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.d3d12-test:
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extends:
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- .use-windows_test_msvc
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- .glon12-test-rules
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stage: layered-backends
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dependencies:
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- windows-msvc
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needs:
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- job: windows-msvc
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- job: windows_test_msvc
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optional: true
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variables:
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GIT_STRATEGY: none # testing doesn't build anything from source
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GALLIUM_DRIVER: d3d12
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DRIVER_NAME: d3d12
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WGL_DISABLE_ERROR_DIALOGS: "true"
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D3D12_AGILITY_RELATIVE_PATH: "D3D12\\"
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D3D12_AGILITY_SDK_VERSION: 619
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.d3d12-test-piglit:
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extends:
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- .d3d12-test
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- .test-piglit
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script:
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- . _install/piglit_run.ps1
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# temporarily restrict to GSt runners until we discover why GL testing is
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# so slow on the Microsoft runners
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tags:
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- windows
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- docker
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- "2022"
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- mesa
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- gstreamer-windows
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timeout: 12m
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artifacts:
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when: on_failure
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name: "${CI_PROJECT_NAME}_${CI_JOB_NAME_SLUG}"
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paths:
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- logs/
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variables:
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PIGLIT_SKIPS: d3d12-skips.txt
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PIGLIT_FLAKES: d3d12-flakes.txt
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