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Nine Mesa 25.2'de silindi. Bu commit onu 26.2 agacina geri getiriyor:
src/gallium/frontends/nine, src/gallium/targets/d3dadapter9, D3D9 ve
d3dadapter basliklari, meson entegrasyonu ve driconf secenekleri.
Silinmesinden sonra gallium'da degisen ve uyum gerektiren yerler:
- mesa_shader_stage, enum pipe_shader_type'in yerini aldi
- pipe_surface de-pointerize edildi, create_surface kalkti
- u_upload_data/alloc artik referans vermiyor; _ref varyantlarina gecildi
- threaded_context kullanici sabit tamponlarini yuklemiyor (MR 36715),
tc_set_constant_buffer'da assert(!cb->user_buffer) var. SWVP ve
fixed-function yollari icin nine_upload_constant_buffer() eklendi.
- driParseConfigFiles struct API'sine gecti
Ayrica D3D9'un ugradigi ama GL frontend'inin hic gecmedigi uc yolda
surucu hatasi cikti; ucu de burada:
crocus_query.c PIPE_QUERY_GPU_FINISHED ele alinmiyordu
crocus_clear.c clear_render_target gelen pipe_surface'i crocus_surface'e
cast edip ->view okuyordu; Nine kendi surface'ini
uretiyor, format crocus_format_for_usage ile yeniden
turetiliyor
tgsi_to_nir.c TXD'de ddx/ddy bilesen sayisi kirpilmiyordu
Gercek donanimda dogrulandi (8086:0166, crocus, wine 11.0 +
wine-nine-standalone): Max Payne 2, The Witcher EE, Fallout New Vegas,
Warband, L4D1, PAYDAY: The Heist calisiyor.
Co-Authored-By: Claude Opus 5 <[email protected]>
110 lines
2.9 KiB
C
110 lines
2.9 KiB
C
/*
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* Copyright 2011 Joakim Sindholt <[email protected]>
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* SPDX-License-Identifier: MIT
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*/
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#include "vertexbuffer9.h"
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#include "device9.h"
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#include "nine_helpers.h"
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#include "nine_pipe.h"
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#include "pipe/p_screen.h"
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#include "pipe/p_context.h"
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#include "pipe/p_state.h"
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#include "pipe/p_defines.h"
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#include "util/format/u_formats.h"
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#include "util/box.h"
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#define DBG_CHANNEL DBG_VERTEXBUFFER
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HRESULT
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NineVertexBuffer9_ctor( struct NineVertexBuffer9 *This,
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struct NineUnknownParams *pParams,
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D3DVERTEXBUFFER_DESC *pDesc )
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{
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HRESULT hr;
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DBG("This=%p Size=0x%x Usage=%x Pool=%u\n", This,
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pDesc->Size, pDesc->Usage, pDesc->Pool);
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hr = NineBuffer9_ctor(&This->base, pParams, D3DRTYPE_VERTEXBUFFER,
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pDesc->Usage, pDesc->Size, pDesc->Pool);
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if (FAILED(hr))
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return hr;
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pDesc->Type = D3DRTYPE_VERTEXBUFFER;
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pDesc->Format = D3DFMT_VERTEXDATA;
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This->desc = *pDesc;
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return D3D_OK;
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}
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void
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NineVertexBuffer9_dtor( struct NineVertexBuffer9 *This )
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{
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NineBuffer9_dtor(&This->base);
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}
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struct pipe_resource *
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NineVertexBuffer9_GetResource( struct NineVertexBuffer9 *This, unsigned *offset )
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{
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return NineBuffer9_GetResource(&This->base, offset);
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}
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HRESULT NINE_WINAPI
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NineVertexBuffer9_Lock( struct NineVertexBuffer9 *This,
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UINT OffsetToLock,
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UINT SizeToLock,
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void **ppbData,
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DWORD Flags )
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{
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return NineBuffer9_Lock(&This->base, OffsetToLock, SizeToLock, ppbData, Flags);
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}
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HRESULT NINE_WINAPI
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NineVertexBuffer9_Unlock( struct NineVertexBuffer9 *This )
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{
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return NineBuffer9_Unlock(&This->base);
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}
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HRESULT NINE_WINAPI
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NineVertexBuffer9_GetDesc( struct NineVertexBuffer9 *This,
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D3DVERTEXBUFFER_DESC *pDesc )
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{
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user_assert(pDesc, E_POINTER);
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*pDesc = This->desc;
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return D3D_OK;
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}
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IDirect3DVertexBuffer9Vtbl NineVertexBuffer9_vtable = {
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(void *)NineUnknown_QueryInterface,
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(void *)NineUnknown_AddRef,
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(void *)NineUnknown_Release,
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(void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
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(void *)NineUnknown_SetPrivateData,
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(void *)NineUnknown_GetPrivateData,
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(void *)NineUnknown_FreePrivateData,
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(void *)NineResource9_SetPriority,
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(void *)NineResource9_GetPriority,
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(void *)NineResource9_PreLoad,
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(void *)NineResource9_GetType,
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(void *)NineVertexBuffer9_Lock,
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(void *)NineVertexBuffer9_Unlock,
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(void *)NineVertexBuffer9_GetDesc
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};
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static const GUID *NineVertexBuffer9_IIDs[] = {
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&IID_IDirect3DVertexBuffer9,
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&IID_IDirect3DResource9,
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&IID_IUnknown,
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NULL
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};
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HRESULT
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NineVertexBuffer9_new( struct NineDevice9 *pDevice,
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D3DVERTEXBUFFER_DESC *pDesc,
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struct NineVertexBuffer9 **ppOut )
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{
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NINE_DEVICE_CHILD_NEW(VertexBuffer9, ppOut, /* args */ pDevice, pDesc);
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}
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