Files
ReVoltVPN/pubspec.yaml
T
esefxdzandClaude Opus 5 186dc906da feat(app): keep the tunnel alive via the OS, drop the workarounds
3.3.1 could display "connected" against a tunnel that was no longer
running, with a frozen countdown and no traffic. Three causes, and the
fix for each removes more code than it adds.

Liveness was read from getConnectedServerDelay(), which measures through
AppConfigs.V2RAY_CONFIG?.LOCAL_SOCKS5_PORT ?: 10807. AppConfigs lives in
the :RunSoLibXrayDaemon process, so from the UI process it is always null
and the port always fell back to 10807 -- accidentally correct while the
SOCKS port was fixed, permanently wrong once 3.3.1 made it ephemeral.
Liveness now comes from the OS: is our service process running, and is a
VPN transport actually present.

The foreground notification (id 1) is owned by XrayVPNService via
startForeground, but MainActivity was posting to the same id from the UI
process. When that process died its notification stayed on screen with
nothing left to update it. MainActivity now refuses to post for a dead
runtime and clears the stale notification instead.

Nothing ever asked Android for permission to stay alive. Adds the
battery-optimisation exemption prompt and a deep link to Always-on VPN --
the two sanctioned mechanisms for background survival, each needing one
user tap.

Removes Standard/Extreme resilience and the runtime-restart machinery:
recovery ran off a disconnect broadcast delivered to the app process, so
it could never fire when Android killed that process. Removes startup
restoration and the config-snapshot rebuild along with it; with the OS
keeping the tunnel up there is nothing to restore.

Version 3.3.2+28.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-01 00:16:05 +03:00

86 lines
3.1 KiB
YAML

name: revoltvpn
description: ReVolt VPN — Secure VLESS tunnel for Android
# The following line prevents the package from being accidentally published to
# pub.dev using `pub publish`. This is preferred for private packages.
publish_to: "none" # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 3.3.2+28
environment:
sdk: ">=3.0.0 <4.0.0"
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.5
google_fonts: ^6.1.0
provider: ^6.1.1
google_mobile_ads: ^4.0.0
flutter_vless: 1.1.5
http: ^1.6.0
shared_preferences: ^2.5.5
url_launcher: ^6.3.2
flutter_secure_storage: ^10.3.1
uuid: ^4.5.3
path_provider: ^2.1.5
package_info_plus: ^6.0.0
dev_dependencies:
flutter_test:
sdk: flutter
flutter_lints: ^3.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages