Files
ReVoltVPN/pubspec.yaml
T
esefxdzandClaude Opus 5 e818d54b0e build(config): delete orphaned assets instead of narrowing the manifest
#16 replaced the `assets/` wildcard with three explicit paths. That is correct
today but makes the failure mode for a forgotten registration an `Unable to load
asset` exception at runtime rather than at build time, which neither
`flutter analyze` nor the build would catch.

Restore the wildcard and delete the three files it was working around instead.
All are unreferenced in tracked source: `logo.png` has no callers and no
`flutter_launcher_icons` config, while `notification_icon.png` and
`notification_banner.png` are stale copies of the real Android drawables in
`android/app/src/main/res/`, which the notification reaches via
`R.drawable.notification_status_icon` and never through the Flutter bundle.

Same APK-size win, no hand-maintained list, and the dead files leave the repo.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_019HT2x2JvJNg7XNsJubfHFf
2026-09-06 11:20:08 +03:00

81 lines
2.9 KiB
YAML

name: revoltvpn
description: ReVolt VPN — Secure VLESS tunnel for Android
# The following line prevents the package from being accidentally published to
# pub.dev using `pub publish`. This is preferred for private packages.
publish_to: "none" # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 3.3.4+30
environment:
sdk: ">=3.0.0 <4.0.0"
dependencies:
flutter:
sdk: flutter
provider: ^6.1.1
google_mobile_ads: ^4.0.0
flutter_vless: 1.1.5
http: ^1.6.0
shared_preferences: ^2.5.5
url_launcher: ^6.3.2
flutter_secure_storage: ^10.3.1
uuid: ^4.5.3
package_info_plus: ^6.0.0
dev_dependencies:
flutter_test:
sdk: flutter
flutter_lints: ^3.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages