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ReVoltVPN/lib/components/rain.dart
T

184 lines
5.2 KiB
Dart

import 'dart:math';
import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';
import 'package:revoltvpn/screens/settings/in_settings/rain.dart';
/// Subtle animated rain effect — sits behind all UI as a full-screen overlay.
///
/// Usage (in a Stack, as the first child so it renders behind everything):
class RainEffect extends StatefulWidget {
final int dropCount;
final Color color;
final double minLength;
final double maxLength;
final double windDrift;
const RainEffect({
super.key,
this.dropCount = 150,
this.color = const Color(0xFFE8EAF6),
this.minLength = 12,
this.maxLength = 44,
this.windDrift = 4.0,
});
@override
State<RainEffect> createState() => _RainEffectState();
}
class _RainEffectState extends State<RainEffect>
with SingleTickerProviderStateMixin {
late final Ticker _ticker;
final _drops = <_Drop>[];
final _random = Random();
final _repaint = ValueNotifier<int>(0);
Duration _last = Duration.zero;
// Lifecycle
@override
void initState() {
super.initState();
for (int i = 0; i < widget.dropCount; i++) {
_drops.add(
_Drop.spawn(_random, widget.minLength, widget.maxLength, widget.color));
}
_ticker = createTicker(_onTick);
rainEnabled.addListener(_onEnabledChanged);
if (rainEnabled.value) _ticker.start();
}
@override
void dispose() {
rainEnabled.removeListener(_onEnabledChanged);
_ticker.dispose();
_repaint.dispose();
super.dispose();
}
void _onEnabledChanged() {
if (rainEnabled.value) {
// Ticker elapsed restarts at zero; a stale _last makes the first dt negative.
_last = Duration.zero;
_ticker.start();
} else {
_ticker.stop();
}
if (mounted) setState(() {});
}
// Tick
void _onTick(Duration now) {
double dt = 0.016; // ~60 fps fallback on first tick
if (_last != Duration.zero) {
dt = (now - _last).inMicroseconds / 1000000.0;
dt = dt.clamp(0.0, 0.1);
}
_last = now;
for (final d in _drops) {
d.y += d.speed * dt;
if (d.y > 1.08) {
d.spawn(_random, widget.minLength, widget.maxLength, widget.color);
d.y = -0.06 - _random.nextDouble() * 0.08;
}
}
_repaint.value++;
}
// Build
@override
Widget build(BuildContext context) {
if (!rainEnabled.value) return const SizedBox.shrink();
return CustomPaint(
painter: _RainPainter(
drops: _drops,
windDrift: widget.windDrift,
repaint: _repaint,
),
size: Size.infinite,
);
}
}
// ═══════════════════════════════════════════════════════════════════════════
// Drop model
// ═══════════════════════════════════════════════════════════════════════════
class _Drop {
double x;
double y;
double speed;
double length;
Color color;
_Drop({
required this.x,
required this.y,
required this.speed,
required this.length,
required this.color,
});
/// Create a drop at a random position anywhere on screen.
factory _Drop.spawn(Random r, double minLen, double maxLen, Color base) {
return _Drop(
x: r.nextDouble(),
y: r.nextDouble(),
speed: 0.30 + r.nextDouble() * 0.55,
length: minLen + r.nextDouble() * (maxLen - minLen),
color: base.withAlpha(((0.05 + r.nextDouble() * 0.12) * 255).round()),
);
}
/// Re-randomise all properties (call when recycling a drop to the top).
void spawn(Random r, double minLen, double maxLen, Color base) {
x = r.nextDouble();
speed = 0.30 + r.nextDouble() * 0.55;
length = minLen + r.nextDouble() * (maxLen - minLen);
color = base.withAlpha(((0.05 + r.nextDouble() * 0.12) * 255).round());
}
}
// ═══════════════════════════════════════════════════════════════════════════
// Painter
// ═══════════════════════════════════════════════════════════════════════════
class _RainPainter extends CustomPainter {
final List<_Drop> drops;
final double windDrift;
_RainPainter({
required this.drops,
required this.windDrift,
required Listenable repaint,
}) : super(repaint: repaint);
@override
void paint(Canvas canvas, Size size) {
final paint = Paint()
..strokeCap = StrokeCap.round
..strokeWidth = 1.5;
for (final d in drops) {
final sx = d.x * size.width;
final sy = d.y * size.height;
final ex = sx - windDrift; // slight leftward slant
final ey = sy + d.length;
paint.color = d.color;
canvas.drawLine(Offset(sx, sy), Offset(ex, ey), paint);
}
}
@override
bool shouldRepaint(_RainPainter old) => false; // repaint listenable drives frames
}