3.7 KiB
3.7 KiB
valw: end-of-project test checklist
Manual checks on niri that each phase leaves for one test pass once every
phase is done. Each phase appends its own section; nothing here blocks a
phase from landing. Automated checks (cargo clippy, cargo nextest,
nix flake check) still run per phase.
Before starting: update copland's lock (nix flake update valw in
~/copland), rebuild, and check that valw doctor is all ok.
Preview drag-out (2026-10-02)
Already seen working while building it: a drop into Telegram delivered the image, a cancel brought the thumbnail back, and a swipe still dismissed it.
- Drop into Dolphin → the file is copied (the default name has spaces, so this also checks
%20). - Drop into a browser upload field → it uploads.
- Drop into a Discord message → it attaches.
- Drop into an image editor that takes
image/png→ the pixels arrive. - Release on nothing, or Esc mid-drag → the thumbnail comes back.
- With
timeout_secs = 3, hold a drag past 3 s, then release on nothing → it slides out. - While dragging, press Print → after the capture the other thumbnails come back but the dragged one doesn't; finishing the drag then behaves normally.
- Same, with 5 thumbnails on that output and the oldest one being dragged → the dragged one is never evicted.
- A fast flick to the left and an immediate release → the thumbnail comes back (or the drag runs normally); it never stays invisible.
- Drag onto the other monitor and drop there → it works.
- Swipe right still dismisses; a click still opens Satty (installed build).
Known minors (deferred from the drag-out review)
- A drag-out press that never became a drag (no data device, or a second drag refused) ignores an expired timer; it should slide out on release.
- A receiver that opens its pipe O_NONBLOCK can get a truncated large PNG; clear O_NONBLOCK in the writer thread.
- A press during the slide-in gives a shifted grab point; use (x - offset, y).
- A swipe released back near its start opens Satty (Phase 2 behaviour); a locked swipe should never become a click.
- The (hidden, dragging) visibility/input decision has no unit test; extract it as a pure function.
Window mode (Phase 3)
valw window, click a tiled window → that window alone is saved, preview on its monitor.- Same for a floating window, and for a window partly covered by another (the covered part is still there).
- A window on the other monitor (different scale, if any) → right size and sharpness; preview on that monitor.
- Esc during the pick → nothing saved, exit code 3, thumbnails come back.
--cursorwith the pointer over the window → the pointer is in the shot.valw region, press Space before dragging → the overlay closes and the window pick starts; Space while dragging does nothing.--clipboard-onlyand-o -→ clipboard / stdout get the window; no strayvalw-window-*.pngleft in$XDG_RUNTIME_DIR.- niri's own "Screenshot captured" notification appears (expected, see the spec); the clipboard ends up with the window.
Known minors (deferred from the window mode review)
- The 5 s wait includes niri's blocking "Screenshot captured" D-Bus notification; a hung notification daemon fails the shot and leaves the late temp file. Try decoding the temp file once on timeout.
- niri sets the clipboard itself even with
copy_to_clipboard = false(no niri flag to avoid it); the spec's "end state unchanged" is wrong for that config. Document it. - The Space path keeps the Wayland connection open through the pick (the spec says it is dropped). Harmless; align the spec or drop it earlier.
- Clicking something that isn't a window during the pick exits 3 silently, like Esc. Log "no window under the click".