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Nine Mesa 25.2'de silindi. Bu commit onu 26.2 agacina geri getiriyor:
src/gallium/frontends/nine, src/gallium/targets/d3dadapter9, D3D9 ve
d3dadapter basliklari, meson entegrasyonu ve driconf secenekleri.
Silinmesinden sonra gallium'da degisen ve uyum gerektiren yerler:
- mesa_shader_stage, enum pipe_shader_type'in yerini aldi
- pipe_surface de-pointerize edildi, create_surface kalkti
- u_upload_data/alloc artik referans vermiyor; _ref varyantlarina gecildi
- threaded_context kullanici sabit tamponlarini yuklemiyor (MR 36715),
tc_set_constant_buffer'da assert(!cb->user_buffer) var. SWVP ve
fixed-function yollari icin nine_upload_constant_buffer() eklendi.
- driParseConfigFiles struct API'sine gecti
Ayrica D3D9'un ugradigi ama GL frontend'inin hic gecmedigi uc yolda
surucu hatasi cikti; ucu de burada:
crocus_query.c PIPE_QUERY_GPU_FINISHED ele alinmiyordu
crocus_clear.c clear_render_target gelen pipe_surface'i crocus_surface'e
cast edip ->view okuyordu; Nine kendi surface'ini
uretiyor, format crocus_format_for_usage ile yeniden
turetiliyor
tgsi_to_nir.c TXD'de ddx/ddy bilesen sayisi kirpilmiyordu
Gercek donanimda dogrulandi (8086:0166, crocus, wine 11.0 +
wine-nine-standalone): Max Payne 2, The Witcher EE, Fallout New Vegas,
Warband, L4D1, PAYDAY: The Heist calisiyor.
Co-Authored-By: Claude Opus 5 <[email protected]>
38 lines
1.4 KiB
C
38 lines
1.4 KiB
C
/*
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* Copyright 2013 Joakim Sindholt <[email protected]>
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* SPDX-License-Identifier: MIT
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*/
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#ifndef _NINE_LOCK_H_
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#define _NINE_LOCK_H_
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#include "d3d9.h"
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#include "d3dadapter/d3dadapter9.h"
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extern IDirect3DAuthenticatedChannel9Vtbl LockAuthenticatedChannel9_vtable;
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extern IDirect3DCryptoSession9Vtbl LockCryptoSession9_vtable;
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extern IDirect3DCubeTexture9Vtbl LockCubeTexture9_vtable;
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extern IDirect3DDevice9Vtbl LockDevice9_vtable;
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extern IDirect3DDevice9ExVtbl LockDevice9Ex_vtable;
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extern IDirect3DDevice9VideoVtbl LockDevice9Video_vtable;
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extern IDirect3DIndexBuffer9Vtbl LockIndexBuffer9_vtable;
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extern IDirect3DPixelShader9Vtbl LockPixelShader9_vtable;
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extern IDirect3DQuery9Vtbl LockQuery9_vtable;
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extern IDirect3DStateBlock9Vtbl LockStateBlock9_vtable;
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extern IDirect3DSurface9Vtbl LockSurface9_vtable;
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extern IDirect3DSwapChain9Vtbl LockSwapChain9_vtable;
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extern IDirect3DSwapChain9ExVtbl LockSwapChain9Ex_vtable;
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extern IDirect3DTexture9Vtbl LockTexture9_vtable;
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extern IDirect3DVertexBuffer9Vtbl LockVertexBuffer9_vtable;
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extern IDirect3DVertexDeclaration9Vtbl LockVertexDeclaration9_vtable;
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extern IDirect3DVertexShader9Vtbl LockVertexShader9_vtable;
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extern IDirect3DVolume9Vtbl LockVolume9_vtable;
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extern IDirect3DVolumeTexture9Vtbl LockVolumeTexture9_vtable;
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extern IDirect3DVolumeTexture9Vtbl LockVolumeTexture9_vtable;
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extern ID3DAdapter9Vtbl LockAdapter9_vtable;
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void NineLockGlobalMutex(void);
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void NineUnlockGlobalMutex(void);
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#endif /* _NINE_LOCK_H_ */
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