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/*
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* Copyright 2009 Nicolai Hähnle <[email protected]>
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* SPDX-License-Identifier: MIT
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*/
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#ifndef RADEON_CODE_H
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#define RADEON_CODE_H
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#include <stdint.h>
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#define R300_PFS_MAX_ALU_INST 64
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#define R300_PFS_MAX_TEX_INST 32
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#define R300_PFS_MAX_TEX_INDIRECT 4
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#define R300_PFS_NUM_TEMP_REGS 32
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#define R300_PFS_NUM_CONST_REGS 32
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#define R400_PFS_MAX_ALU_INST 512
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#define R400_PFS_MAX_TEX_INST 512
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#define R500_PFS_MAX_INST 512
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#define R500_PFS_NUM_TEMP_REGS 128
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#define R500_PFS_NUM_CONST_REGS 256
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#define R500_PFS_MAX_BRANCH_DEPTH_FULL 32
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#define R500_PFS_MAX_BRANCH_DEPTH_PARTIAL 4
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/* The r500 maximum depth is not just for loops, but any combination of loops
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* and subroutine jumps. */
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#define R500_PVS_MAX_LOOP_DEPTH 8
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#define STATE_R300_WINDOW_DIMENSION (STATE_INTERNAL_DRIVER + 0)
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enum {
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/**
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* External constants are constants whose meaning is unknown to this
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* compiler. For example, a Mesa gl_program's constants are turned
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* into external constants.
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*/
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RC_CONSTANT_EXTERNAL = 0,
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RC_CONSTANT_IMMEDIATE,
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/**
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* Constant referring to state that is known by this compiler,
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* see RC_STATE_xxx, i.e. *not* arbitrary Mesa (or other) state.
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*/
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RC_CONSTANT_STATE
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};
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enum {
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RC_STATE_SHADOW_AMBIENT = 0,
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RC_STATE_R300_WINDOW_DIMENSION,
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RC_STATE_R300_TEXRECT_FACTOR,
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RC_STATE_R300_TEXSCALE_FACTOR,
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RC_STATE_R300_VIEWPORT_SCALE,
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RC_STATE_R300_VIEWPORT_OFFSET
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};
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struct rc_constant {
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unsigned Type : 2; /**< RC_CONSTANT_xxx */
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unsigned UseMask : 4;
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union {
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unsigned External;
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float Immediate[4];
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unsigned State[2];
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} u;
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};
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struct rc_constant_list {
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struct rc_constant *Constants;
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unsigned Count;
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unsigned _Reserved;
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};
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struct const_remap {
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int index[4];
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uint8_t swizzle[4];
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uint8_t negate[4];
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};
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void rc_constants_init(struct rc_constant_list *c);
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void rc_constants_copy(struct rc_constant_list *dst, struct rc_constant_list *src);
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void rc_constants_destroy(struct rc_constant_list *c);
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unsigned rc_constants_add(struct rc_constant_list *c, struct rc_constant *constant);
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unsigned rc_constants_add_state(struct rc_constant_list *c, unsigned state1, unsigned state2);
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unsigned rc_constants_add_immediate_vec4(struct rc_constant_list *c, const float *data);
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unsigned rc_constants_add_immediate_scalar(struct rc_constant_list *c, float data,
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unsigned *swizzle, unsigned *negate);
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void rc_constants_print(struct rc_constant_list *c, struct const_remap *r);
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/**
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* Compare functions.
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*
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* \note By design, RC_COMPARE_FUNC_xxx + GL_NEVER gives you
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* the correct GL compare function.
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*/
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typedef enum {
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RC_COMPARE_FUNC_NEVER = 0,
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RC_COMPARE_FUNC_LESS,
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RC_COMPARE_FUNC_EQUAL,
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RC_COMPARE_FUNC_LEQUAL,
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RC_COMPARE_FUNC_GREATER,
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RC_COMPARE_FUNC_NOTEQUAL,
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RC_COMPARE_FUNC_GEQUAL,
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RC_COMPARE_FUNC_ALWAYS
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} rc_compare_func;
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/**
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* Coordinate wrapping modes.
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*
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* These are not quite the same as their GL counterparts yet.
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*/
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typedef enum {
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RC_WRAP_NONE = 0,
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RC_WRAP_REPEAT,
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RC_WRAP_MIRRORED_REPEAT,
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RC_WRAP_MIRRORED_CLAMP
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} rc_wrap_mode;
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/**
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* Stores state that influences the compilation of a fragment program.
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*/
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struct r300_fragment_program_external_state {
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struct {
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/**
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* This field contains swizzle for some lowering passes
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* (shadow comparison, unorm->snorm conversion)
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*/
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unsigned texture_swizzle : 12;
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/**
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* If the sampler is used as a shadow sampler,
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* this field specifies the compare function.
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*
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* Otherwise, this field is \ref RC_COMPARE_FUNC_NEVER (aka 0).
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* \sa rc_compare_func
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*/
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unsigned texture_compare_func : 3;
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/**
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* No matter what the sampler type is,
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* this field turns it into a shadow sampler.
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*/
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unsigned compare_mode_enabled : 1;
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/**
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* This field specifies wrapping modes for the sampler.
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*
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* If this field is \ref RC_WRAP_NONE (aka 0), no wrapping maths
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* will be performed on the coordinates.
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*/
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unsigned wrap_mode : 3;
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/**
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* The coords are scaled after applying the wrap mode emulation
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* and right before texture fetch. The scaling factor is given by
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* RC_STATE_R300_TEXSCALE_FACTOR. */
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unsigned clamp_and_scale_before_fetch : 1;
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} unit[16];
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unsigned alpha_to_one : 1;
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int sampler_state_count;
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};
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struct r300_fragment_program_node {
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int tex_offset; /**< first tex instruction */
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int tex_end; /**< last tex instruction, relative to tex_offset */
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int alu_offset; /**< first ALU instruction */
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int alu_end; /**< last ALU instruction, relative to alu_offset */
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int flags;
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};
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/**
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* Stores an R300 fragment program in its compiled-to-hardware form.
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*/
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struct r300_fragment_program_code {
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struct {
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unsigned int length; /**< total # of texture instructions used */
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uint32_t inst[R400_PFS_MAX_TEX_INST];
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} tex;
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struct {
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unsigned int length; /**< total # of ALU instructions used */
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struct {
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uint32_t rgb_inst;
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uint32_t rgb_addr;
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uint32_t alpha_inst;
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uint32_t alpha_addr;
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uint32_t r400_ext_addr;
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} inst[R400_PFS_MAX_ALU_INST];
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} alu;
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uint32_t config; /* US_CONFIG */
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uint32_t pixsize; /* US_PIXSIZE */
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uint32_t code_offset; /* US_CODE_OFFSET */
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uint32_t r400_code_offset_ext; /* US_CODE_EXT */
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uint32_t code_addr[4]; /* US_CODE_ADDR */
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/*US_CODE_BANK.R390_MODE: Enables 512 instructions and 64 temporaries
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* for r400 cards */
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unsigned int r390_mode : 1;
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};
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struct r500_fragment_program_code {
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struct {
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uint32_t inst0;
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uint32_t inst1;
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uint32_t inst2;
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uint32_t inst3;
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uint32_t inst4;
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uint32_t inst5;
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} inst[R500_PFS_MAX_INST];
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int inst_end; /* Number of instructions - 1; also, last instruction to be executed */
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int max_temp_idx;
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uint32_t us_fc_ctrl;
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uint32_t int_constants[32];
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uint32_t int_constant_count;
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};
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struct rX00_fragment_program_code {
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union {
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struct r300_fragment_program_code r300;
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struct r500_fragment_program_code r500;
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} code;
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unsigned writes_depth : 1;
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struct rc_constant_list constants;
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struct const_remap *constants_remap_table;
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};
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#define R300_VS_MAX_ALU 256
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#define R300_VS_MAX_ALU_DWORDS (R300_VS_MAX_ALU * 4)
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#define R500_VS_MAX_ALU 1024
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#define R500_VS_MAX_ALU_DWORDS (R500_VS_MAX_ALU * 4)
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#define R300_VS_MAX_TEMPS 32
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/* This is the max for all chipsets (r300-r500) */
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#define R300_VS_MAX_FC_OPS 16
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#define R300_VS_MAX_LOOP_DEPTH 1
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#define VSF_MAX_INPUTS 32
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#define VSF_MAX_OUTPUTS 32
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struct r300_vertex_program_code {
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int length;
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union {
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uint32_t d[R500_VS_MAX_ALU_DWORDS];
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float f[R500_VS_MAX_ALU_DWORDS];
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} body;
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int pos_end;
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int num_temporaries; /* Number of temp vars used by program */
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int inputs[VSF_MAX_INPUTS];
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int outputs[VSF_MAX_OUTPUTS];
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unsigned last_input_read;
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unsigned last_pos_write;
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struct rc_constant_list constants;
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struct const_remap *constants_remap_table;
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uint32_t InputsRead;
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uint32_t OutputsWritten;
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unsigned int num_fc_ops;
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uint32_t fc_ops;
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union {
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uint32_t r300[R300_VS_MAX_FC_OPS];
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struct {
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uint32_t lw;
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uint32_t uw;
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} r500[R300_VS_MAX_FC_OPS];
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} fc_op_addrs;
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int32_t fc_loop_index[R300_VS_MAX_FC_OPS];
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};
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#endif /* RADEON_CODE_H */
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