|
|
* . Different formats
|
|
* . Fewer src levels than dst levels (if the opposite, only matching levels
|
|
* are supposed to be copied)
|
|
* . Levels do not match
|
|
* DDI: Actually the above should pass because of legacy applications
|
|
* Do what you want about these, but you shouldn't crash.
|
|
* However driver can expect that the top dimension is greater for src than dst.
|
|
* Wine tests: Every combination that passes the initial checks should pass.
|
|
* . Different formats => conversion driver and format dependent.
|
|
* . 1 level, but size not matching => copy is done (and even crash if src bigger
|
|
* than dst. For the case where dst bigger, wine doesn't test if a stretch is applied
|
|
* or if a subrect is copied).
|
|
* . 8x8 4 sublevels -> 7x7 2 sublevels => driver dependent, On NV seems to be 4x4 subrect
|
|
* copied to 7x7.
|
|
*
|
|
* From these, the proposal is:
|
|
* . Different formats -> use util_format_translate to translate if possible for surfaces.
|
|
* Accept ARGB/XRGB for Volumes. Do nothing for the other combinations
|
|
* . First level copied -> the first level such that src is smaller or equal to dst first level
|
|
* . number of levels copied -> as long as it fits and textures have levels
|
|
* That should satisfy the constraints (and instead of crashing for some cases we return D3D_OK)
|
|
*/
|
|
|
|
last_src_level = srcb->level_count-1;
|
|
last_dst_level = dstb->level_count-1;
|
|
|
|
for (m = 0; m <= last_src_level; ++m) {
|
|
unsigned w = u_minify(srcb->base.info.width0, m);
|
|
unsigned h = u_minify(srcb->base.info.height0, m);
|
|
unsigned d = u_minify(srcb->base.info.depth0, m);
|
|
|
|
if (w <= dstb->base.info.width0 &&
|
|
h <= dstb->base.info.height0 &&
|
|
d <= dstb->base.info.depth0)
|
|
break;
|
|
}
|
|
user_assert(m <= last_src_level, D3D_OK);
|
|
|
|
last_dst_level = MIN2(srcb->base.info.last_level - m, last_dst_level);
|
|
|
|
if (dstb->base.type == D3DRTYPE_TEXTURE) {
|
|
struct NineTexture9 *dst = NineTexture9(dstb);
|
|
struct NineTexture9 *src = NineTexture9(srcb);
|
|
|
|
if (src->dirty_rect.width == 0)
|
|
return D3D_OK;
|
|
|
|
pipe_box_to_rect(&rect, &src->dirty_rect);
|
|
for (l = 0; l < m; ++l)
|
|
rect_minify_inclusive(&rect);
|
|
|
|
for (l = 0; l <= last_dst_level; ++l, ++m) {
|
|
fit_rect_format_inclusive(dst->base.base.info.format,
|
|
&rect,
|
|
dst->surfaces[l]->desc.Width,
|
|
dst->surfaces[l]->desc.Height);
|
|
NineSurface9_CopyMemToDefault(dst->surfaces[l],
|
|
src->surfaces[m],
|
|
(POINT *)&rect,
|
|
&rect);
|
|
rect_minify_inclusive(&rect);
|
|
}
|
|
u_box_origin_2d(0, 0, &src->dirty_rect);
|
|
} else
|
|
if (dstb->base.type == D3DRTYPE_CUBETEXTURE) {
|
|
struct NineCubeTexture9 *dst = NineCubeTexture9(dstb);
|
|
struct NineCubeTexture9 *src = NineCubeTexture9(srcb);
|
|
unsigned z;
|
|
|
|
/* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
|
|
for (z = 0; z < 6; ++z) {
|
|
if (src->dirty_rect[z].width == 0)
|
|
continue;
|
|
|
|
pipe_box_to_rect(&rect, &src->dirty_rect[z]);
|
|
for (l = 0; l < m; ++l)
|
|
rect_minify_inclusive(&rect);
|
|
|
|
for (l = 0; l <= last_dst_level; ++l, ++m) {
|
|
fit_rect_format_inclusive(dst->base.base.info.format,
|
|
&rect,
|
|
dst->surfaces[l * 6 + z]->desc.Width,
|
|
dst->surfaces[l * 6 + z]->desc.Height);
|
|
NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z],
|
|
src->surfaces[m * 6 + z],
|
|
(POINT *)&rect,
|
|
&rect);
|
|
rect_minify_inclusive(&rect);
|
|
}
|
|
u_box_origin_2d(0, 0, &src->dirty_rect[z]);
|
|
m -= l;
|
|
}
|
|
} else
|
|
if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) {
|
|
struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb);
|
|
struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb);
|
|
|
|
if (src->dirty_box.width == 0)
|
|
return D3D_OK;
|
|
for (l = 0; l <= last_dst_level; ++l, ++m)
|
|
NineVolume9_CopyMemToDefault(dst->volumes[l],
|
|
src->volumes[m], 0, 0, 0, NULL);
|
|
u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box);
|
|
} else{
|
|
assert(!"invalid texture type");
|
|
}
|
|
|
|
if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
|
|
dstb->dirty_mip = true;
|
|
NineBaseTexture9_GenerateMipSubLevels(dstb);
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
|
|
IDirect3DSurface9 *pRenderTarget,
|
|
IDirect3DSurface9 *pDestSurface )
|
|
{
|
|
struct NineSurface9 *dst = NineSurface9(pDestSurface);
|
|
struct NineSurface9 *src = NineSurface9(pRenderTarget);
|
|
|
|
DBG("This=%p pRenderTarget=%p pDestSurface=%p\n",
|
|
This, pRenderTarget, pDestSurface);
|
|
|
|
user_assert(pRenderTarget && pDestSurface, D3DERR_INVALIDCALL);
|
|
|
|
user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
|
|
user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
|
|
|
|
user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
|
|
user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
|
|
|
|
user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL);
|
|
user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL);
|
|
|
|
user_assert(src->desc.Format != D3DFMT_NULL, D3DERR_INVALIDCALL);
|
|
|
|
NineSurface9_CopyDefaultToMem(dst, src);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
|
|
UINT iSwapChain,
|
|
IDirect3DSurface9 *pDestSurface )
|
|
{
|
|
DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This,
|
|
iSwapChain, pDestSurface);
|
|
|
|
user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL);
|
|
user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
|
|
|
|
return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain],
|
|
pDestSurface);
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_StretchRect( struct NineDevice9 *This,
|
|
IDirect3DSurface9 *pSourceSurface,
|
|
const RECT *pSourceRect,
|
|
IDirect3DSurface9 *pDestSurface,
|
|
const RECT *pDestRect,
|
|
D3DTEXTUREFILTERTYPE Filter )
|
|
{
|
|
struct pipe_screen *screen = This->screen;
|
|
struct NineSurface9 *dst = NineSurface9(pDestSurface);
|
|
struct NineSurface9 *src = NineSurface9(pSourceSurface);
|
|
struct pipe_resource *dst_res, *src_res;
|
|
bool zs;
|
|
struct pipe_blit_info blit;
|
|
bool scaled, clamped, ms, flip_x = false, flip_y = false;
|
|
|
|
DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p "
|
|
"pDestRect=%p Filter=%u\n",
|
|
This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
|
|
if (pSourceRect)
|
|
DBG("pSourceRect=(%u,%u)-(%u,%u)\n",
|
|
pSourceRect->left, pSourceRect->top,
|
|
pSourceRect->right, pSourceRect->bottom);
|
|
if (pDestRect)
|
|
DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top,
|
|
pDestRect->right, pDestRect->bottom);
|
|
|
|
user_assert(pSourceSurface && pDestSurface, D3DERR_INVALIDCALL);
|
|
user_assert(dst->base.pool == D3DPOOL_DEFAULT &&
|
|
src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
|
|
|
|
dst_res = NineSurface9_GetResource(dst);
|
|
src_res = NineSurface9_GetResource(src);
|
|
zs = util_format_is_depth_or_stencil(dst_res->format);
|
|
user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL);
|
|
user_assert(!zs || !pSourceRect ||
|
|
(pSourceRect->left == 0 &&
|
|
pSourceRect->top == 0 &&
|
|
pSourceRect->right == src->desc.Width &&
|
|
pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL);
|
|
user_assert(!zs || !pDestRect ||
|
|
(pDestRect->left == 0 &&
|
|
pDestRect->top == 0 &&
|
|
pDestRect->right == dst->desc.Width &&
|
|
pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL);
|
|
user_assert(!zs ||
|
|
(dst->desc.Width == src->desc.Width &&
|
|
dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL);
|
|
user_assert(zs || !util_format_is_depth_or_stencil(src_res->format),
|
|
D3DERR_INVALIDCALL);
|
|
user_assert(!zs || dst->desc.Format == src->desc.Format,
|
|
D3DERR_INVALIDCALL);
|
|
user_assert(screen->is_format_supported(screen, src_res->format,
|
|
src_res->target,
|
|
src_res->nr_samples,
|
|
src_res->nr_storage_samples,
|
|
PIPE_BIND_SAMPLER_VIEW),
|
|
D3DERR_INVALIDCALL);
|
|
|
|
/* We might want to permit these, but wine thinks we shouldn't. */
|
|
user_assert(!pDestRect ||
|
|
(pDestRect->left <= pDestRect->right &&
|
|
pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL);
|
|
user_assert(!pSourceRect ||
|
|
(pSourceRect->left <= pSourceRect->right &&
|
|
pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL);
|
|
|
|
memset(&blit, 0, sizeof(blit));
|
|
blit.dst.resource = dst_res;
|
|
blit.dst.level = dst->level;
|
|
blit.dst.box.z = dst->layer;
|
|
blit.dst.box.depth = 1;
|
|
blit.dst.format = dst_res->format;
|
|
if (pDestRect) {
|
|
flip_x = pDestRect->left > pDestRect->right;
|
|
if (flip_x) {
|
|
blit.dst.box.x = pDestRect->right;
|
|
blit.dst.box.width = pDestRect->left - pDestRect->right;
|
|
} else {
|
|
blit.dst.box.x = pDestRect->left;
|
|
blit.dst.box.width = pDestRect->right - pDestRect->left;
|
|
}
|
|
flip_y = pDestRect->top > pDestRect->bottom;
|
|
if (flip_y) {
|
|
blit.dst.box.y = pDestRect->bottom;
|
|
blit.dst.box.height = pDestRect->top - pDestRect->bottom;
|
|
} else {
|
|
blit.dst.box.y = pDestRect->top;
|
|
blit.dst.box.height = pDestRect->bottom - pDestRect->top;
|
|
}
|
|
} else {
|
|
blit.dst.box.x = 0;
|
|
blit.dst.box.y = 0;
|
|
blit.dst.box.width = dst->desc.Width;
|
|
blit.dst.box.height = dst->desc.Height;
|
|
}
|
|
blit.src.resource = src_res;
|
|
blit.src.level = src->level;
|
|
blit.src.box.z = src->layer;
|
|
blit.src.box.depth = 1;
|
|
blit.src.format = src_res->format;
|
|
if (pSourceRect) {
|
|
if (flip_x ^ (pSourceRect->left > pSourceRect->right)) {
|
|
blit.src.box.x = pSourceRect->right;
|
|
blit.src.box.width = pSourceRect->left - pSourceRect->right;
|
|
} else {
|
|
blit.src.box.x = pSourceRect->left;
|
|
blit.src.box.width = pSourceRect->right - pSourceRect->left;
|
|
}
|
|
if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) {
|
|
blit.src.box.y = pSourceRect->bottom;
|
|
blit.src.box.height = pSourceRect->top - pSourceRect->bottom;
|
|
} else {
|
|
blit.src.box.y = pSourceRect->top;
|
|
blit.src.box.height = pSourceRect->bottom - pSourceRect->top;
|
|
}
|
|
} else {
|
|
blit.src.box.x = flip_x ? src->desc.Width : 0;
|
|
blit.src.box.y = flip_y ? src->desc.Height : 0;
|
|
blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width;
|
|
blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height;
|
|
}
|
|
blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA;
|
|
blit.filter = Filter == D3DTEXF_LINEAR ?
|
|
PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
|
|
blit.scissor_enable = false;
|
|
blit.alpha_blend = false;
|
|
|
|
/* If both of a src and dst dimension are negative, flip them. */
|
|
if (blit.dst.box.width < 0 && blit.src.box.width < 0) {
|
|
blit.dst.box.width = -blit.dst.box.width;
|
|
blit.src.box.width = -blit.src.box.width;
|
|
}
|
|
if (blit.dst.box.height < 0 && blit.src.box.height < 0) {
|
|
blit.dst.box.height = -blit.dst.box.height;
|
|
blit.src.box.height = -blit.src.box.height;
|
|
}
|
|
scaled =
|
|
blit.dst.box.width != blit.src.box.width ||
|
|
blit.dst.box.height != blit.src.box.height;
|
|
|
|
user_assert(!scaled || dst != src, D3DERR_INVALIDCALL);
|
|
user_assert(!scaled ||
|
|
!NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL);
|
|
user_assert(!NineSurface9_IsOffscreenPlain(dst) ||
|
|
NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL);
|
|
user_assert(NineSurface9_IsOffscreenPlain(dst) ||
|
|
dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL),
|
|
D3DERR_INVALIDCALL);
|
|
user_assert(!scaled ||
|
|
(!util_format_is_compressed(dst->base.info.format) &&
|
|
!util_format_is_compressed(src->base.info.format)),
|
|
D3DERR_INVALIDCALL);
|
|
|
|
user_warn(src == dst &&
|
|
u_box_test_intersection_2d(&blit.src.box, &blit.dst.box));
|
|
|
|
/* Check for clipping/clamping: */
|
|
{
|
|
struct pipe_box box;
|
|
int xy;
|
|
|
|
xy = u_box_clip_2d(&box, &blit.dst.box,
|
|
dst->desc.Width, dst->desc.Height);
|
|
if (xy < 0)
|
|
return D3D_OK;
|
|
if (xy == 0)
|
|
xy = u_box_clip_2d(&box, &blit.src.box,
|
|
src->desc.Width, src->desc.Height);
|
|
clamped = !!xy;
|
|
}
|
|
|
|
ms = (dst->desc.MultiSampleType != src->desc.MultiSampleType) ||
|
|
(dst->desc.MultiSampleQuality != src->desc.MultiSampleQuality);
|
|
|
|
if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) {
|
|
DBG("using pipe->blit()\n");
|
|
/* TODO: software scaling */
|
|
user_assert(screen->is_format_supported(screen, dst_res->format,
|
|
dst_res->target,
|
|
dst_res->nr_samples,
|
|
dst_res->nr_storage_samples,
|
|
zs ? PIPE_BIND_DEPTH_STENCIL :
|
|
PIPE_BIND_RENDER_TARGET),
|
|
D3DERR_INVALIDCALL);
|
|
|
|
nine_context_blit(This, (struct NineUnknown *)dst,
|
|
(struct NineUnknown *)src, &blit);
|
|
} else {
|
|
assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 &&
|
|
blit.src.box.x >= 0 && blit.src.box.y >= 0 &&
|
|
blit.dst.box.x + blit.dst.box.width <= dst->desc.Width &&
|
|
blit.src.box.x + blit.src.box.width <= src->desc.Width &&
|
|
blit.dst.box.y + blit.dst.box.height <= dst->desc.Height &&
|
|
blit.src.box.y + blit.src.box.height <= src->desc.Height);
|
|
/* Or drivers might crash ... */
|
|
DBG("Using resource_copy_region.\n");
|
|
nine_context_resource_copy_region(This, (struct NineUnknown *)dst,
|
|
(struct NineUnknown *)src,
|
|
blit.dst.resource, blit.dst.level,
|
|
&blit.dst.box,
|
|
blit.src.resource, blit.src.level,
|
|
&blit.src.box);
|
|
}
|
|
|
|
/* Communicate the container it needs to update sublevels - if apply */
|
|
NineSurface9_MarkContainerDirty(dst);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_ColorFill( struct NineDevice9 *This,
|
|
IDirect3DSurface9 *pSurface,
|
|
const RECT *pRect,
|
|
D3DCOLOR color )
|
|
{
|
|
struct NineSurface9 *surf = NineSurface9(pSurface);
|
|
unsigned x, y, w, h;
|
|
|
|
DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This,
|
|
pSurface, pRect, color);
|
|
if (pRect)
|
|
DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top,
|
|
pRect->right, pRect->bottom);
|
|
|
|
user_assert(pSurface != NULL, D3DERR_INVALIDCALL);
|
|
|
|
user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
|
|
|
|
user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) ||
|
|
NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL);
|
|
|
|
user_assert(surf->desc.Format != D3DFMT_NULL, D3D_OK);
|
|
|
|
if (pRect) {
|
|
x = pRect->left;
|
|
y = pRect->top;
|
|
w = pRect->right - pRect->left;
|
|
h = pRect->bottom - pRect->top;
|
|
/* Wine tests: */
|
|
if (compressed_format(surf->desc.Format)) {
|
|
const unsigned bw = util_format_get_blockwidth(surf->base.info.format);
|
|
const unsigned bh = util_format_get_blockheight(surf->base.info.format);
|
|
|
|
user_assert(!(x % bw) && !(y % bh) && !(w % bw) && !(h % bh),
|
|
D3DERR_INVALIDCALL);
|
|
}
|
|
} else{
|
|
x = 0;
|
|
y = 0;
|
|
w = surf->desc.Width;
|
|
h = surf->desc.Height;
|
|
}
|
|
|
|
if (surf->base.info.bind & PIPE_BIND_RENDER_TARGET) {
|
|
nine_context_clear_render_target(This, surf, color, x, y, w, h);
|
|
} else {
|
|
D3DLOCKED_RECT lock;
|
|
union util_color uc;
|
|
HRESULT hr;
|
|
/* XXX: lock pRect and fix util_fill_rect */
|
|
hr = NineSurface9_LockRect(surf, &lock, NULL, pRect ? 0 : D3DLOCK_DISCARD);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24,
|
|
surf->base.info.format, &uc);
|
|
util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch,
|
|
x, y, w, h, &uc);
|
|
NineSurface9_UnlockRect(surf);
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
|
|
UINT Width,
|
|
UINT Height,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
IDirect3DSurface9 **ppSurface,
|
|
HANDLE *pSharedHandle )
|
|
{
|
|
HRESULT hr;
|
|
|
|
DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u "
|
|
"ppSurface=%p pSharedHandle=%p\n", This,
|
|
Width, Height, d3dformat_to_string(Format), Format, Pool,
|
|
ppSurface, pSharedHandle);
|
|
|
|
user_assert(ppSurface != NULL, D3DERR_INVALIDCALL);
|
|
*ppSurface = NULL;
|
|
user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT
|
|
|| Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
|
|
user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
|
|
|
|
/* Can be used with StretchRect and ColorFill. It's also always lockable.
|
|
*/
|
|
hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height,
|
|
Format,
|
|
D3DMULTISAMPLE_NONE, 0,
|
|
true,
|
|
ppSurface, pSharedHandle);
|
|
if (FAILED(hr))
|
|
DBG("Failed to create surface.\n");
|
|
return hr;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetRenderTarget( struct NineDevice9 *This,
|
|
DWORD RenderTargetIndex,
|
|
IDirect3DSurface9 *pRenderTarget )
|
|
{
|
|
struct NineSurface9 *rt = NineSurface9(pRenderTarget);
|
|
const unsigned i = RenderTargetIndex;
|
|
|
|
DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This,
|
|
RenderTargetIndex, pRenderTarget);
|
|
|
|
user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
|
|
user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL);
|
|
user_assert(!pRenderTarget ||
|
|
rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL);
|
|
|
|
if (i == 0) {
|
|
This->state.viewport.X = 0;
|
|
This->state.viewport.Y = 0;
|
|
This->state.viewport.Width = rt->desc.Width;
|
|
This->state.viewport.Height = rt->desc.Height;
|
|
This->state.viewport.MinZ = 0.0f;
|
|
This->state.viewport.MaxZ = 1.0f;
|
|
|
|
This->state.scissor.minx = 0;
|
|
This->state.scissor.miny = 0;
|
|
This->state.scissor.maxx = rt->desc.Width;
|
|
This->state.scissor.maxy = rt->desc.Height;
|
|
nine_context_set_viewport(This, &This->state.viewport);
|
|
nine_context_set_scissor(This, &This->state.scissor);
|
|
}
|
|
|
|
if (This->state.rt[i] != NineSurface9(pRenderTarget))
|
|
nine_bind(&This->state.rt[i], pRenderTarget);
|
|
|
|
nine_context_set_render_target(This, i, rt);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetRenderTarget( struct NineDevice9 *This,
|
|
DWORD RenderTargetIndex,
|
|
IDirect3DSurface9 **ppRenderTarget )
|
|
{
|
|
const unsigned i = RenderTargetIndex;
|
|
|
|
user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
|
|
user_assert(ppRenderTarget, D3DERR_INVALIDCALL);
|
|
|
|
*ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i];
|
|
if (!This->state.rt[i])
|
|
return D3DERR_NOTFOUND;
|
|
|
|
NineUnknown_AddRef(NineUnknown(This->state.rt[i]));
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
|
|
IDirect3DSurface9 *pNewZStencil )
|
|
{
|
|
struct NineSurface9 *ds = NineSurface9(pNewZStencil);
|
|
DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil);
|
|
|
|
user_assert(!ds || util_format_is_depth_or_stencil(ds->base.info.format),
|
|
D3DERR_INVALIDCALL);
|
|
|
|
if (This->state.ds != ds) {
|
|
nine_bind(&This->state.ds, ds);
|
|
nine_context_set_depth_stencil(This, ds);
|
|
}
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
|
|
IDirect3DSurface9 **ppZStencilSurface )
|
|
{
|
|
user_assert(ppZStencilSurface, D3DERR_INVALIDCALL);
|
|
|
|
*ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds;
|
|
if (!This->state.ds)
|
|
return D3DERR_NOTFOUND;
|
|
|
|
NineUnknown_AddRef(NineUnknown(This->state.ds));
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_BeginScene( struct NineDevice9 *This )
|
|
{
|
|
DBG("This=%p\n", This);
|
|
user_assert(!This->in_scene, D3DERR_INVALIDCALL);
|
|
This->in_scene = true;
|
|
/* Do we want to do anything else here ? */
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_EndScene( struct NineDevice9 *This )
|
|
{
|
|
DBG("This=%p\n", This);
|
|
user_assert(This->in_scene, D3DERR_INVALIDCALL);
|
|
This->in_scene = false;
|
|
This->end_scene_since_present++;
|
|
/* EndScene() is supposed to flush the GPU commands.
|
|
* The idea is to flush ahead of the Present() call.
|
|
* (Apps could take advantage of this by inserting CPU
|
|
* work between EndScene() and Present()).
|
|
* Most apps will have one EndScene per frame.
|
|
* Some will have 2 or 3.
|
|
* Some bad behaving apps do a lot of them.
|
|
* As flushing has a cost, do it only once. */
|
|
if (This->end_scene_since_present <= 1) {
|
|
nine_context_pipe_flush(This);
|
|
nine_csmt_flush(This);
|
|
}
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_Clear( struct NineDevice9 *This,
|
|
DWORD Count,
|
|
const D3DRECT *pRects,
|
|
DWORD Flags,
|
|
D3DCOLOR Color,
|
|
float Z,
|
|
DWORD Stencil )
|
|
{
|
|
struct NineSurface9 *zsbuf_surf = This->state.ds;
|
|
|
|
DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n",
|
|
This, Count, pRects, Flags, Color, Z, Stencil);
|
|
|
|
user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL),
|
|
D3DERR_INVALIDCALL);
|
|
user_assert(!(Flags & D3DCLEAR_STENCIL) ||
|
|
(zsbuf_surf &&
|
|
util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)),
|
|
D3DERR_INVALIDCALL);
|
|
#ifdef NINE_STRICT
|
|
user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL);
|
|
#else
|
|
user_warn((pRects && !Count) || (!pRects && Count));
|
|
if (pRects && !Count)
|
|
return D3D_OK;
|
|
if (!pRects)
|
|
Count = 0;
|
|
#endif
|
|
|
|
nine_context_clear_fb(This, Count, pRects, Flags, Color, Z, Stencil);
|
|
return D3D_OK;
|
|
}
|
|
|
|
static void
|
|
nine_D3DMATRIX_print(const D3DMATRIX *M)
|
|
{
|
|
DBG("\n(%f %f %f %f)\n"
|
|
"(%f %f %f %f)\n"
|
|
"(%f %f %f %f)\n"
|
|
"(%f %f %f %f)\n",
|
|
M->m[0][0], M->m[0][1], M->m[0][2], M->m[0][3],
|
|
M->m[1][0], M->m[1][1], M->m[1][2], M->m[1][3],
|
|
M->m[2][0], M->m[2][1], M->m[2][2], M->m[2][3],
|
|
M->m[3][0], M->m[3][1], M->m[3][2], M->m[3][3]);
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetTransform( struct NineDevice9 *This,
|
|
D3DTRANSFORMSTATETYPE State,
|
|
const D3DMATRIX *pMatrix )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
D3DMATRIX *M = nine_state_access_transform(&state->ff, State, true);
|
|
|
|
DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
|
|
|
|
user_assert(pMatrix, D3DERR_INVALIDCALL);
|
|
user_assert(M, D3DERR_INVALIDCALL);
|
|
nine_D3DMATRIX_print(pMatrix);
|
|
|
|
*M = *pMatrix;
|
|
if (unlikely(This->is_recording)) {
|
|
state->ff.changed.transform[State / 32] |= 1 << (State % 32);
|
|
state->changed.group |= NINE_STATE_FF_VSTRANSF;
|
|
} else
|
|
nine_context_set_transform(This, State, pMatrix);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetTransform( struct NineDevice9 *This,
|
|
D3DTRANSFORMSTATETYPE State,
|
|
D3DMATRIX *pMatrix )
|
|
{
|
|
D3DMATRIX *M;
|
|
|
|
user_assert(!This->pure, D3DERR_INVALIDCALL);
|
|
M = nine_state_access_transform(&This->state.ff, State, false);
|
|
user_assert(pMatrix, D3DERR_INVALIDCALL);
|
|
user_assert(M, D3DERR_INVALIDCALL);
|
|
*pMatrix = *M;
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_MultiplyTransform( struct NineDevice9 *This,
|
|
D3DTRANSFORMSTATETYPE State,
|
|
const D3DMATRIX *pMatrix )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
D3DMATRIX T;
|
|
D3DMATRIX *M = nine_state_access_transform(&state->ff, State, true);
|
|
|
|
DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
|
|
|
|
user_assert(pMatrix, D3DERR_INVALIDCALL);
|
|
user_assert(M, D3DERR_INVALIDCALL);
|
|
|
|
nine_d3d_matrix_matrix_mul(&T, pMatrix, M);
|
|
return NineDevice9_SetTransform(This, State, &T);
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetViewport( struct NineDevice9 *This,
|
|
const D3DVIEWPORT9 *pViewport )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
|
|
DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n",
|
|
pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height,
|
|
pViewport->MinZ, pViewport->MaxZ);
|
|
|
|
user_assert(pViewport != NULL, D3DERR_INVALIDCALL);
|
|
state->viewport = *pViewport;
|
|
nine_context_set_viewport(This, pViewport);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetViewport( struct NineDevice9 *This,
|
|
D3DVIEWPORT9 *pViewport )
|
|
{
|
|
user_assert(pViewport != NULL, D3DERR_INVALIDCALL);
|
|
*pViewport = This->state.viewport;
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetMaterial( struct NineDevice9 *This,
|
|
const D3DMATERIAL9 *pMaterial )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
|
|
DBG("This=%p pMaterial=%p\n", This, pMaterial);
|
|
if (pMaterial)
|
|
nine_dump_D3DMATERIAL9(DBG_FF, pMaterial);
|
|
|
|
user_assert(pMaterial, E_POINTER);
|
|
|
|
state->ff.material = *pMaterial;
|
|
if (unlikely(This->is_recording))
|
|
state->changed.group |= NINE_STATE_FF_MATERIAL;
|
|
else
|
|
nine_context_set_material(This, pMaterial);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetMaterial( struct NineDevice9 *This,
|
|
D3DMATERIAL9 *pMaterial )
|
|
{
|
|
user_assert(!This->pure, D3DERR_INVALIDCALL);
|
|
user_assert(pMaterial, E_POINTER);
|
|
*pMaterial = This->state.ff.material;
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetLight( struct NineDevice9 *This,
|
|
DWORD Index,
|
|
const D3DLIGHT9 *pLight )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
HRESULT hr;
|
|
|
|
DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight);
|
|
if (pLight)
|
|
nine_dump_D3DLIGHT9(DBG_FF, pLight);
|
|
|
|
user_assert(pLight, D3DERR_INVALIDCALL);
|
|
user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL);
|
|
|
|
user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */
|
|
|
|
hr = nine_state_set_light(&state->ff, Index, pLight);
|
|
if (hr != D3D_OK)
|
|
return hr;
|
|
|
|
if (pLight->Type != D3DLIGHT_DIRECTIONAL &&
|
|
pLight->Attenuation0 == 0.0f &&
|
|
pLight->Attenuation1 == 0.0f &&
|
|
pLight->Attenuation2 == 0.0f) {
|
|
DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n");
|
|
}
|
|
|
|
if (unlikely(This->is_recording))
|
|
state->changed.group |= NINE_STATE_FF_LIGHTING;
|
|
else
|
|
nine_context_set_light(This, Index, pLight);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetLight( struct NineDevice9 *This,
|
|
DWORD Index,
|
|
D3DLIGHT9 *pLight )
|
|
{
|
|
const struct nine_state *state = &This->state;
|
|
|
|
user_assert(!This->pure, D3DERR_INVALIDCALL);
|
|
user_assert(pLight, D3DERR_INVALIDCALL);
|
|
user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
|
|
user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
|
|
D3DERR_INVALIDCALL);
|
|
|
|
*pLight = state->ff.light[Index];
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_LightEnable( struct NineDevice9 *This,
|
|
DWORD Index,
|
|
BOOL Enable )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
|
|
DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable);
|
|
|
|
if (Index >= state->ff.num_lights ||
|
|
state->ff.light[Index].Type == NINED3DLIGHT_INVALID) {
|
|
/* This should create a default light. */
|
|
D3DLIGHT9 light;
|
|
memset(&light, 0, sizeof(light));
|
|
light.Type = D3DLIGHT_DIRECTIONAL;
|
|
light.Diffuse.r = 1.0f;
|
|
light.Diffuse.g = 1.0f;
|
|
light.Diffuse.b = 1.0f;
|
|
light.Direction.z = 1.0f;
|
|
NineDevice9_SetLight(This, Index, &light);
|
|
}
|
|
|
|
nine_state_light_enable(&state->ff, Index, Enable);
|
|
if (likely(!This->is_recording))
|
|
nine_context_light_enable(This, Index, Enable);
|
|
else
|
|
state->changed.group |= NINE_STATE_FF_LIGHTING;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetLightEnable( struct NineDevice9 *This,
|
|
DWORD Index,
|
|
BOOL *pEnable )
|
|
{
|
|
const struct nine_state *state = &This->state;
|
|
unsigned i;
|
|
|
|
user_assert(!This->pure, D3DERR_INVALIDCALL);
|
|
user_assert(pEnable != NULL, D3DERR_INVALIDCALL);
|
|
user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
|
|
user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
|
|
D3DERR_INVALIDCALL);
|
|
|
|
for (i = 0; i < state->ff.num_lights_active; ++i)
|
|
if (state->ff.active_light[i] == Index)
|
|
break;
|
|
|
|
*pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetClipPlane( struct NineDevice9 *This,
|
|
DWORD Index,
|
|
const float *pPlane )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
|
|
user_assert(pPlane, D3DERR_INVALIDCALL);
|
|
|
|
DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index,
|
|
pPlane[0], pPlane[1],
|
|
pPlane[2], pPlane[3]);
|
|
|
|
user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
|
|
|
|
memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0]));
|
|
if (unlikely(This->is_recording))
|
|
state->changed.ucp |= 1 << Index;
|
|
else
|
|
nine_context_set_clip_plane(This, Index, (struct nine_clipplane *)pPlane);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetClipPlane( struct NineDevice9 *This,
|
|
DWORD Index,
|
|
float *pPlane )
|
|
{
|
|
const struct nine_state *state = &This->state;
|
|
|
|
user_assert(!This->pure, D3DERR_INVALIDCALL);
|
|
user_assert(pPlane != NULL, D3DERR_INVALIDCALL);
|
|
user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
|
|
|
|
memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0]));
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetRenderState( struct NineDevice9 *This,
|
|
D3DRENDERSTATETYPE State,
|
|
DWORD Value )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
|
|
DBG("This=%p State=%u(%s) Value=%08x\n", This,
|
|
State, nine_d3drs_to_string(State), Value);
|
|
|
|
user_assert(State < D3DRS_COUNT, D3D_OK);
|
|
|
|
if (unlikely(This->is_recording)) {
|
|
state->rs_advertised[State] = Value;
|
|
/* only need to record changed render states for stateblocks */
|
|
state->changed.rs[State / 32] |= 1 << (State % 32);
|
|
return D3D_OK;
|
|
}
|
|
|
|
if (state->rs_advertised[State] == Value)
|
|
return D3D_OK;
|
|
|
|
state->rs_advertised[State] = Value;
|
|
nine_context_set_render_state(This, State, Value);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetRenderState( struct NineDevice9 *This,
|
|
D3DRENDERSTATETYPE State,
|
|
DWORD *pValue )
|
|
{
|
|
user_assert(!This->pure, D3DERR_INVALIDCALL);
|
|
user_assert(pValue != NULL, D3DERR_INVALIDCALL);
|
|
/* TODO: This needs tests */
|
|
if (State >= D3DRS_COUNT) {
|
|
*pValue = 0;
|
|
return D3D_OK;
|
|
}
|
|
|
|
*pValue = This->state.rs_advertised[State];
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_CreateStateBlock( struct NineDevice9 *This,
|
|
D3DSTATEBLOCKTYPE Type,
|
|
IDirect3DStateBlock9 **ppSB )
|
|
{
|
|
struct NineStateBlock9 *nsb;
|
|
struct nine_state *dst;
|
|
HRESULT hr;
|
|
enum nine_stateblock_type type;
|
|
unsigned s;
|
|
|
|
DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB);
|
|
|
|
user_assert(ppSB != NULL, D3DERR_INVALIDCALL);
|
|
user_assert(Type == D3DSBT_ALL ||
|
|
Type == D3DSBT_VERTEXSTATE ||
|
|
Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL);
|
|
|
|
switch (Type) {
|
|
case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break;
|
|
case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break;
|
|
default:
|
|
type = NINESBT_ALL;
|
|
break;
|
|
}
|
|
|
|
hr = NineStateBlock9_new(This, &nsb, type);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
*ppSB = (IDirect3DStateBlock9 *)nsb;
|
|
dst = &nsb->state;
|
|
|
|
dst->changed.group = NINE_STATE_SAMPLER;
|
|
|
|
if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) {
|
|
dst->changed.group |=
|
|
NINE_STATE_FF_LIGHTING |
|
|
NINE_STATE_VS | NINE_STATE_VS_CONST |
|
|
NINE_STATE_VDECL;
|
|
/* TODO: texture/sampler state */
|
|
memcpy(dst->changed.rs,
|
|
nine_render_states_vertex, sizeof(dst->changed.rs));
|
|
nine_ranges_insert(&dst->changed.vs_const_f, 0, This->may_swvp ? NINE_MAX_CONST_F_SWVP : This->max_vs_const_f,
|
|
&This->range_pool);
|
|
nine_ranges_insert(&dst->changed.vs_const_i, 0, This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I,
|
|
&This->range_pool);
|
|
nine_ranges_insert(&dst->changed.vs_const_b, 0, This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B,
|
|
&This->range_pool);
|
|
for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
|
|
dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET;
|
|
if (This->state.ff.num_lights) {
|
|
dst->ff.num_lights = This->state.ff.num_lights;
|
|
/* zero'd -> light type won't be NINED3DLIGHT_INVALID, so
|
|
* all currently existing lights will be captured
|
|
*/
|
|
dst->ff.light = CALLOC(This->state.ff.num_lights,
|
|
sizeof(D3DLIGHT9));
|
|
if (!dst->ff.light) {
|
|
nine_bind(ppSB, NULL);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
}
|
|
}
|
|
if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
|
|
dst->changed.group |=
|
|
NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_FF_PS_CONSTS;
|
|
memcpy(dst->changed.rs,
|
|
nine_render_states_pixel, sizeof(dst->changed.rs));
|
|
nine_ranges_insert(&dst->changed.ps_const_f, 0, NINE_MAX_CONST_F_PS3,
|
|
&This->range_pool);
|
|
dst->changed.ps_const_i = 0xffff;
|
|
dst->changed.ps_const_b = 0xffff;
|
|
for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
|
|
dst->changed.sampler[s] |= 0x1ffe;
|
|
for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
|
|
dst->ff.changed.tex_stage[s][0] |= 0xffffffff;
|
|
dst->ff.changed.tex_stage[s][1] |= 0xffffffff;
|
|
}
|
|
}
|
|
if (Type == D3DSBT_ALL) {
|
|
dst->changed.group |=
|
|
NINE_STATE_VIEWPORT |
|
|
NINE_STATE_SCISSOR |
|
|
NINE_STATE_IDXBUF |
|
|
NINE_STATE_FF_MATERIAL |
|
|
NINE_STATE_FF_VSTRANSF;
|
|
memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t));
|
|
dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1;
|
|
dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
|
|
dst->changed.stream_freq = dst->changed.vtxbuf;
|
|
dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
|
|
dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1;
|
|
/* The doc says the projection, world, view and texture matrices
|
|
* are saved, which would translate to:
|
|
* dst->ff.changed.transform[0] = 0x00FF000C;
|
|
* dst->ff.changed.transform[D3DTS_WORLD / 32] |= 1 << (D3DTS_WORLD % 32);
|
|
* However we assume they meant save everything (which is basically just the
|
|
* above plus the other world matrices).
|
|
*/
|
|
dst->ff.changed.transform[0] = 0x00FF000C;
|
|
for (s = 0; s < 8; s++)
|
|
dst->ff.changed.transform[8+s] = ~0;
|
|
}
|
|
NineStateBlock9_Capture(NineStateBlock9(*ppSB));
|
|
|
|
/* TODO: fixed function state */
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_BeginStateBlock( struct NineDevice9 *This )
|
|
{
|
|
HRESULT hr;
|
|
|
|
DBG("This=%p\n", This);
|
|
|
|
user_assert(!This->record, D3DERR_INVALIDCALL);
|
|
|
|
hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
NineUnknown_ConvertRefToBind(NineUnknown(This->record));
|
|
|
|
This->update = &This->record->state;
|
|
This->is_recording = true;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_EndStateBlock( struct NineDevice9 *This,
|
|
IDirect3DStateBlock9 **ppSB )
|
|
{
|
|
DBG("This=%p ppSB=%p\n", This, ppSB);
|
|
|
|
user_assert(This->record, D3DERR_INVALIDCALL);
|
|
user_assert(ppSB != NULL, D3DERR_INVALIDCALL);
|
|
|
|
This->update = &This->state;
|
|
This->is_recording = false;
|
|
|
|
NineUnknown_AddRef(NineUnknown(This->record));
|
|
*ppSB = (IDirect3DStateBlock9 *)This->record;
|
|
NineUnknown_Unbind(NineUnknown(This->record));
|
|
This->record = NULL;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetClipStatus( struct NineDevice9 *This,
|
|
const D3DCLIPSTATUS9 *pClipStatus )
|
|
{
|
|
user_assert(pClipStatus, D3DERR_INVALIDCALL);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetClipStatus( struct NineDevice9 *This,
|
|
D3DCLIPSTATUS9 *pClipStatus )
|
|
{
|
|
user_assert(pClipStatus, D3DERR_INVALIDCALL);
|
|
/* Set/GetClipStatus is supposed to get the app some infos
|
|
* about vertices being clipped if it is using the software
|
|
* vertex rendering. It would be too complicated to implement.
|
|
* Probably the info is for developers when working on their
|
|
* applications. Else it could be for apps to know if it is worth
|
|
* drawing some elements. In that case it makes sense to send
|
|
* 0 for ClipUnion and 0xFFFFFFFF for ClipIntersection (basically
|
|
* means not all vertices are clipped). Those values are known to
|
|
* be the default if SetClipStatus is not set. Else we could return
|
|
* what was set with SetClipStatus unchanged. */
|
|
pClipStatus->ClipUnion = 0;
|
|
pClipStatus->ClipIntersection = 0xFFFFFFFF;
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetTexture( struct NineDevice9 *This,
|
|
DWORD Stage,
|
|
IDirect3DBaseTexture9 **ppTexture )
|
|
{
|
|
user_assert(Stage < NINE_MAX_SAMPLERS_PS ||
|
|
Stage == D3DDMAPSAMPLER ||
|
|
(Stage >= D3DVERTEXTEXTURESAMPLER0 &&
|
|
Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
|
|
user_assert(ppTexture, D3DERR_INVALIDCALL);
|
|
|
|
if (Stage >= D3DDMAPSAMPLER)
|
|
Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
|
|
|
|
*ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage];
|
|
|
|
if (This->state.texture[Stage])
|
|
NineUnknown_AddRef(NineUnknown(This->state.texture[Stage]));
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetTexture( struct NineDevice9 *This,
|
|
DWORD Stage,
|
|
IDirect3DBaseTexture9 *pTexture )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture);
|
|
struct NineBaseTexture9 *old;
|
|
|
|
DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture);
|
|
|
|
user_assert(Stage < NINE_MAX_SAMPLERS_PS ||
|
|
Stage == D3DDMAPSAMPLER ||
|
|
(Stage >= D3DVERTEXTEXTURESAMPLER0 &&
|
|
Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
|
|
user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH &&
|
|
tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL);
|
|
|
|
if (Stage >= D3DDMAPSAMPLER)
|
|
Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
|
|
|
|
if (This->is_recording) {
|
|
state->changed.texture |= 1 << Stage;
|
|
nine_bind(&state->texture[Stage], pTexture);
|
|
return D3D_OK;
|
|
}
|
|
|
|
old = state->texture[Stage];
|
|
if (old == tex)
|
|
return D3D_OK;
|
|
|
|
NineBindTextureToDevice(This, &state->texture[Stage], tex);
|
|
|
|
nine_context_set_texture(This, Stage, tex);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetTextureStageState( struct NineDevice9 *This,
|
|
DWORD Stage,
|
|
D3DTEXTURESTAGESTATETYPE Type,
|
|
DWORD *pValue )
|
|
{
|
|
const struct nine_state *state = &This->state;
|
|
|
|
user_assert(!This->pure, D3DERR_INVALIDCALL);
|
|
user_assert(pValue != NULL, D3DERR_INVALIDCALL);
|
|
user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL);
|
|
user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
|
|
|
|
*pValue = state->ff.tex_stage[Stage][Type];
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetTextureStageState( struct NineDevice9 *This,
|
|
DWORD Stage,
|
|
D3DTEXTURESTAGESTATETYPE Type,
|
|
DWORD Value )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
|
|
DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value);
|
|
nine_dump_D3DTSS_value(DBG_FF, Type, Value);
|
|
|
|
user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL);
|
|
user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
|
|
|
|
state->ff.tex_stage[Stage][Type] = Value;
|
|
|
|
if (unlikely(This->is_recording)) {
|
|
state->changed.group |= NINE_STATE_FF_PS_CONSTS;
|
|
state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
|
|
} else
|
|
nine_context_set_texture_stage_state(This, Stage, Type, Value);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetSamplerState( struct NineDevice9 *This,
|
|
DWORD Sampler,
|
|
D3DSAMPLERSTATETYPE Type,
|
|
DWORD *pValue )
|
|
{
|
|
user_assert(!This->pure, D3DERR_INVALIDCALL);
|
|
user_assert(pValue != NULL, D3DERR_INVALIDCALL);
|
|
user_assert(Sampler < NINE_MAX_SAMPLERS_PS ||
|
|
Sampler == D3DDMAPSAMPLER ||
|
|
(Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
|
|
Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
|
|
|
|
if (Sampler >= D3DDMAPSAMPLER)
|
|
Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
|
|
|
|
*pValue = This->state.samp_advertised[Sampler][Type];
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetSamplerState( struct NineDevice9 *This,
|
|
DWORD Sampler,
|
|
D3DSAMPLERSTATETYPE Type,
|
|
DWORD Value )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
|
|
DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This,
|
|
Sampler, nine_D3DSAMP_to_str(Type), Value);
|
|
|
|
user_assert(Sampler < NINE_MAX_SAMPLERS_PS ||
|
|
Sampler == D3DDMAPSAMPLER ||
|
|
(Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
|
|
Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
|
|
|
|
if (Sampler >= D3DDMAPSAMPLER)
|
|
Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
|
|
|
|
if (unlikely(This->is_recording)) {
|
|
state->samp_advertised[Sampler][Type] = Value;
|
|
state->changed.group |= NINE_STATE_SAMPLER;
|
|
state->changed.sampler[Sampler] |= 1 << Type;
|
|
return D3D_OK;
|
|
}
|
|
|
|
if (state->samp_advertised[Sampler][Type] == Value)
|
|
return D3D_OK;
|
|
|
|
state->samp_advertised[Sampler][Type] = Value;
|
|
nine_context_set_sampler_state(This, Sampler, Type, Value);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_ValidateDevice( struct NineDevice9 *This,
|
|
DWORD *pNumPasses )
|
|
{
|
|
const struct nine_state *state = &This->state;
|
|
unsigned i;
|
|
unsigned w = 0, h = 0;
|
|
|
|
DBG("This=%p pNumPasses=%p\n", This, pNumPasses);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(state->samp_advertised); ++i) {
|
|
if (state->samp_advertised[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE ||
|
|
state->samp_advertised[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE)
|
|
return D3DERR_UNSUPPORTEDTEXTUREFILTER;
|
|
}
|
|
|
|
for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
|
|
if (!state->rt[i])
|
|
continue;
|
|
if (w == 0) {
|
|
w = state->rt[i]->desc.Width;
|
|
h = state->rt[i]->desc.Height;
|
|
} else
|
|
if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) {
|
|
return D3DERR_CONFLICTINGRENDERSTATE;
|
|
}
|
|
}
|
|
if (state->ds &&
|
|
(state->rs_advertised[D3DRS_ZENABLE] || state->rs_advertised[D3DRS_STENCILENABLE])) {
|
|
if (w != 0 &&
|
|
(state->ds->desc.Width != w || state->ds->desc.Height != h))
|
|
return D3DERR_CONFLICTINGRENDERSTATE;
|
|
}
|
|
|
|
if (pNumPasses)
|
|
*pNumPasses = 1;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
|
|
UINT PaletteNumber,
|
|
const PALETTEENTRY *pEntries )
|
|
{
|
|
STUB(D3D_OK); /* like wine */
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
|
|
UINT PaletteNumber,
|
|
PALETTEENTRY *pEntries )
|
|
{
|
|
STUB(D3DERR_INVALIDCALL);
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This,
|
|
UINT PaletteNumber )
|
|
{
|
|
STUB(D3D_OK); /* like wine */
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This,
|
|
UINT *PaletteNumber )
|
|
{
|
|
STUB(D3DERR_INVALIDCALL);
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetScissorRect( struct NineDevice9 *This,
|
|
const RECT *pRect )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
|
|
user_assert(pRect != NULL, D3DERR_INVALIDCALL);
|
|
|
|
DBG("x=(%u..%u) y=(%u..%u)\n",
|
|
pRect->left, pRect->top, pRect->right, pRect->bottom);
|
|
|
|
state->scissor.minx = pRect->left;
|
|
state->scissor.miny = pRect->top;
|
|
state->scissor.maxx = pRect->right;
|
|
state->scissor.maxy = pRect->bottom;
|
|
|
|
if (unlikely(This->is_recording))
|
|
state->changed.group |= NINE_STATE_SCISSOR;
|
|
else
|
|
nine_context_set_scissor(This, &state->scissor);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetScissorRect( struct NineDevice9 *This,
|
|
RECT *pRect )
|
|
{
|
|
user_assert(pRect != NULL, D3DERR_INVALIDCALL);
|
|
|
|
pRect->left = This->state.scissor.minx;
|
|
pRect->top = This->state.scissor.miny;
|
|
pRect->right = This->state.scissor.maxx;
|
|
pRect->bottom = This->state.scissor.maxy;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This,
|
|
BOOL bSoftware )
|
|
{
|
|
if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) {
|
|
This->swvp = bSoftware;
|
|
nine_context_set_swvp(This, bSoftware);
|
|
return D3D_OK;
|
|
} else
|
|
return D3D_OK; /* msdn seems to indicate INVALIDCALL, but at least Halo expects OK */
|
|
}
|
|
|
|
BOOL NINE_WINAPI
|
|
NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This )
|
|
{
|
|
return This->swvp;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetNPatchMode( struct NineDevice9 *This,
|
|
float nSegments )
|
|
{
|
|
return D3D_OK; /* Nothing to do because we don't advertise NPatch support */
|
|
}
|
|
|
|
float NINE_WINAPI
|
|
NineDevice9_GetNPatchMode( struct NineDevice9 *This )
|
|
{
|
|
STUB(0);
|
|
}
|
|
|
|
/* TODO: only go through dirty textures */
|
|
static void
|
|
validate_textures(struct NineDevice9 *device)
|
|
{
|
|
struct NineBaseTexture9 *tex, *ptr;
|
|
LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) {
|
|
list_delinit(&tex->list);
|
|
NineBaseTexture9_Validate(tex);
|
|
}
|
|
}
|
|
|
|
static void
|
|
update_managed_buffers(struct NineDevice9 *device)
|
|
{
|
|
struct NineBuffer9 *buf, *ptr;
|
|
LIST_FOR_EACH_ENTRY_SAFE(buf, ptr, &device->update_buffers, managed.list) {
|
|
list_delinit(&buf->managed.list);
|
|
NineBuffer9_Upload(buf);
|
|
}
|
|
}
|
|
|
|
static void
|
|
NineBeforeDraw( struct NineDevice9 *This )
|
|
{
|
|
/* Upload Managed dirty content */
|
|
validate_textures(This); /* may clobber state */
|
|
update_managed_buffers(This);
|
|
}
|
|
|
|
static void
|
|
NineAfterDraw( struct NineDevice9 *This )
|
|
{
|
|
unsigned i;
|
|
struct nine_state *state = &This->state;
|
|
unsigned ps_mask = state->ps ? state->ps->rt_mask : 1;
|
|
|
|
/* Flag render-targets with autogenmipmap for mipmap regeneration */
|
|
for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
|
|
struct NineSurface9 *rt = state->rt[i];
|
|
|
|
if (rt && rt->desc.Format != D3DFMT_NULL && (ps_mask & (1 << i)) &&
|
|
rt->desc.Usage & D3DUSAGE_AUTOGENMIPMAP) {
|
|
assert(rt->texture == D3DRTYPE_TEXTURE ||
|
|
rt->texture == D3DRTYPE_CUBETEXTURE);
|
|
NineBaseTexture9(rt->base.base.container)->dirty_mip = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
#define IS_SYSTEMMEM_DYNAMIC(t) ((t) && (t)->base.pool == D3DPOOL_SYSTEMMEM && (t)->base.usage & D3DUSAGE_DYNAMIC)
|
|
|
|
/* Indicates the region needed right now for these buffers and add them to the list
|
|
* of buffers to process in NineBeforeDraw.
|
|
* The reason we don't call the upload right now is to generate smaller code (no
|
|
* duplication of the NineBuffer9_Upload inline) and to have one upload (of the correct size)
|
|
* if a vertex buffer is twice input of the draw call. */
|
|
static void
|
|
NineTrackSystemmemDynamic( struct NineBuffer9 *This, unsigned start, unsigned width )
|
|
{
|
|
struct pipe_box box;
|
|
|
|
if (start >= This->size)
|
|
return; /* outside bounds, nothing to do */
|
|
u_box_1d(start, MIN2(width, This->size-start), &box);
|
|
u_box_union_1d(&This->managed.required_valid_region,
|
|
&This->managed.required_valid_region,
|
|
&box);
|
|
This->managed.dirty = true;
|
|
BASEBUF_REGISTER_UPDATE(This);
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_DrawPrimitive( struct NineDevice9 *This,
|
|
D3DPRIMITIVETYPE PrimitiveType,
|
|
UINT StartVertex,
|
|
UINT PrimitiveCount )
|
|
{
|
|
unsigned i;
|
|
DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n",
|
|
This, PrimitiveType, StartVertex, PrimitiveCount);
|
|
|
|
/* Tracking for dynamic SYSTEMMEM */
|
|
for (i = 0; i < This->caps.MaxStreams; i++) {
|
|
unsigned stride = This->state.vtxstride[i];
|
|
if (IS_SYSTEMMEM_DYNAMIC((struct NineBuffer9*)This->state.stream[i])) {
|
|
unsigned start = This->state.vtxbuf[i].buffer_offset + StartVertex * stride;
|
|
unsigned full_size = This->state.stream[i]->base.size;
|
|
unsigned num_vertices = prim_count_to_vertex_count(PrimitiveType, PrimitiveCount);
|
|
unsigned size = MIN2(full_size-start, num_vertices * stride);
|
|
if (!stride) /* Instancing. Not sure what to do. Require all */
|
|
size = full_size;
|
|
NineTrackSystemmemDynamic(&This->state.stream[i]->base, start, size);
|
|
}
|
|
}
|
|
|
|
NineBeforeDraw(This);
|
|
nine_context_draw_primitive(This, PrimitiveType, StartVertex, PrimitiveCount);
|
|
NineAfterDraw(This);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
|
|
D3DPRIMITIVETYPE PrimitiveType,
|
|
INT BaseVertexIndex,
|
|
UINT MinVertexIndex,
|
|
UINT NumVertices,
|
|
UINT StartIndex,
|
|
UINT PrimitiveCount )
|
|
{
|
|
unsigned i, num_indices;
|
|
DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u "
|
|
"NumVertices %u, StartIndex %u, PrimitiveCount %u\n",
|
|
This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices,
|
|
StartIndex, PrimitiveCount);
|
|
|
|
user_assert(This->state.idxbuf, D3DERR_INVALIDCALL);
|
|
user_assert(This->state.vdecl, D3DERR_INVALIDCALL);
|
|
|
|
num_indices = prim_count_to_vertex_count(PrimitiveType, PrimitiveCount);
|
|
|
|
/* Tracking for dynamic SYSTEMMEM */
|
|
if (IS_SYSTEMMEM_DYNAMIC(&This->state.idxbuf->base))
|
|
NineTrackSystemmemDynamic(&This->state.idxbuf->base,
|
|
StartIndex * This->state.idxbuf->index_size,
|
|
num_indices * This->state.idxbuf->index_size);
|
|
|
|
for (i = 0; i < This->caps.MaxStreams; i++) {
|
|
if (IS_SYSTEMMEM_DYNAMIC((struct NineBuffer9*)This->state.stream[i])) {
|
|
uint32_t stride = This->state.vtxstride[i];
|
|
uint32_t full_size = This->state.stream[i]->base.size;
|
|
uint32_t start, stop;
|
|
|
|
start = MAX2(0, This->state.vtxbuf[i].buffer_offset+(MinVertexIndex+BaseVertexIndex)*stride);
|
|
stop = This->state.vtxbuf[i].buffer_offset+(MinVertexIndex+NumVertices+BaseVertexIndex)*stride;
|
|
stop = MIN2(stop, full_size);
|
|
NineTrackSystemmemDynamic(&This->state.stream[i]->base,
|
|
start, stop-start);
|
|
}
|
|
}
|
|
|
|
NineBeforeDraw(This);
|
|
nine_context_draw_indexed_primitive(This, PrimitiveType, BaseVertexIndex,
|
|
MinVertexIndex, NumVertices, StartIndex,
|
|
PrimitiveCount);
|
|
NineAfterDraw(This);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static void
|
|
NineDevice9_SetStreamSourceNULL( struct NineDevice9 *This );
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
|
|
D3DPRIMITIVETYPE PrimitiveType,
|
|
UINT PrimitiveCount,
|
|
const void *pVertexStreamZeroData,
|
|
UINT VertexStreamZeroStride )
|
|
{
|
|
struct pipe_resource *resource = NULL;
|
|
unsigned buffer_offset;
|
|
unsigned StartVertex = 0;
|
|
|
|
DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n",
|
|
This, PrimitiveType, PrimitiveCount,
|
|
pVertexStreamZeroData, VertexStreamZeroStride);
|
|
|
|
user_assert(pVertexStreamZeroData && VertexStreamZeroStride,
|
|
D3DERR_INVALIDCALL);
|
|
user_assert(PrimitiveCount, D3D_OK);
|
|
|
|
u_upload_data_ref(This->vertex_uploader,
|
|
0,
|
|
(prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * VertexStreamZeroStride,
|
|
1,
|
|
pVertexStreamZeroData,
|
|
&buffer_offset,
|
|
&resource);
|
|
u_upload_unmap(This->vertex_uploader);
|
|
|
|
/* Optimization to skip changing the bound vertex buffer data
|
|
* for consecutive DrawPrimitiveUp with identical VertexStreamZeroStride */
|
|
if (VertexStreamZeroStride > 0) {
|
|
StartVertex = buffer_offset / VertexStreamZeroStride;
|
|
buffer_offset -= StartVertex * VertexStreamZeroStride;
|
|
}
|
|
|
|
nine_context_set_stream_source_apply(This, 0, resource,
|
|
buffer_offset, VertexStreamZeroStride);
|
|
pipe_resource_reference(&resource, NULL);
|
|
|
|
NineBeforeDraw(This);
|
|
nine_context_draw_primitive(This, PrimitiveType, StartVertex, PrimitiveCount);
|
|
NineAfterDraw(This);
|
|
|
|
NineDevice9_PauseRecording(This);
|
|
NineDevice9_SetStreamSourceNULL(This);
|
|
NineDevice9_ResumeRecording(This);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
|
|
D3DPRIMITIVETYPE PrimitiveType,
|
|
UINT MinVertexIndex,
|
|
UINT NumVertices,
|
|
UINT PrimitiveCount,
|
|
const void *pIndexData,
|
|
D3DFORMAT IndexDataFormat,
|
|
const void *pVertexStreamZeroData,
|
|
UINT VertexStreamZeroStride )
|
|
{
|
|
struct pipe_vertex_buffer vbuf;
|
|
unsigned index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4;
|
|
struct pipe_resource *ibuf = NULL;
|
|
unsigned base;
|
|
|
|
DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u "
|
|
"PrimitiveCount %u, pIndexData %p, IndexDataFormat %u "
|
|
"pVertexStreamZeroData %p, VertexStreamZeroStride %u\n",
|
|
This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount,
|
|
pIndexData, IndexDataFormat,
|
|
pVertexStreamZeroData, VertexStreamZeroStride);
|
|
|
|
user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL);
|
|
user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL);
|
|
user_assert(IndexDataFormat == D3DFMT_INDEX16 ||
|
|
IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL);
|
|
user_assert(PrimitiveCount, D3D_OK);
|
|
|
|
base = MinVertexIndex * VertexStreamZeroStride;
|
|
vbuf.is_user_buffer = false;
|
|
vbuf.buffer.resource = NULL;
|
|
u_upload_data_ref(This->vertex_uploader,
|
|
base,
|
|
NumVertices * VertexStreamZeroStride, /* XXX */
|
|
64,
|
|
(const uint8_t *)pVertexStreamZeroData + base,
|
|
&vbuf.buffer_offset,
|
|
&vbuf.buffer.resource);
|
|
u_upload_unmap(This->vertex_uploader);
|
|
/* Won't be used: */
|
|
vbuf.buffer_offset -= base;
|
|
|
|
unsigned index_offset = 0;
|
|
u_upload_data_ref(This->pipe_secondary->stream_uploader,
|
|
0,
|
|
(prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * index_size,
|
|
64,
|
|
pIndexData,
|
|
&index_offset,
|
|
&ibuf);
|
|
u_upload_unmap(This->pipe_secondary->stream_uploader);
|
|
|
|
NineBeforeDraw(This);
|
|
nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(This, PrimitiveType,
|
|
MinVertexIndex,
|
|
NumVertices,
|
|
PrimitiveCount,
|
|
VertexStreamZeroStride,
|
|
&vbuf,
|
|
ibuf,
|
|
ibuf ? NULL : (void*)pIndexData,
|
|
index_offset,
|
|
index_size);
|
|
NineAfterDraw(This);
|
|
|
|
pipe_vertex_buffer_unreference(&vbuf);
|
|
pipe_resource_reference(&ibuf, NULL);
|
|
|
|
NineDevice9_PauseRecording(This);
|
|
NineDevice9_SetIndices(This, NULL);
|
|
NineDevice9_SetStreamSourceNULL(This);
|
|
NineDevice9_ResumeRecording(This);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_ProcessVertices( struct NineDevice9 *This,
|
|
UINT SrcStartIndex,
|
|
UINT DestIndex,
|
|
UINT VertexCount,
|
|
IDirect3DVertexBuffer9 *pDestBuffer,
|
|
IDirect3DVertexDeclaration9 *pVertexDecl,
|
|
DWORD Flags )
|
|
{
|
|
struct pipe_screen *screen_sw = This->screen_sw;
|
|
struct pipe_context *pipe_sw = This->pipe_sw;
|
|
struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl);
|
|
struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer);
|
|
struct NineVertexShader9 *vs;
|
|
struct pipe_resource *resource;
|
|
struct pipe_transfer *transfer = NULL;
|
|
struct pipe_stream_output_info so;
|
|
struct pipe_stream_output_target *target;
|
|
struct pipe_draw_info draw;
|
|
struct pipe_draw_start_count_bias sc;
|
|
struct pipe_box box;
|
|
bool programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t);
|
|
unsigned offsets[1] = {0};
|
|
HRESULT hr;
|
|
unsigned buffer_size;
|
|
void *map;
|
|
|
|
DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u "
|
|
"pDestBuffer=%p pVertexDecl=%p Flags=%d\n",
|
|
This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer,
|
|
pVertexDecl, Flags);
|
|
|
|
user_assert(pDestBuffer && pVertexDecl, D3DERR_INVALIDCALL);
|
|
|
|
if (!screen_sw->caps.max_stream_output_buffers) {
|
|
DBG("ProcessVertices not supported\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
|
|
vs = programmable_vs ? This->state.vs : This->ff.vs;
|
|
/* Note: version is 0 for ff */
|
|
user_assert(vdecl || (vs->byte_code.version < 0x30 && dst->desc.FVF),
|
|
D3DERR_INVALIDCALL);
|
|
if (!vdecl) {
|
|
DWORD FVF = dst->desc.FVF;
|
|
vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
|
|
if (!vdecl) {
|
|
hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
vdecl->fvf = FVF;
|
|
_mesa_hash_table_insert(This->ff.ht_fvf, &vdecl->fvf, vdecl);
|
|
NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
|
|
}
|
|
}
|
|
|
|
/* Flags: Can be 0 or D3DPV_DONOTCOPYDATA, and/or lock flags
|
|
* D3DPV_DONOTCOPYDATA -> Has effect only for ff. In particular
|
|
* if not set, everything from src will be used, and dst
|
|
* must match exactly the ff vs outputs.
|
|
* TODO: Handle all the checks, etc for ff */
|
|
user_assert(vdecl->position_t || programmable_vs,
|
|
D3DERR_INVALIDCALL);
|
|
|
|
/* TODO: Support vs < 3 and ff */
|
|
user_assert(vs->byte_code.version == 0x30,
|
|
D3DERR_INVALIDCALL);
|
|
/* TODO: Not hardcode the constant buffers for swvp */
|
|
user_assert(This->may_swvp,
|
|
D3DERR_INVALIDCALL);
|
|
|
|
nine_state_prepare_draw_sw(This, vdecl, SrcStartIndex, VertexCount, &so);
|
|
|
|
buffer_size = VertexCount * so.stride[0] * 4;
|
|
{
|
|
struct pipe_resource templ;
|
|
|
|
memset(&templ, 0, sizeof(templ));
|
|
templ.target = PIPE_BUFFER;
|
|
templ.format = PIPE_FORMAT_R8_UNORM;
|
|
templ.width0 = buffer_size;
|
|
templ.flags = 0;
|
|
templ.bind = PIPE_BIND_STREAM_OUTPUT;
|
|
templ.usage = PIPE_USAGE_STREAM;
|
|
templ.height0 = templ.depth0 = templ.array_size = 1;
|
|
templ.last_level = templ.nr_samples = templ.nr_storage_samples = 0;
|
|
|
|
resource = screen_sw->resource_create(screen_sw, &templ);
|
|
if (!resource)
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
target = pipe_sw->create_stream_output_target(pipe_sw, resource,
|
|
0, buffer_size);
|
|
if (!target) {
|
|
pipe_resource_reference(&resource, NULL);
|
|
return D3DERR_DRIVERINTERNALERROR;
|
|
}
|
|
|
|
draw.mode = MESA_PRIM_POINTS;
|
|
sc.count = VertexCount;
|
|
draw.start_instance = 0;
|
|
draw.primitive_restart = false;
|
|
draw.restart_index = 0;
|
|
draw.instance_count = 1;
|
|
draw.index_size = 0;
|
|
sc.start = 0;
|
|
sc.index_bias = 0;
|
|
draw.min_index = 0;
|
|
draw.max_index = VertexCount - 1;
|
|
|
|
|
|
pipe_sw->set_stream_output_targets(pipe_sw, 1, &target, offsets, draw.mode);
|
|
|
|
pipe_sw->draw_vbo(pipe_sw, &draw, 0, NULL, &sc, 1);
|
|
|
|
pipe_sw->set_stream_output_targets(pipe_sw, 0, NULL, NULL, 0);
|
|
pipe_sw->stream_output_target_destroy(pipe_sw, target);
|
|
|
|
u_box_1d(0, VertexCount * so.stride[0] * 4, &box);
|
|
map = pipe_sw->buffer_map(pipe_sw, resource, 0, PIPE_MAP_READ, &box,
|
|
&transfer);
|
|
if (!map) {
|
|
hr = D3DERR_DRIVERINTERNALERROR;
|
|
goto out;
|
|
}
|
|
|
|
hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl,
|
|
dst, DestIndex, VertexCount,
|
|
map, &so);
|
|
if (transfer)
|
|
pipe_sw->buffer_unmap(pipe_sw, transfer);
|
|
|
|
out:
|
|
nine_state_after_draw_sw(This);
|
|
pipe_resource_reference(&resource, NULL);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
|
|
const D3DVERTEXELEMENT9 *pVertexElements,
|
|
IDirect3DVertexDeclaration9 **ppDecl )
|
|
{
|
|
struct NineVertexDeclaration9 *vdecl;
|
|
|
|
DBG("This=%p pVertexElements=%p ppDecl=%p\n",
|
|
This, pVertexElements, ppDecl);
|
|
|
|
user_assert(pVertexElements && ppDecl, D3DERR_INVALIDCALL);
|
|
|
|
HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl);
|
|
if (SUCCEEDED(hr))
|
|
*ppDecl = (IDirect3DVertexDeclaration9 *)vdecl;
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
|
|
IDirect3DVertexDeclaration9 *pDecl )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pDecl);
|
|
|
|
DBG("This=%p pDecl=%p\n", This, pDecl);
|
|
|
|
if (unlikely(This->is_recording)) {
|
|
nine_bind(&state->vdecl, vdecl);
|
|
state->changed.group |= NINE_STATE_VDECL;
|
|
return D3D_OK;
|
|
}
|
|
|
|
if (state->vdecl == vdecl)
|
|
return D3D_OK;
|
|
|
|
nine_bind(&state->vdecl, vdecl);
|
|
|
|
nine_context_set_vertex_declaration(This, vdecl);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
|
|
IDirect3DVertexDeclaration9 **ppDecl )
|
|
{
|
|
user_assert(ppDecl, D3DERR_INVALIDCALL);
|
|
|
|
*ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl;
|
|
if (*ppDecl)
|
|
NineUnknown_AddRef(NineUnknown(*ppDecl));
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetFVF( struct NineDevice9 *This,
|
|
DWORD FVF )
|
|
{
|
|
struct NineVertexDeclaration9 *vdecl;
|
|
HRESULT hr;
|
|
|
|
DBG("FVF = %08x\n", FVF);
|
|
if (!FVF)
|
|
return D3D_OK; /* like wine */
|
|
|
|
vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
|
|
if (!vdecl) {
|
|
hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
vdecl->fvf = FVF;
|
|
_mesa_hash_table_insert(This->ff.ht_fvf, &vdecl->fvf, vdecl);
|
|
NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
|
|
}
|
|
return NineDevice9_SetVertexDeclaration(
|
|
This, (IDirect3DVertexDeclaration9 *)vdecl);
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetFVF( struct NineDevice9 *This,
|
|
DWORD *pFVF )
|
|
{
|
|
user_assert(pFVF != NULL, D3DERR_INVALIDCALL);
|
|
*pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0;
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_CreateVertexShader( struct NineDevice9 *This,
|
|
const DWORD *pFunction,
|
|
IDirect3DVertexShader9 **ppShader )
|
|
{
|
|
struct NineVertexShader9 *vs;
|
|
HRESULT hr;
|
|
|
|
DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
|
|
|
|
user_assert(pFunction && ppShader, D3DERR_INVALIDCALL);
|
|
|
|
hr = NineVertexShader9_new(This, &vs, pFunction, NULL);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
*ppShader = (IDirect3DVertexShader9 *)vs;
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetVertexShader( struct NineDevice9 *This,
|
|
IDirect3DVertexShader9 *pShader )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader;
|
|
|
|
DBG("This=%p pShader=%p\n", This, pShader);
|
|
|
|
if (unlikely(This->is_recording)) {
|
|
nine_bind(&state->vs, vs_shader);
|
|
state->changed.group |= NINE_STATE_VS;
|
|
return D3D_OK;
|
|
}
|
|
|
|
if (state->vs == vs_shader)
|
|
return D3D_OK;
|
|
|
|
nine_bind(&state->vs, vs_shader);
|
|
|
|
nine_context_set_vertex_shader(This, vs_shader);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetVertexShader( struct NineDevice9 *This,
|
|
IDirect3DVertexShader9 **ppShader )
|
|
{
|
|
user_assert(ppShader, D3DERR_INVALIDCALL);
|
|
nine_reference_set(ppShader, This->state.vs);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
|
|
UINT StartRegister,
|
|
const float *pConstantData,
|
|
UINT Vector4fCount )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
float *vs_const_f = state->vs_const_f;
|
|
|
|
DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
|
|
This, StartRegister, pConstantData, Vector4fCount);
|
|
|
|
user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
|
|
user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
|
|
|
|
if (!Vector4fCount)
|
|
return D3D_OK;
|
|
user_assert(pConstantData, D3DERR_INVALIDCALL);
|
|
|
|
if (unlikely(This->is_recording)) {
|
|
memcpy(&vs_const_f[StartRegister * 4],
|
|
pConstantData,
|
|
Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
|
|
|
|
nine_ranges_insert(&state->changed.vs_const_f,
|
|
StartRegister, StartRegister + Vector4fCount,
|
|
&This->range_pool);
|
|
|
|
state->changed.group |= NINE_STATE_VS_CONST;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData,
|
|
Vector4fCount * 4 * sizeof(state->vs_const_f[0])))
|
|
return D3D_OK;
|
|
|
|
memcpy(&vs_const_f[StartRegister * 4],
|
|
pConstantData,
|
|
Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
|
|
|
|
nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData,
|
|
Vector4fCount * 4 * sizeof(state->vs_const_f[0]),
|
|
Vector4fCount);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
|
|
UINT StartRegister,
|
|
float *pConstantData,
|
|
UINT Vector4fCount )
|
|
{
|
|
const struct nine_state *state = &This->state;
|
|
|
|
user_assert(!This->pure, D3DERR_INVALIDCALL);
|
|
user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
|
|
user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
|
|
user_assert(pConstantData, D3DERR_INVALIDCALL);
|
|
|
|
memcpy(pConstantData,
|
|
&state->vs_const_f[StartRegister * 4],
|
|
Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
|
|
UINT StartRegister,
|
|
const int *pConstantData,
|
|
UINT Vector4iCount )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
int i;
|
|
|
|
DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
|
|
This, StartRegister, pConstantData, Vector4iCount);
|
|
|
|
user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
|
|
D3DERR_INVALIDCALL);
|
|
user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
|
|
D3DERR_INVALIDCALL);
|
|
user_assert(pConstantData, D3DERR_INVALIDCALL);
|
|
|
|
if (This->driver_caps.vs_integer) {
|
|
if (!This->is_recording) {
|
|
if (!memcmp(&state->vs_const_i[4 * StartRegister], pConstantData,
|
|
Vector4iCount * sizeof(int[4])))
|
|
return D3D_OK;
|
|
}
|
|
memcpy(&state->vs_const_i[4 * StartRegister],
|
|
pConstantData,
|
|
Vector4iCount * sizeof(int[4]));
|
|
} else {
|
|
for (i = 0; i < Vector4iCount; i++) {
|
|
state->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i]));
|
|
state->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1]));
|
|
state->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2]));
|
|
state->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3]));
|
|
}
|
|
}
|
|
|
|
if (unlikely(This->is_recording)) {
|
|
nine_ranges_insert(&state->changed.vs_const_i,
|
|
StartRegister, StartRegister + Vector4iCount,
|
|
&This->range_pool);
|
|
state->changed.group |= NINE_STATE_VS_CONST;
|
|
} else
|
|
nine_context_set_vertex_shader_constant_i(This, StartRegister, pConstantData,
|
|
Vector4iCount * sizeof(int[4]), Vector4iCount);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
|
|
UINT StartRegister,
|
|
int *pConstantData,
|
|
UINT Vector4iCount )
|
|
{
|
|
const struct nine_state *state = &This->state;
|
|
int i;
|
|
|
|
user_assert(!This->pure, D3DERR_INVALIDCALL);
|
|
user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
|
|
D3DERR_INVALIDCALL);
|
|
user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
|
|
D3DERR_INVALIDCALL);
|
|
user_assert(pConstantData, D3DERR_INVALIDCALL);
|
|
|
|
if (This->driver_caps.vs_integer) {
|
|
memcpy(pConstantData,
|
|
&state->vs_const_i[4 * StartRegister],
|
|
Vector4iCount * sizeof(int[4]));
|
|
} else {
|
|
for (i = 0; i < Vector4iCount; i++) {
|
|
pConstantData[4 * i] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i)]);
|
|
pConstantData[4 * i + 1] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 1]);
|
|
pConstantData[4 * i + 2] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 2]);
|
|
pConstantData[4 * i + 3] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 3]);
|
|
}
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
|
|
UINT StartRegister,
|
|
const BOOL *pConstantData,
|
|
UINT BoolCount )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
int i;
|
|
uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f);
|
|
|
|
DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
|
|
This, StartRegister, pConstantData, BoolCount);
|
|
|
|
user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
|
|
D3DERR_INVALIDCALL);
|
|
user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
|
|
D3DERR_INVALIDCALL);
|
|
user_assert(pConstantData, D3DERR_INVALIDCALL);
|
|
|
|
if (!This->is_recording) {
|
|
bool noChange = true;
|
|
for (i = 0; i < BoolCount; i++) {
|
|
if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i])
|
|
noChange = false;
|
|
}
|
|
if (noChange)
|
|
return D3D_OK;
|
|
}
|
|
|
|
for (i = 0; i < BoolCount; i++)
|
|
state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
|
|
|
|
if (unlikely(This->is_recording)) {
|
|
nine_ranges_insert(&state->changed.vs_const_b,
|
|
StartRegister, StartRegister + BoolCount,
|
|
&This->range_pool);
|
|
state->changed.group |= NINE_STATE_VS_CONST;
|
|
} else
|
|
nine_context_set_vertex_shader_constant_b(This, StartRegister, pConstantData,
|
|
sizeof(BOOL) * BoolCount, BoolCount);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
|
|
UINT StartRegister,
|
|
BOOL *pConstantData,
|
|
UINT BoolCount )
|
|
{
|
|
const struct nine_state *state = &This->state;
|
|
int i;
|
|
|
|
user_assert(!This->pure, D3DERR_INVALIDCALL);
|
|
user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
|
|
D3DERR_INVALIDCALL);
|
|
user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
|
|
D3DERR_INVALIDCALL);
|
|
user_assert(pConstantData, D3DERR_INVALIDCALL);
|
|
|
|
for (i = 0; i < BoolCount; i++)
|
|
pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? true : false;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetStreamSource( struct NineDevice9 *This,
|
|
UINT StreamNumber,
|
|
IDirect3DVertexBuffer9 *pStreamData,
|
|
UINT OffsetInBytes,
|
|
UINT Stride )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData);
|
|
const unsigned i = StreamNumber;
|
|
|
|
DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n",
|
|
This, StreamNumber, pStreamData, OffsetInBytes, Stride);
|
|
|
|
user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
|
|
user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL);
|
|
|
|
if (unlikely(This->is_recording)) {
|
|
nine_bind(&state->stream[i], pStreamData);
|
|
state->changed.vtxbuf |= 1 << StreamNumber;
|
|
state->vtxstride[i] = Stride;
|
|
state->vtxbuf[i].buffer_offset = OffsetInBytes;
|
|
return D3D_OK;
|
|
}
|
|
|
|
if (state->stream[i] == NineVertexBuffer9(pStreamData) &&
|
|
state->vtxstride[i] == Stride &&
|
|
state->vtxbuf[i].buffer_offset == OffsetInBytes)
|
|
return D3D_OK;
|
|
|
|
state->vtxstride[i] = Stride;
|
|
state->vtxbuf[i].buffer_offset = OffsetInBytes;
|
|
|
|
NineBindBufferToDevice(This,
|
|
(struct NineBuffer9 **)&state->stream[i],
|
|
(struct NineBuffer9 *)pVBuf9);
|
|
|
|
nine_context_set_stream_source(This,
|
|
StreamNumber,
|
|
pVBuf9,
|
|
OffsetInBytes,
|
|
Stride);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static void
|
|
NineDevice9_SetStreamSourceNULL( struct NineDevice9 *This )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
|
|
DBG("This=%p\n", This);
|
|
|
|
state->vtxstride[0] = 0;
|
|
state->vtxbuf[0].buffer_offset = 0;
|
|
|
|
if (!state->stream[0])
|
|
return;
|
|
|
|
NineBindBufferToDevice(This,
|
|
(struct NineBuffer9 **)&state->stream[0],
|
|
NULL);
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetStreamSource( struct NineDevice9 *This,
|
|
UINT StreamNumber,
|
|
IDirect3DVertexBuffer9 **ppStreamData,
|
|
UINT *pOffsetInBytes,
|
|
UINT *pStride )
|
|
{
|
|
const struct nine_state *state = &This->state;
|
|
const unsigned i = StreamNumber;
|
|
|
|
user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
|
|
user_assert(ppStreamData && pOffsetInBytes && pStride, D3DERR_INVALIDCALL);
|
|
|
|
nine_reference_set(ppStreamData, state->stream[i]);
|
|
*pStride = state->vtxstride[i];
|
|
*pOffsetInBytes = state->vtxbuf[i].buffer_offset;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
|
|
UINT StreamNumber,
|
|
UINT Setting )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
/* const UINT freq = Setting & 0x7FFFFF; */
|
|
|
|
DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This,
|
|
StreamNumber, Setting);
|
|
|
|
user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
|
|
user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA),
|
|
D3DERR_INVALIDCALL);
|
|
user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) &&
|
|
(Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL);
|
|
user_assert(Setting, D3DERR_INVALIDCALL);
|
|
|
|
if (unlikely(This->is_recording)) {
|
|
state->stream_freq[StreamNumber] = Setting;
|
|
state->changed.stream_freq |= 1 << StreamNumber;
|
|
return D3D_OK;
|
|
}
|
|
|
|
if (state->stream_freq[StreamNumber] == Setting)
|
|
return D3D_OK;
|
|
|
|
state->stream_freq[StreamNumber] = Setting;
|
|
|
|
nine_context_set_stream_source_freq(This, StreamNumber, Setting);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
|
|
UINT StreamNumber,
|
|
UINT *pSetting )
|
|
{
|
|
user_assert(pSetting != NULL, D3DERR_INVALIDCALL);
|
|
user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
|
|
*pSetting = This->state.stream_freq[StreamNumber];
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetIndices( struct NineDevice9 *This,
|
|
IDirect3DIndexBuffer9 *pIndexData )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
struct NineIndexBuffer9 *idxbuf = NineIndexBuffer9(pIndexData);
|
|
|
|
DBG("This=%p pIndexData=%p\n", This, pIndexData);
|
|
|
|
if (unlikely(This->is_recording)) {
|
|
nine_bind(&state->idxbuf, idxbuf);
|
|
state->changed.group |= NINE_STATE_IDXBUF;
|
|
return D3D_OK;
|
|
}
|
|
|
|
if (state->idxbuf == idxbuf)
|
|
return D3D_OK;
|
|
|
|
NineBindBufferToDevice(This,
|
|
(struct NineBuffer9 **)&state->idxbuf,
|
|
(struct NineBuffer9 *)idxbuf);
|
|
|
|
nine_context_set_indices(This, idxbuf);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense
|
|
* here because it's an argument passed to the Draw calls.
|
|
*/
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetIndices( struct NineDevice9 *This,
|
|
IDirect3DIndexBuffer9 **ppIndexData)
|
|
{
|
|
user_assert(ppIndexData, D3DERR_INVALIDCALL);
|
|
nine_reference_set(ppIndexData, This->state.idxbuf);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_CreatePixelShader( struct NineDevice9 *This,
|
|
const DWORD *pFunction,
|
|
IDirect3DPixelShader9 **ppShader )
|
|
{
|
|
struct NinePixelShader9 *ps;
|
|
HRESULT hr;
|
|
|
|
DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
|
|
|
|
user_assert(pFunction && ppShader, D3DERR_INVALIDCALL);
|
|
|
|
hr = NinePixelShader9_new(This, &ps, pFunction, NULL);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
*ppShader = (IDirect3DPixelShader9 *)ps;
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetPixelShader( struct NineDevice9 *This,
|
|
IDirect3DPixelShader9 *pShader )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
struct NinePixelShader9 *ps = (struct NinePixelShader9*)pShader;
|
|
|
|
DBG("This=%p pShader=%p\n", This, pShader);
|
|
|
|
if (unlikely(This->is_recording)) {
|
|
nine_bind(&state->ps, pShader);
|
|
state->changed.group |= NINE_STATE_PS;
|
|
return D3D_OK;
|
|
}
|
|
|
|
if (state->ps == ps)
|
|
return D3D_OK;
|
|
|
|
nine_bind(&state->ps, ps);
|
|
|
|
nine_context_set_pixel_shader(This, ps);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetPixelShader( struct NineDevice9 *This,
|
|
IDirect3DPixelShader9 **ppShader )
|
|
{
|
|
user_assert(ppShader, D3DERR_INVALIDCALL);
|
|
nine_reference_set(ppShader, This->state.ps);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
|
|
UINT StartRegister,
|
|
const float *pConstantData,
|
|
UINT Vector4fCount )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
|
|
DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
|
|
This, StartRegister, pConstantData, Vector4fCount);
|
|
|
|
user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
|
|
user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
|
|
|
|
if (!Vector4fCount)
|
|
return D3D_OK;
|
|
user_assert(pConstantData, D3DERR_INVALIDCALL);
|
|
|
|
if (unlikely(This->is_recording)) {
|
|
memcpy(&state->ps_const_f[StartRegister * 4],
|
|
pConstantData,
|
|
Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
|
|
|
|
nine_ranges_insert(&state->changed.ps_const_f,
|
|
StartRegister, StartRegister + Vector4fCount,
|
|
&This->range_pool);
|
|
|
|
state->changed.group |= NINE_STATE_PS_CONST;
|
|
return D3D_OK;
|
|
}
|
|
|
|
if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData,
|
|
Vector4fCount * 4 * sizeof(state->ps_const_f[0])))
|
|
return D3D_OK;
|
|
|
|
memcpy(&state->ps_const_f[StartRegister * 4],
|
|
pConstantData,
|
|
Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
|
|
|
|
nine_context_set_pixel_shader_constant_f(This, StartRegister, pConstantData,
|
|
Vector4fCount * 4 * sizeof(state->ps_const_f[0]),
|
|
Vector4fCount);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
|
|
UINT StartRegister,
|
|
float *pConstantData,
|
|
UINT Vector4fCount )
|
|
{
|
|
const struct nine_state *state = &This->state;
|
|
|
|
user_assert(!This->pure, D3DERR_INVALIDCALL);
|
|
user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
|
|
user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
|
|
user_assert(pConstantData, D3DERR_INVALIDCALL);
|
|
|
|
memcpy(pConstantData,
|
|
&state->ps_const_f[StartRegister * 4],
|
|
Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
|
|
UINT StartRegister,
|
|
const int *pConstantData,
|
|
UINT Vector4iCount )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
int i;
|
|
|
|
DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
|
|
This, StartRegister, pConstantData, Vector4iCount);
|
|
|
|
user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
|
|
user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
|
|
user_assert(pConstantData, D3DERR_INVALIDCALL);
|
|
|
|
if (This->driver_caps.ps_integer) {
|
|
if (!This->is_recording) {
|
|
if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData,
|
|
Vector4iCount * sizeof(state->ps_const_i[0])))
|
|
return D3D_OK;
|
|
}
|
|
memcpy(&state->ps_const_i[StartRegister][0],
|
|
pConstantData,
|
|
Vector4iCount * sizeof(state->ps_const_i[0]));
|
|
} else {
|
|
for (i = 0; i < Vector4iCount; i++) {
|
|
state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
|
|
state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
|
|
state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
|
|
state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
|
|
}
|
|
}
|
|
|
|
if (unlikely(This->is_recording)) {
|
|
state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
|
|
state->changed.group |= NINE_STATE_PS_CONST;
|
|
} else
|
|
nine_context_set_pixel_shader_constant_i(This, StartRegister, pConstantData,
|
|
sizeof(state->ps_const_i[0]) * Vector4iCount, Vector4iCount);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
|
|
UINT StartRegister,
|
|
int *pConstantData,
|
|
UINT Vector4iCount )
|
|
{
|
|
const struct nine_state *state = &This->state;
|
|
int i;
|
|
|
|
user_assert(!This->pure, D3DERR_INVALIDCALL);
|
|
user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
|
|
user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
|
|
user_assert(pConstantData, D3DERR_INVALIDCALL);
|
|
|
|
if (This->driver_caps.ps_integer) {
|
|
memcpy(pConstantData,
|
|
&state->ps_const_i[StartRegister][0],
|
|
Vector4iCount * sizeof(state->ps_const_i[0]));
|
|
} else {
|
|
for (i = 0; i < Vector4iCount; i++) {
|
|
pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]);
|
|
pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]);
|
|
pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]);
|
|
pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]);
|
|
}
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
|
|
UINT StartRegister,
|
|
const BOOL *pConstantData,
|
|
UINT BoolCount )
|
|
{
|
|
struct nine_state *state = This->update;
|
|
int i;
|
|
uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f);
|
|
|
|
DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
|
|
This, StartRegister, pConstantData, BoolCount);
|
|
|
|
user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
|
|
user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
|
|
user_assert(pConstantData, D3DERR_INVALIDCALL);
|
|
|
|
if (!This->is_recording) {
|
|
bool noChange = true;
|
|
for (i = 0; i < BoolCount; i++) {
|
|
if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i])
|
|
noChange = false;
|
|
}
|
|
if (noChange)
|
|
return D3D_OK;
|
|
}
|
|
|
|
for (i = 0; i < BoolCount; i++)
|
|
state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
|
|
|
|
if (unlikely(This->is_recording)) {
|
|
state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister;
|
|
state->changed.group |= NINE_STATE_PS_CONST;
|
|
} else
|
|
nine_context_set_pixel_shader_constant_b(This, StartRegister, pConstantData,
|
|
sizeof(BOOL) * BoolCount, BoolCount);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
|
|
UINT StartRegister,
|
|
BOOL *pConstantData,
|
|
UINT BoolCount )
|
|
{
|
|
const struct nine_state *state = &This->state;
|
|
int i;
|
|
|
|
user_assert(!This->pure, D3DERR_INVALIDCALL);
|
|
user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
|
|
user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
|
|
user_assert(pConstantData, D3DERR_INVALIDCALL);
|
|
|
|
for (i = 0; i < BoolCount; i++)
|
|
pConstantData[i] = state->ps_const_b[StartRegister + i] ? true : false;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_DrawRectPatch( struct NineDevice9 *This,
|
|
UINT Handle,
|
|
const float *pNumSegs,
|
|
const D3DRECTPATCH_INFO *pRectPatchInfo )
|
|
{
|
|
STUB(D3DERR_INVALIDCALL);
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_DrawTriPatch( struct NineDevice9 *This,
|
|
UINT Handle,
|
|
const float *pNumSegs,
|
|
const D3DTRIPATCH_INFO *pTriPatchInfo )
|
|
{
|
|
STUB(D3DERR_INVALIDCALL);
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_DeletePatch( struct NineDevice9 *This,
|
|
UINT Handle )
|
|
{
|
|
STUB(D3DERR_INVALIDCALL);
|
|
}
|
|
|
|
HRESULT NINE_WINAPI
|
|
NineDevice9_CreateQuery( struct NineDevice9 *This,
|
|
D3DQUERYTYPE Type,
|
|
IDirect3DQuery9 **ppQuery )
|
|
{
|
|
struct NineQuery9 *query;
|
|
HRESULT hr;
|
|
|
|
DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery);
|
|
|
|
hr = nine_is_query_supported(This->screen, Type);
|
|
if (!ppQuery || hr != D3D_OK)
|
|
return hr;
|
|
|
|
hr = NineQuery9_new(This, &query, Type);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
*ppQuery = (IDirect3DQuery9 *)query;
|
|
return D3D_OK;
|
|
}
|
|
|
|
IDirect3DDevice9Vtbl NineDevice9_vtable = {
|
|
(void *)NineUnknown_QueryInterface,
|
|
(void *)NineUnknown_AddRef,
|
|
(void *)NineUnknown_Release,
|
|
(void *)NineDevice9_TestCooperativeLevel,
|
|
(void *)NineDevice9_GetAvailableTextureMem,
|
|
(void *)NineDevice9_EvictManagedResources,
|
|
(void *)NineDevice9_GetDirect3D,
|
|
(void *)NineDevice9_GetDeviceCaps,
|
|
(void *)NineDevice9_GetDisplayMode,
|
|
(void *)NineDevice9_GetCreationParameters,
|
|
(void *)NineDevice9_SetCursorProperties,
|
|
(void *)NineDevice9_SetCursorPosition,
|
|
(void *)NineDevice9_ShowCursor,
|
|
(void *)NineDevice9_CreateAdditionalSwapChain,
|
|
(void *)NineDevice9_GetSwapChain,
|
|
(void *)NineDevice9_GetNumberOfSwapChains,
|
|
(void *)NineDevice9_Reset,
|
|
(void *)NineDevice9_Present,
|
|
(void *)NineDevice9_GetBackBuffer,
|
|
(void *)NineDevice9_GetRasterStatus,
|
|
(void *)NineDevice9_SetDialogBoxMode,
|
|
(void *)NineDevice9_SetGammaRamp,
|
|
(void *)NineDevice9_GetGammaRamp,
|
|
(void *)NineDevice9_CreateTexture,
|
|
(void *)NineDevice9_CreateVolumeTexture,
|
|
(void *)NineDevice9_CreateCubeTexture,
|
|
(void *)NineDevice9_CreateVertexBuffer,
|
|
(void *)NineDevice9_CreateIndexBuffer,
|
|
(void *)NineDevice9_CreateRenderTarget,
|
|
(void *)NineDevice9_CreateDepthStencilSurface,
|
|
(void *)NineDevice9_UpdateSurface,
|
|
(void *)NineDevice9_UpdateTexture,
|
|
(void *)NineDevice9_GetRenderTargetData,
|
|
(void *)NineDevice9_GetFrontBufferData,
|
|
(void *)NineDevice9_StretchRect,
|
|
(void *)NineDevice9_ColorFill,
|
|
(void *)NineDevice9_CreateOffscreenPlainSurface,
|
|
(void *)NineDevice9_SetRenderTarget,
|
|
(void *)NineDevice9_GetRenderTarget,
|
|
(void *)NineDevice9_SetDepthStencilSurface,
|
|
(void *)NineDevice9_GetDepthStencilSurface,
|
|
(void *)NineDevice9_BeginScene,
|
|
(void *)NineDevice9_EndScene,
|
|
(void *)NineDevice9_Clear,
|
|
(void *)NineDevice9_SetTransform,
|
|
(void *)NineDevice9_GetTransform,
|
|
(void *)NineDevice9_MultiplyTransform,
|
|
(void *)NineDevice9_SetViewport,
|
|
(void *)NineDevice9_GetViewport,
|
|
(void *)NineDevice9_SetMaterial,
|
|
(void *)NineDevice9_GetMaterial,
|
|
(void *)NineDevice9_SetLight,
|
|
(void *)NineDevice9_GetLight,
|
|
(void *)NineDevice9_LightEnable,
|
|
(void *)NineDevice9_GetLightEnable,
|
|
(void *)NineDevice9_SetClipPlane,
|
|
(void *)NineDevice9_GetClipPlane,
|
|
(void *)NineDevice9_SetRenderState,
|
|
(void *)NineDevice9_GetRenderState,
|
|
(void *)NineDevice9_CreateStateBlock,
|
|
(void *)NineDevice9_BeginStateBlock,
|
|
(void *)NineDevice9_EndStateBlock,
|
|
(void *)NineDevice9_SetClipStatus,
|
|
(void *)NineDevice9_GetClipStatus,
|
|
(void *)NineDevice9_GetTexture,
|
|
(void *)NineDevice9_SetTexture,
|
|
(void *)NineDevice9_GetTextureStageState,
|
|
(void *)NineDevice9_SetTextureStageState,
|
|
(void *)NineDevice9_GetSamplerState,
|
|
(void *)NineDevice9_SetSamplerState,
|
|
(void *)NineDevice9_ValidateDevice,
|
|
(void *)NineDevice9_SetPaletteEntries,
|
|
(void *)NineDevice9_GetPaletteEntries,
|
|
(void *)NineDevice9_SetCurrentTexturePalette,
|
|
(void *)NineDevice9_GetCurrentTexturePalette,
|
|
(void *)NineDevice9_SetScissorRect,
|
|
(void *)NineDevice9_GetScissorRect,
|
|
(void *)NineDevice9_SetSoftwareVertexProcessing,
|
|
(void *)NineDevice9_GetSoftwareVertexProcessing,
|
|
(void *)NineDevice9_SetNPatchMode,
|
|
(void *)NineDevice9_GetNPatchMode,
|
|
(void *)NineDevice9_DrawPrimitive,
|
|
(void *)NineDevice9_DrawIndexedPrimitive,
|
|
(void *)NineDevice9_DrawPrimitiveUP,
|
|
(void *)NineDevice9_DrawIndexedPrimitiveUP,
|
|
(void *)NineDevice9_ProcessVertices,
|
|
(void *)NineDevice9_CreateVertexDeclaration,
|
|
(void *)NineDevice9_SetVertexDeclaration,
|
|
(void *)NineDevice9_GetVertexDeclaration,
|
|
(void *)NineDevice9_SetFVF,
|
|
(void *)NineDevice9_GetFVF,
|
|
(void *)NineDevice9_CreateVertexShader,
|
|
(void *)NineDevice9_SetVertexShader,
|
|
(void *)NineDevice9_GetVertexShader,
|
|
(void *)NineDevice9_SetVertexShaderConstantF,
|
|
(void *)NineDevice9_GetVertexShaderConstantF,
|
|
(void *)NineDevice9_SetVertexShaderConstantI,
|
|
(void *)NineDevice9_GetVertexShaderConstantI,
|
|
(void *)NineDevice9_SetVertexShaderConstantB,
|
|
(void *)NineDevice9_GetVertexShaderConstantB,
|
|
(void *)NineDevice9_SetStreamSource,
|
|
(void *)NineDevice9_GetStreamSource,
|
|
(void *)NineDevice9_SetStreamSourceFreq,
|
|
(void *)NineDevice9_GetStreamSourceFreq,
|
|
(void *)NineDevice9_SetIndices,
|
|
(void *)NineDevice9_GetIndices,
|
|
(void *)NineDevice9_CreatePixelShader,
|
|
(void *)NineDevice9_SetPixelShader,
|
|
(void *)NineDevice9_GetPixelShader,
|
|
(void *)NineDevice9_SetPixelShaderConstantF,
|
|
(void *)NineDevice9_GetPixelShaderConstantF,
|
|
(void *)NineDevice9_SetPixelShaderConstantI,
|
|
(void *)NineDevice9_GetPixelShaderConstantI,
|
|
(void *)NineDevice9_SetPixelShaderConstantB,
|
|
(void *)NineDevice9_GetPixelShaderConstantB,
|
|
(void *)NineDevice9_DrawRectPatch,
|
|
(void *)NineDevice9_DrawTriPatch,
|
|
(void *)NineDevice9_DeletePatch,
|
|
(void *)NineDevice9_CreateQuery
|
|
};
|
|
|
|
static const GUID *NineDevice9_IIDs[] = {
|
|
&IID_IDirect3DDevice9,
|
|
&IID_IUnknown,
|
|
NULL
|
|
};
|
|
|
|
HRESULT
|
|
NineDevice9_new( struct pipe_screen *pScreen,
|
|
D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
|
|
D3DCAPS9 *pCaps,
|
|
D3DPRESENT_PARAMETERS *pPresentationParameters,
|
|
IDirect3D9 *pD3D9,
|
|
ID3DPresentGroup *pPresentationGroup,
|
|
struct d3dadapter9_context *pCTX,
|
|
bool ex,
|
|
D3DDISPLAYMODEEX *pFullscreenDisplayMode,
|
|
struct NineDevice9 **ppOut,
|
|
int minorVersionNum )
|
|
{
|
|
BOOL lock;
|
|
lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED);
|
|
|
|
NINE_NEW(Device9, ppOut, lock, /* args */
|
|
pScreen, pCreationParameters, pCaps,
|
|
pPresentationParameters, pD3D9, pPresentationGroup, pCTX,
|
|
ex, pFullscreenDisplayMode, minorVersionNum );
|
|
}
|