QL caps vampiric healing at max health, which comes from g_startingHealth. With 100 + 100 bonus you spawn at 200 but can never heal back above 100. 200 + 0 spawns at 200, heals to 200, decays to 100 (measured on a test server). README rewritten for Linux servers and home PCs; file layout moved to HOW-IT-WORKS. Co-Authored-By: Claude Opus 5.5 <[email protected]>
42 lines
2.5 KiB
Markdown
42 lines
2.5 KiB
Markdown
# Playing on an LG vampiric server
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## Joining
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You need Quake Live (Steam). Open the console with the `~` key and type:
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```
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/connect <server address>:27960
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```
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Your server admin gives you the address. If the server is listed, it also shows up in the in-game server browser; search for "lg" or "vampiric".
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## How it works
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- You spawn with the **lightning gun** (and gauntlet), infinite ammo and 200 HP (100 HP on `lgvamp100` servers).
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- **Vampiric:** every point of damage you deal heals you by the same amount, up to your spawn health. Health above 100 drops by 1 per second.
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- **No knockback, no items, no fall or self damage.**
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- The server **stays in warmup on purpose.** There's no match to ready up for (F3 does nothing) and no scoreboard reset. Pair up with someone and duel, and switch partners whenever you like.
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- **Antilag** (most servers): your hits register where you saw the enemy, up to about 240 ms ping. On `lgvamp_nolag` servers you have to lead your shots by your ping.
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## Client settings people use for LG
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These are client-side; type them in the console, or put them in `baseq3/autoexec.cfg` so they stick (Quake Live rewrites `qzconfig.cfg`). Ranges are from the [x76 config guide](https://x76.gg/wiki/ql-startup/); the values are preferences, not rules.
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| Cvar | What it does |
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|---|---|
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| `cg_lightningStyle 1`–`5` | beam look (Settings → Weapons → Lightning Style) |
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| `cg_lightningImpact 0` / `1` | sparks where the beam hits |
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| `cg_impactSparks 0` / `1` | hit sparks on players |
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| `cg_drawGun 0`–`2`, `cg_gunX/Y/Z` | gun model visibility/position (less of the screen covered) |
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| `cg_fov` | field of view |
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| `cg_drawInputCmds 1` | shows your key presses, useful for checking your strafing |
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| `cg_enemyHeadColor` etc. | bright enemy colors, e.g. `0xFF0000FF` |
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| `r_fullbright 1` | flat bright walls (easier to track the enemy) |
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**No-beam LG:** some players use a "No LG Beam" workshop add-on with `cg_lightningStyle 3`. That Steam workshop item has been removed, and servers here run `sv_pure 1`, so don't count on it working.
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## Practice tips
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- The [x76 strafe-aim guide](https://x76.gg/wiki/strafe-aim-guide/) covers the technique LG duels are about: keep the mouse steady, track by strafing with the keyboard and correct small amounts with the mouse.
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- Practice alone: ask the admin for **lgbot** (`./lgbot` on the server). It only uses the LG and strafes on the ground instead of jumping around. Its aim and movement levels are set separately, so you can practise tracking against fast movement while it barely hits you, or the other way round.
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