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valw/docs/test-checklist.md
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valw: end-of-project test checklist

Manual checks on niri that each phase leaves for one test pass once every phase is done. Each phase appends its own section; nothing here blocks a phase from landing. Automated checks (cargo clippy, cargo nextest, nix flake check) still run per phase.

Before starting: update copland's lock (nix flake update valw in ~/copland), rebuild, and check that valw doctor is all ok.

Preview drag-out (2026-10-02)

Already seen working while building it: a drop into Telegram delivered the image, a cancel brought the thumbnail back, and a swipe still dismissed it.

  • Drop into Dolphin → the file is copied (the default name has spaces, so this also checks %20).
  • Drop into a browser upload field → it uploads.
  • Drop into a Discord message → it attaches.
  • Drop into an image editor that takes image/png → the pixels arrive.
  • Release on nothing, or Esc mid-drag → the thumbnail comes back.
  • With timeout_secs = 3, hold a drag past 3 s, then release on nothing → it slides out.
  • While dragging, press Print → after the capture the other thumbnails come back but the dragged one doesn't; finishing the drag then behaves normally.
  • Same, with 5 thumbnails on that output and the oldest one being dragged → the dragged one is never evicted.
  • A fast flick to the left and an immediate release → the thumbnail comes back (or the drag runs normally); it never stays invisible.
  • Drag onto the other monitor and drop there → it works.
  • Swipe right still dismisses; a click still opens Satty (installed build).

Known minors (deferred from the drag-out review)

  • A drag-out press that never became a drag (no data device, or a second drag refused) ignores an expired timer; it should slide out on release.
  • A receiver that opens its pipe O_NONBLOCK can get a truncated large PNG; clear O_NONBLOCK in the writer thread.
  • A press during the slide-in gives a shifted grab point; use (x - offset, y).
  • A swipe released back near its start opens Satty (Phase 2 behaviour); a locked swipe should never become a click.
  • The (hidden, dragging) visibility/input decision has no unit test; extract it as a pure function.

Window mode (Phase 3)

  • valw window, click a tiled window → that window alone is saved, preview on its monitor.
  • Same for a floating window, and for a window partly covered by another (the covered part is still there).
  • A window on the other monitor (different scale, if any) → right size and sharpness; preview on that monitor.
  • Esc during the pick → nothing saved, exit code 3, thumbnails come back.
  • --cursor with the pointer over the window → the pointer is in the shot.
  • valw region, press Space before dragging → the overlay closes and the window pick starts; Space while dragging does nothing.
  • --clipboard-only and -o - → clipboard / stdout get the window; no stray valw-window-*.png left in $XDG_RUNTIME_DIR.
  • niri's own "Screenshot captured" notification appears (expected, see the spec); the clipboard ends up with the window.

Known minors (deferred from the window mode review)

  • The 5 s wait includes niri's blocking "Screenshot captured" D-Bus notification; a hung notification daemon fails the shot and leaves the late temp file. Try decoding the temp file once on timeout.
  • niri sets the clipboard itself even with copy_to_clipboard = false (no niri flag to avoid it); the spec's "end state unchanged" is wrong for that config. Document it.
  • The Space path keeps the Wayland connection open through the pick (the spec says it is dropped). Harmless; align the spec or drop it earlier.
  • Clicking something that isn't a window during the pick exits 3 silently, like Esc. Log "no window under the click".