Files
intel-hard-graphics/src/gallium/frontends/nine/nine_lock.h
T
elwrclandClaude Opus 5 e013642d5c nine: Gallium Nine'i Mesa 26.x'e forward-port et
Nine Mesa 25.2'de silindi. Bu commit onu 26.2 agacina geri getiriyor:
src/gallium/frontends/nine, src/gallium/targets/d3dadapter9, D3D9 ve
d3dadapter basliklari, meson entegrasyonu ve driconf secenekleri.

Silinmesinden sonra gallium'da degisen ve uyum gerektiren yerler:
  - mesa_shader_stage, enum pipe_shader_type'in yerini aldi
  - pipe_surface de-pointerize edildi, create_surface kalkti
  - u_upload_data/alloc artik referans vermiyor; _ref varyantlarina gecildi
  - threaded_context kullanici sabit tamponlarini yuklemiyor (MR 36715),
    tc_set_constant_buffer'da assert(!cb->user_buffer) var. SWVP ve
    fixed-function yollari icin nine_upload_constant_buffer() eklendi.
  - driParseConfigFiles struct API'sine gecti

Ayrica D3D9'un ugradigi ama GL frontend'inin hic gecmedigi uc yolda
surucu hatasi cikti; ucu de burada:

  crocus_query.c   PIPE_QUERY_GPU_FINISHED ele alinmiyordu
  crocus_clear.c   clear_render_target gelen pipe_surface'i crocus_surface'e
                   cast edip ->view okuyordu; Nine kendi surface'ini
                   uretiyor, format crocus_format_for_usage ile yeniden
                   turetiliyor
  tgsi_to_nir.c    TXD'de ddx/ddy bilesen sayisi kirpilmiyordu

Gercek donanimda dogrulandi (8086:0166, crocus, wine 11.0 +
wine-nine-standalone): Max Payne 2, The Witcher EE, Fallout New Vegas,
Warband, L4D1, PAYDAY: The Heist calisiyor.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-21 22:57:20 +03:00

38 lines
1.4 KiB
C

/*
* Copyright 2013 Joakim Sindholt <[email protected]>
* SPDX-License-Identifier: MIT
*/
#ifndef _NINE_LOCK_H_
#define _NINE_LOCK_H_
#include "d3d9.h"
#include "d3dadapter/d3dadapter9.h"
extern IDirect3DAuthenticatedChannel9Vtbl LockAuthenticatedChannel9_vtable;
extern IDirect3DCryptoSession9Vtbl LockCryptoSession9_vtable;
extern IDirect3DCubeTexture9Vtbl LockCubeTexture9_vtable;
extern IDirect3DDevice9Vtbl LockDevice9_vtable;
extern IDirect3DDevice9ExVtbl LockDevice9Ex_vtable;
extern IDirect3DDevice9VideoVtbl LockDevice9Video_vtable;
extern IDirect3DIndexBuffer9Vtbl LockIndexBuffer9_vtable;
extern IDirect3DPixelShader9Vtbl LockPixelShader9_vtable;
extern IDirect3DQuery9Vtbl LockQuery9_vtable;
extern IDirect3DStateBlock9Vtbl LockStateBlock9_vtable;
extern IDirect3DSurface9Vtbl LockSurface9_vtable;
extern IDirect3DSwapChain9Vtbl LockSwapChain9_vtable;
extern IDirect3DSwapChain9ExVtbl LockSwapChain9Ex_vtable;
extern IDirect3DTexture9Vtbl LockTexture9_vtable;
extern IDirect3DVertexBuffer9Vtbl LockVertexBuffer9_vtable;
extern IDirect3DVertexDeclaration9Vtbl LockVertexDeclaration9_vtable;
extern IDirect3DVertexShader9Vtbl LockVertexShader9_vtable;
extern IDirect3DVolume9Vtbl LockVolume9_vtable;
extern IDirect3DVolumeTexture9Vtbl LockVolumeTexture9_vtable;
extern IDirect3DVolumeTexture9Vtbl LockVolumeTexture9_vtable;
extern ID3DAdapter9Vtbl LockAdapter9_vtable;
void NineLockGlobalMutex(void);
void NineUnlockGlobalMutex(void);
#endif /* _NINE_LOCK_H_ */