One-command setup (SteamCMD + pinned, checksum-verified ReHLDS / ReGameDLL / Metamod-R / AMXX / ReAPI / ReUnion / CSDM-ReAPI / YaPB / GunGame), .env settings, ./cs menu (map, DM/GunGame mode, bots, kill counter, restart, update), own plugins (extras, rtv, mode switch), all-time kill counter, watchdog + nightly backup, docs for admins and players. Co-Authored-By: Claude Opus 5.5 <[email protected]>
47 lines
1.4 KiB
INI
47 lines
1.4 KiB
INI
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;;;
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; To enable a module, remove the semi-colon (;) in front of its name.
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; If it's not here, simply add it its name, one per line.
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; You don't need to write the _amxx part or the file extension.
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;;;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; SQL Modules usually need to be enabled manually ;;
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;; You can have any number on at a time. Use ;;
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;; amx_sql_type in sql.cfg to specify the default ;;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;mysql
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;sqlite
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Put third party modules below here. ;;
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;; You can just list their names, without the _amxx ;;
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;; or file extension. ;;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; These modules will be auto-detected and loaded ;;
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;; as needed. You do not need to enable them here ;;
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;; unless you have problems. ;;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;fun
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;engine
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;fakemeta
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;geoip
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;sockets
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;regex
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;nvault
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;cstrike
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;csx
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;hamsandwich
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; cs16-dm-server: GunGame needs these three. Loaded at boot on purpose: if they first load on a
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; GunGame map they miss the game's message setup and the server crashes when a player joins
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; ("PF_MessageBegin_I: bogus message type"). Never add reapi here (AMXX autoloads it).
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cstrike
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fakemeta
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hamsandwich
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