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elwrcl committed 2026-06-06 13:25:15 +03:00
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.d3d12-test:
extends:
- .use-windows_test_msvc
- .glon12-test-rules
stage: layered-backends
dependencies:
- windows-msvc
needs:
- job: windows-msvc
- job: windows_test_msvc
optional: true
variables:
GIT_STRATEGY: none # testing doesn't build anything from source
GALLIUM_DRIVER: d3d12
DRIVER_NAME: d3d12
WGL_DISABLE_ERROR_DIALOGS: "true"
D3D12_AGILITY_RELATIVE_PATH: "D3D12\\"
D3D12_AGILITY_SDK_VERSION: 619
.d3d12-test-piglit:
extends:
- .d3d12-test
- .test-piglit
script:
- . _install/piglit_run.ps1
# temporarily restrict to GSt runners until we discover why GL testing is
# so slow on the Microsoft runners
tags:
- windows
- docker
- "2022"
- mesa
- gstreamer-windows
timeout: 12m
artifacts:
when: on_failure
name: "${CI_PROJECT_NAME}_${CI_JOB_NAME_SLUG}"
paths:
- logs/
variables:
PIGLIT_SKIPS: d3d12-skips.txt
PIGLIT_FLAKES: d3d12-flakes.txt