mirror of
https://github.com/elwrcl/intel-hard-graphics.git
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nine: Gallium Nine'i Mesa 26.x'e forward-port et
Nine Mesa 25.2'de silindi. Bu commit onu 26.2 agacina geri getiriyor:
src/gallium/frontends/nine, src/gallium/targets/d3dadapter9, D3D9 ve
d3dadapter basliklari, meson entegrasyonu ve driconf secenekleri.
Silinmesinden sonra gallium'da degisen ve uyum gerektiren yerler:
- mesa_shader_stage, enum pipe_shader_type'in yerini aldi
- pipe_surface de-pointerize edildi, create_surface kalkti
- u_upload_data/alloc artik referans vermiyor; _ref varyantlarina gecildi
- threaded_context kullanici sabit tamponlarini yuklemiyor (MR 36715),
tc_set_constant_buffer'da assert(!cb->user_buffer) var. SWVP ve
fixed-function yollari icin nine_upload_constant_buffer() eklendi.
- driParseConfigFiles struct API'sine gecti
Ayrica D3D9'un ugradigi ama GL frontend'inin hic gecmedigi uc yolda
surucu hatasi cikti; ucu de burada:
crocus_query.c PIPE_QUERY_GPU_FINISHED ele alinmiyordu
crocus_clear.c clear_render_target gelen pipe_surface'i crocus_surface'e
cast edip ->view okuyordu; Nine kendi surface'ini
uretiyor, format crocus_format_for_usage ile yeniden
turetiliyor
tgsi_to_nir.c TXD'de ddx/ddy bilesen sayisi kirpilmiyordu
Gercek donanimda dogrulandi (8086:0166, crocus, wine 11.0 +
wine-nine-standalone): Max Payne 2, The Witcher EE, Fallout New Vegas,
Warband, L4D1, PAYDAY: The Heist calisiyor.
Co-Authored-By: Claude Opus 5 <[email protected]>
This commit is contained in:
109 files changed
+43221
-9
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[*.h]
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/*
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* Copyright 2011 Joakim Sindholt <[email protected]>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
|
||||
* on the rights to use, copy, modify, merge, publish, distribute, sub
|
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* license, and/or sell copies of the Software, and to permit persons to whom
|
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* the Software is furnished to do so, subject to the following conditions:
|
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*
|
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* The above copyright notice and this permission notice (including the next
|
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* paragraph) shall be included in all copies or substantial portions of the
|
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* Software.
|
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*
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||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
|
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
|
||||
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#ifndef _D3D9CAPS_H_
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#define _D3D9CAPS_H_
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#include "d3d9types.h"
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/* Caps flags */
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#define D3DCAPS_OVERLAY 0x00000800
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#define D3DCAPS_READ_SCANLINE 0x00020000
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#define D3DCAPS2_FULLSCREENGAMMA 0x00020000
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#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000
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#define D3DCAPS2_RESERVED 0x02000000
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#define D3DCAPS2_CANMANAGERESOURCE 0x10000000
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#define D3DCAPS2_DYNAMICTEXTURES 0x20000000
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#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000
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#define D3DCAPS2_CANSHARERESOURCE 0x80000000
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#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
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#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
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#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100
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#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
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#define D3DCAPS3_DXVAHD 0x00000400
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#define D3DCAPS3_RESERVED 0x8000001F
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#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
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#define D3DPRESENT_INTERVAL_ONE 0x00000001
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#define D3DPRESENT_INTERVAL_TWO 0x00000002
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#define D3DPRESENT_INTERVAL_THREE 0x00000004
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#define D3DPRESENT_INTERVAL_FOUR 0x00000008
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#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
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#define D3DCURSORCAPS_COLOR 0x00000001
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#define D3DCURSORCAPS_LOWRES 0x00000002
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#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
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#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
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#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
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#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
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#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
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#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
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#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
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#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
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#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
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#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
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#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
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#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
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#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
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#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
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#define D3DDEVCAPS_HWRASTERIZATION 0x00080000
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#define D3DDEVCAPS_PUREDEVICE 0x00100000
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#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000
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#define D3DDEVCAPS_RTPATCHES 0x00400000
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#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
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#define D3DDEVCAPS_NPATCHES 0x01000000
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#define D3DPMISCCAPS_MASKZ 0x00000002
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#define D3DPMISCCAPS_CULLNONE 0x00000010
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#define D3DPMISCCAPS_CULLCW 0x00000020
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#define D3DPMISCCAPS_CULLCCW 0x00000040
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#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080
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#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
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#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200
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#define D3DPMISCCAPS_TSSARGTEMP 0x00000400
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#define D3DPMISCCAPS_BLENDOP 0x00000800
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#define D3DPMISCCAPS_NULLREFERENCE 0x00001000
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#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
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#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
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#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
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#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
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#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
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#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
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#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
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#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
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#define D3DPRASTERCAPS_DITHER 0x00000001
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#define D3DPRASTERCAPS_ZTEST 0x00000010
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#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
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#define D3DPRASTERCAPS_FOGTABLE 0x00000100
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#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
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#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
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#define D3DPRASTERCAPS_FOGRANGE 0x00010000
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#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
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#define D3DPRASTERCAPS_WBUFFER 0x00040000
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#define D3DPRASTERCAPS_WFOG 0x00100000
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#define D3DPRASTERCAPS_ZFOG 0x00200000
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#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
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#define D3DPRASTERCAPS_SCISSORTEST 0x01000000
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#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
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#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000
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#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
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#define D3DPCMPCAPS_NEVER 0x00000001
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#define D3DPCMPCAPS_LESS 0x00000002
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#define D3DPCMPCAPS_EQUAL 0x00000004
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#define D3DPCMPCAPS_LESSEQUAL 0x00000008
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#define D3DPCMPCAPS_GREATER 0x00000010
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#define D3DPCMPCAPS_NOTEQUAL 0x00000020
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#define D3DPCMPCAPS_GREATEREQUAL 0x00000040
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#define D3DPCMPCAPS_ALWAYS 0x00000080
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#define D3DPBLENDCAPS_ZERO 0x00000001
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#define D3DPBLENDCAPS_ONE 0x00000002
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#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
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#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
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#define D3DPBLENDCAPS_SRCALPHA 0x00000010
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#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
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#define D3DPBLENDCAPS_DESTALPHA 0x00000040
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#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
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#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
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#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
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#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
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#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
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#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
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#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000
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#ifndef D3D_DISABLE_9EX
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# define D3DPBLENDCAPS_SRCCOLOR2 0x00004000
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# define D3DPBLENDCAPS_INVSRCCOLOR2 0x00008000
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#endif
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#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
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#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
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#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
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#define D3DPSHADECAPS_FOGGOURAUD 0x00080000
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#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
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#define D3DPTEXTURECAPS_POW2 0x00000002
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#define D3DPTEXTURECAPS_ALPHA 0x00000004
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#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
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#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
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#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
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#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
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#define D3DPTEXTURECAPS_PROJECTED 0x00000400
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#define D3DPTEXTURECAPS_CUBEMAP 0x00000800
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#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000
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#define D3DPTEXTURECAPS_MIPMAP 0x00004000
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#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
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#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
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#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
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#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
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#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
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#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
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#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
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#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
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#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800
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#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000
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#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
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#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
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#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
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#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
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#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
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#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
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#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
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#define D3DPTADDRESSCAPS_WRAP 0x00000001
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#define D3DPTADDRESSCAPS_MIRROR 0x00000002
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#define D3DPTADDRESSCAPS_CLAMP 0x00000004
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#define D3DPTADDRESSCAPS_BORDER 0x00000008
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#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
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#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020
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#define D3DLINECAPS_TEXTURE 0x00000001
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#define D3DLINECAPS_ZTEST 0x00000002
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#define D3DLINECAPS_BLEND 0x00000004
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#define D3DLINECAPS_ALPHACMP 0x00000008
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#define D3DLINECAPS_FOG 0x00000010
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#define D3DLINECAPS_ANTIALIAS 0x00000020
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#define D3DSTENCILCAPS_KEEP 0x00000001
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#define D3DSTENCILCAPS_ZERO 0x00000002
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#define D3DSTENCILCAPS_REPLACE 0x00000004
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#define D3DSTENCILCAPS_INCRSAT 0x00000008
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#define D3DSTENCILCAPS_DECRSAT 0x00000010
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#define D3DSTENCILCAPS_INVERT 0x00000020
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#define D3DSTENCILCAPS_INCR 0x00000040
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#define D3DSTENCILCAPS_DECR 0x00000080
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#define D3DSTENCILCAPS_TWOSIDED 0x00000100
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#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF
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#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
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#define D3DFVFCAPS_PSIZE 0x00100000
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#define D3DTEXOPCAPS_DISABLE 0x00000001
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#define D3DTEXOPCAPS_SELECTARG1 0x00000002
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#define D3DTEXOPCAPS_SELECTARG2 0x00000004
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#define D3DTEXOPCAPS_MODULATE 0x00000008
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#define D3DTEXOPCAPS_MODULATE2X 0x00000010
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#define D3DTEXOPCAPS_MODULATE4X 0x00000020
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#define D3DTEXOPCAPS_ADD 0x00000040
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#define D3DTEXOPCAPS_ADDSIGNED 0x00000080
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#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100
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#define D3DTEXOPCAPS_SUBTRACT 0x00000200
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#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400
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#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
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#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
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#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
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#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
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#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
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#define D3DTEXOPCAPS_PREMODULATE 0x00010000
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#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
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#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
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#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
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#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
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#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000
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#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
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#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000
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#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000
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#define D3DTEXOPCAPS_LERP 0x02000000
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#define D3DVTXPCAPS_TEXGEN 0x00000001
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#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002
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#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
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#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
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#define D3DVTXPCAPS_LOCALVIEWER 0x00000020
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#define D3DVTXPCAPS_TWEENING 0x00000040
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#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
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#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
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#define D3DDEVCAPS2_STREAMOFFSET 0x00000001
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#define D3DDEVCAPS2_DMAPNPATCH 0x00000002
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#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
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#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
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#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
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#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
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#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
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||||
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||||
#define D3DDTCAPS_UBYTE4 0x00000001
|
||||
#define D3DDTCAPS_UBYTE4N 0x00000002
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#define D3DDTCAPS_SHORT2N 0x00000004
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#define D3DDTCAPS_SHORT4N 0x00000008
|
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#define D3DDTCAPS_USHORT2N 0x00000010
|
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#define D3DDTCAPS_USHORT4N 0x00000020
|
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#define D3DDTCAPS_UDEC3 0x00000040
|
||||
#define D3DDTCAPS_DEC3N 0x00000080
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#define D3DDTCAPS_FLOAT16_2 0x00000100
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#define D3DDTCAPS_FLOAT16_4 0x00000200
|
||||
|
||||
|
||||
#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
|
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#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
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#define D3DVS20_MAX_NUMTEMPS 32
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||||
#define D3DVS20_MIN_NUMTEMPS 12
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||||
#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
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||||
#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
|
||||
|
||||
#define D3DVS20CAPS_PREDICATION (1 << 0)
|
||||
|
||||
#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
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#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
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||||
#define D3DPS20CAPS_PREDICATION (1 << 2)
|
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#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
|
||||
#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
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||||
|
||||
#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
|
||||
#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
|
||||
#define D3DPS20_MAX_NUMTEMPS 32
|
||||
#define D3DPS20_MIN_NUMTEMPS 12
|
||||
#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
|
||||
#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
|
||||
#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
|
||||
#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
|
||||
|
||||
#define D3DMIN30SHADERINSTRUCTIONS 512
|
||||
#define D3DMAX30SHADERINSTRUCTIONS 32768
|
||||
|
||||
/* Structs */
|
||||
typedef struct _D3DVSHADERCAPS2_0 {
|
||||
DWORD Caps;
|
||||
INT DynamicFlowControlDepth;
|
||||
INT NumTemps;
|
||||
INT StaticFlowControlDepth;
|
||||
} D3DVSHADERCAPS2_0, *PD3DVSHADERCAPS2_0, *LPD3DVSHADERCAPS2_0;
|
||||
|
||||
typedef struct _D3DPSHADERCAPS2_0 {
|
||||
DWORD Caps;
|
||||
INT DynamicFlowControlDepth;
|
||||
INT NumTemps;
|
||||
INT StaticFlowControlDepth;
|
||||
INT NumInstructionSlots;
|
||||
} D3DPSHADERCAPS2_0, *PD3DPSHADERCAPS2_0, *LPD3DPSHADERCAPS2_0;
|
||||
|
||||
typedef struct _D3DCAPS9 {
|
||||
D3DDEVTYPE DeviceType;
|
||||
UINT AdapterOrdinal;
|
||||
DWORD Caps;
|
||||
DWORD Caps2;
|
||||
DWORD Caps3;
|
||||
DWORD PresentationIntervals;
|
||||
DWORD CursorCaps;
|
||||
DWORD DevCaps;
|
||||
DWORD PrimitiveMiscCaps;
|
||||
DWORD RasterCaps;
|
||||
DWORD ZCmpCaps;
|
||||
DWORD SrcBlendCaps;
|
||||
DWORD DestBlendCaps;
|
||||
DWORD AlphaCmpCaps;
|
||||
DWORD ShadeCaps;
|
||||
DWORD TextureCaps;
|
||||
DWORD TextureFilterCaps;
|
||||
DWORD CubeTextureFilterCaps;
|
||||
DWORD VolumeTextureFilterCaps;
|
||||
DWORD TextureAddressCaps;
|
||||
DWORD VolumeTextureAddressCaps;
|
||||
DWORD LineCaps;
|
||||
DWORD MaxTextureWidth;
|
||||
DWORD MaxTextureHeight;
|
||||
DWORD MaxVolumeExtent;
|
||||
DWORD MaxTextureRepeat;
|
||||
DWORD MaxTextureAspectRatio;
|
||||
DWORD MaxAnisotropy;
|
||||
float MaxVertexW;
|
||||
float GuardBandLeft;
|
||||
float GuardBandTop;
|
||||
float GuardBandRight;
|
||||
float GuardBandBottom;
|
||||
float ExtentsAdjust;
|
||||
DWORD StencilCaps;
|
||||
DWORD FVFCaps;
|
||||
DWORD TextureOpCaps;
|
||||
DWORD MaxTextureBlendStages;
|
||||
DWORD MaxSimultaneousTextures;
|
||||
DWORD VertexProcessingCaps;
|
||||
DWORD MaxActiveLights;
|
||||
DWORD MaxUserClipPlanes;
|
||||
DWORD MaxVertexBlendMatrices;
|
||||
DWORD MaxVertexBlendMatrixIndex;
|
||||
float MaxPointSize;
|
||||
DWORD MaxPrimitiveCount;
|
||||
DWORD MaxVertexIndex;
|
||||
DWORD MaxStreams;
|
||||
DWORD MaxStreamStride;
|
||||
DWORD VertexShaderVersion;
|
||||
DWORD MaxVertexShaderConst;
|
||||
DWORD PixelShaderVersion;
|
||||
float PixelShader1xMaxValue;
|
||||
DWORD DevCaps2;
|
||||
float MaxNpatchTessellationLevel;
|
||||
DWORD Reserved5;
|
||||
UINT MasterAdapterOrdinal;
|
||||
UINT AdapterOrdinalInGroup;
|
||||
UINT NumberOfAdaptersInGroup;
|
||||
DWORD DeclTypes;
|
||||
DWORD NumSimultaneousRTs;
|
||||
DWORD StretchRectFilterCaps;
|
||||
D3DVSHADERCAPS2_0 VS20Caps;
|
||||
D3DPSHADERCAPS2_0 PS20Caps;
|
||||
DWORD VertexTextureFilterCaps;
|
||||
DWORD MaxVShaderInstructionsExecuted;
|
||||
DWORD MaxPShaderInstructionsExecuted;
|
||||
DWORD MaxVertexShader30InstructionSlots;
|
||||
DWORD MaxPixelShader30InstructionSlots;
|
||||
} D3DCAPS9, *PD3DCAPS9, *LPD3DCAPS9;
|
||||
|
||||
typedef struct _D3DCONTENTPROTECTIONCAPS {
|
||||
DWORD Caps;
|
||||
GUID KeyExchangeType;
|
||||
UINT BufferAlignmentStart;
|
||||
UINT BlockAlignmentSize;
|
||||
ULONGLONG ProtectedMemorySize;
|
||||
} D3DCONTENTPROTECTIONCAPS, *PD3DCONTENTPROTECTIONCAPS, *LPD3DCONTENTPROTECTIONCAPS;
|
||||
|
||||
typedef struct _D3DOVERLAYCAPS {
|
||||
UINT Caps;
|
||||
UINT MaxOverlayDisplayWidth;
|
||||
UINT MaxOverlayDisplayHeight;
|
||||
} D3DOVERLAYCAPS, *PD3DOVERLAYCAPS, *LPD3DOVERLAYCAPS;
|
||||
|
||||
#endif /* _D3D9CAPS_H_ */
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,3 @@
|
||||
[*.h]
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
@@ -0,0 +1,101 @@
|
||||
/*
|
||||
* Copyright 2011 Joakim Sindholt <[email protected]>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* on the rights to use, copy, modify, merge, publish, distribute, sub
|
||||
* license, and/or sell copies of the Software, and to permit persons to whom
|
||||
* the Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
|
||||
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||||
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
|
||||
#ifndef _D3DADAPTER9_H_
|
||||
#define _D3DADAPTER9_H_
|
||||
|
||||
#include "present.h"
|
||||
|
||||
#ifndef __cplusplus
|
||||
|
||||
/* Representation of an adapter group, although since this is implemented by
|
||||
* the driver, it knows nothing about the windowing system it's on */
|
||||
typedef struct ID3DAdapter9Vtbl
|
||||
{
|
||||
/* IUnknown */
|
||||
HRESULT (WINAPI *QueryInterface)(ID3DAdapter9 *This, REFIID riid, void **ppvObject);
|
||||
ULONG (WINAPI *AddRef)(ID3DAdapter9 *This);
|
||||
ULONG (WINAPI *Release)(ID3DAdapter9 *This);
|
||||
|
||||
/* ID3DAdapter9 */
|
||||
HRESULT (WINAPI *GetAdapterIdentifier)(ID3DAdapter9 *This, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
|
||||
HRESULT (WINAPI *CheckDeviceType)(ID3DAdapter9 *This, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
|
||||
HRESULT (WINAPI *CheckDeviceFormat)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
|
||||
HRESULT (WINAPI *CheckDeviceMultiSampleType)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
|
||||
HRESULT (WINAPI *CheckDepthStencilMatch)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
|
||||
HRESULT (WINAPI *CheckDeviceFormatConversion)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
|
||||
HRESULT (WINAPI *GetDeviceCaps)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
|
||||
HRESULT (WINAPI *CreateDevice)(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface);
|
||||
HRESULT (WINAPI *CreateDeviceEx)(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface);
|
||||
} ID3DAdapter9Vtbl;
|
||||
|
||||
struct ID3DAdapter9
|
||||
{
|
||||
ID3DAdapter9Vtbl *lpVtbl;
|
||||
};
|
||||
|
||||
/* IUnknown macros */
|
||||
#define ID3DAdapter9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
||||
#define ID3DAdapter9_AddRef(p) (p)->lpVtbl->AddRef(p)
|
||||
#define ID3DAdapter9_Release(p) (p)->lpVtbl->Release(p)
|
||||
/* ID3DAdapter9 macros */
|
||||
#define ID3DAdapter9_GetAdapterIdentifier(p,a,b) (p)->lpVtbl->GetAdapterIdentifier(p,a,b)
|
||||
#define ID3DAdapter9_CheckDeviceType(p,a,b,c,d) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d)
|
||||
#define ID3DAdapter9_CheckDeviceFormat(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e)
|
||||
#define ID3DAdapter9_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
|
||||
#define ID3DAdapter9_CheckDepthStencilMatch(p,a,b,c,d) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d)
|
||||
#define ID3DAdapter9_CheckDeviceFormatConversion(p,a,b,c) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c)
|
||||
#define ID3DAdapter9_GetDeviceCaps(p,a,b) (p)->lpVtbl->GetDeviceCaps(p,a,b)
|
||||
#define ID3DAdapter9_CreateDevice(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f,g,h)
|
||||
#define ID3DAdapter9_CreateDeviceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g,h,i)
|
||||
|
||||
#else /* __cplusplus */
|
||||
|
||||
struct ID3DAdapter9 : public IUnknown
|
||||
{
|
||||
HRESULT WINAPI GetAdapterIdentifier(DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
|
||||
HRESULT WINAPI CheckDeviceType(D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
|
||||
HRESULT WINAPI CheckDeviceFormat(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
|
||||
HRESULT WINAPI CheckDeviceMultiSampleType(D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
|
||||
HRESULT WINAPI CheckDepthStencilMatch(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
|
||||
HRESULT WINAPI CheckDeviceFormatConversion(D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
|
||||
HRESULT WINAPI GetDeviceCaps(D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
|
||||
HRESULT WINAPI CreateDevice(UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface);
|
||||
HRESULT WINAPI CreateDeviceEx(UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface);
|
||||
};
|
||||
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif /* __cplusplus */
|
||||
|
||||
/* acquire a const struct D3DAdapter9* structure describing the interface
|
||||
* queried. See */
|
||||
const void * WINAPI
|
||||
D3DAdapter9GetProc( const char *name );
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#endif /* _D3DADAPTER9_H_ */
|
||||
@@ -0,0 +1,51 @@
|
||||
/*
|
||||
* Copyright 2011 Joakim Sindholt <[email protected]>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* on the rights to use, copy, modify, merge, publish, distribute, sub
|
||||
* license, and/or sell copies of the Software, and to permit persons to whom
|
||||
* the Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
|
||||
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||||
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
|
||||
#ifndef _D3DADAPTER9_DRM_H_
|
||||
#define _D3DADAPTER9_DRM_H_
|
||||
|
||||
#include "d3dadapter9.h"
|
||||
|
||||
/* query driver support name */
|
||||
#define D3DADAPTER9DRM_NAME "drm"
|
||||
/* current version */
|
||||
#define D3DADAPTER9DRM_MAJOR 0
|
||||
#define D3DADAPTER9DRM_MINOR 2
|
||||
|
||||
/* version 0.0: Initial release
|
||||
* 0.1: All IDirect3D objects can be assumed to have a pointer to the
|
||||
* internal vtable in second position of the structure
|
||||
* 0.2: IDirect3DDevice9_SetCursorPosition always calls
|
||||
* ID3DPresent_SetCursorPos for hardware cursors
|
||||
*/
|
||||
|
||||
struct D3DAdapter9DRM
|
||||
{
|
||||
unsigned major_version; /* ABI break */
|
||||
unsigned minor_version; /* backwards compatible feature additions */
|
||||
|
||||
/* NOTE: upon passing an fd to this function, it's now owned by this
|
||||
function. If this function fails, the fd will be closed here as well */
|
||||
HRESULT (WINAPI *create_adapter)(int fd, ID3DAdapter9 **ppAdapter);
|
||||
};
|
||||
|
||||
#endif /* _D3DADAPTER9_DRM_H_ */
|
||||
@@ -0,0 +1,173 @@
|
||||
/*
|
||||
* Copyright 2011 Joakim Sindholt <[email protected]>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* on the rights to use, copy, modify, merge, publish, distribute, sub
|
||||
* license, and/or sell copies of the Software, and to permit persons to whom
|
||||
* the Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
|
||||
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||||
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
|
||||
#ifndef _D3DADAPTER_PRESENT_H_
|
||||
#define _D3DADAPTER_PRESENT_H_
|
||||
|
||||
#include <d3d9.h>
|
||||
|
||||
#ifndef D3DOK_WINDOW_OCCLUDED
|
||||
#define D3DOK_WINDOW_OCCLUDED MAKE_D3DSTATUS(2531)
|
||||
#endif /* D3DOK_WINDOW_OCCLUDED */
|
||||
|
||||
#ifndef __cplusplus
|
||||
typedef struct ID3DPresent ID3DPresent;
|
||||
typedef struct ID3DPresentGroup ID3DPresentGroup;
|
||||
typedef struct ID3DAdapter9 ID3DAdapter9;
|
||||
typedef struct D3DWindowBuffer D3DWindowBuffer;
|
||||
|
||||
/* Available since version 1.3 */
|
||||
typedef struct _D3DPRESENT_PARAMETERS2_ {
|
||||
/* Whether D3DSWAPEFFECT_DISCARD is allowed to release the
|
||||
* D3DWindowBuffers in any order, and eventually with a delay.
|
||||
* FALSE (Default): buffers should be released as soon as possible.
|
||||
* TRUE: it is allowed to release some buffers with a delay, and in
|
||||
* a random order. */
|
||||
BOOL AllowDISCARDDelayedRelease;
|
||||
/* User preference for D3DSWAPEFFECT_DISCARD with D3DPRESENT_INTERVAL_IMMEDIATE.
|
||||
* FALSE (Default): User prefers presentation to occur as soon as possible,
|
||||
* with potential tearings.
|
||||
* TRUE: User prefers presentation to be tear free. Requires
|
||||
* AllowDISCARDDelayedRelease to have any effect. */
|
||||
BOOL TearFreeDISCARD;
|
||||
} D3DPRESENT_PARAMETERS2, *PD3DPRESENT_PARAMETERS2, *LPD3DPRESENT_PARAMETERS2;
|
||||
|
||||
/* Presentation backend for drivers to display their brilliant work */
|
||||
typedef struct ID3DPresentVtbl
|
||||
{
|
||||
/* IUnknown */
|
||||
HRESULT (WINAPI *QueryInterface)(ID3DPresent *This, REFIID riid, void **ppvObject);
|
||||
ULONG (WINAPI *AddRef)(ID3DPresent *This);
|
||||
ULONG (WINAPI *Release)(ID3DPresent *This);
|
||||
|
||||
/* ID3DPresent */
|
||||
/* This function initializes the screen and window provided at creation.
|
||||
* Hence why this should always be called as the one of first things a new
|
||||
* swap chain does */
|
||||
HRESULT (WINAPI *SetPresentParameters)(ID3DPresent *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode);
|
||||
/* Make a buffer visible to the window system via dma-buf fd.
|
||||
* For better compatibility, it must be 32bpp and format ARGB/XRGB */
|
||||
HRESULT (WINAPI *NewD3DWindowBufferFromDmaBuf)(ID3DPresent *This, int dmaBufFd, int width, int height, int stride, int depth, int bpp, D3DWindowBuffer **out);
|
||||
HRESULT (WINAPI *DestroyD3DWindowBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer);
|
||||
/* After presenting a buffer to the window system, the buffer
|
||||
* may be used as is (no copy of the content) by the window system.
|
||||
* You must not use a non-released buffer, else the user may see undefined content.
|
||||
* Note: This function waits as well that the buffer content was displayed (this
|
||||
* can be after the release of the buffer if the window system decided to make
|
||||
* an internal copy and release early. */
|
||||
HRESULT (WINAPI *WaitBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
|
||||
HRESULT (WINAPI *FrontBufferCopy)(ID3DPresent *This, D3DWindowBuffer *buffer);
|
||||
/* It is possible to do partial copy, but impossible to do resizing, which must
|
||||
* be done by the client after checking the front buffer size */
|
||||
HRESULT (WINAPI *PresentBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer, HWND hWndOverride, const RECT *pSourceRect, const RECT *pDestRect, const RGNDATA *pDirtyRegion, DWORD Flags);
|
||||
HRESULT (WINAPI *GetRasterStatus)(ID3DPresent *This, D3DRASTER_STATUS *pRasterStatus);
|
||||
HRESULT (WINAPI *GetDisplayMode)(ID3DPresent *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
|
||||
HRESULT (WINAPI *GetPresentStats)(ID3DPresent *This, D3DPRESENTSTATS *pStats);
|
||||
HRESULT (WINAPI *GetCursorPos)(ID3DPresent *This, POINT *pPoint);
|
||||
HRESULT (WINAPI *SetCursorPos)(ID3DPresent *This, POINT *pPoint);
|
||||
/* Cursor size is always 32x32. pBitmap and pHotspot can be NULL. */
|
||||
HRESULT (WINAPI *SetCursor)(ID3DPresent *This, void *pBitmap, POINT *pHotspot, BOOL bShow);
|
||||
HRESULT (WINAPI *SetGammaRamp)(ID3DPresent *This, const D3DGAMMARAMP *pRamp, HWND hWndOverride);
|
||||
HRESULT (WINAPI *GetWindowInfo)(ID3DPresent *This, HWND hWnd, int *width, int *height, int *depth);
|
||||
/* Available since version 1.1 */
|
||||
BOOL (WINAPI *GetWindowOccluded)(ID3DPresent *This);
|
||||
/* Available since version 1.2 */
|
||||
BOOL (WINAPI *ResolutionMismatch)(ID3DPresent *This);
|
||||
HANDLE (WINAPI *CreateThread)(ID3DPresent *This, void *pThreadfunc, void *pParam);
|
||||
BOOL (WINAPI *WaitForThread)(ID3DPresent *This, HANDLE thread);
|
||||
/* Available since version 1.3 */
|
||||
HRESULT (WINAPI *SetPresentParameters2)(ID3DPresent *This, D3DPRESENT_PARAMETERS2 *pParameters);
|
||||
BOOL (WINAPI *IsBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
|
||||
/* Wait a buffer gets released. */
|
||||
HRESULT (WINAPI *WaitBufferReleaseEvent)(ID3DPresent *This);
|
||||
} ID3DPresentVtbl;
|
||||
|
||||
struct ID3DPresent
|
||||
{
|
||||
ID3DPresentVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
/* IUnknown macros */
|
||||
#define ID3DPresent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
||||
#define ID3DPresent_AddRef(p) (p)->lpVtbl->AddRef(p)
|
||||
#define ID3DPresent_Release(p) (p)->lpVtbl->Release(p)
|
||||
/* ID3DPresent macros */
|
||||
#define ID3DPresent_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
|
||||
#define ID3DPresent_SetPresentParameters(p,a,b) (p)->lpVtbl->SetPresentParameters(p,a,b)
|
||||
#define ID3DPresent_NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g) (p)->lpVtbl->NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g)
|
||||
#define ID3DPresent_DestroyD3DWindowBuffer(p,a) (p)->lpVtbl->DestroyD3DWindowBuffer(p,a)
|
||||
#define ID3DPresent_WaitBufferReleased(p,a) (p)->lpVtbl->WaitBufferReleased(p,a)
|
||||
#define ID3DPresent_FrontBufferCopy(p,a) (p)->lpVtbl->FrontBufferCopy(p,a)
|
||||
#define ID3DPresent_PresentBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->PresentBuffer(p,a,b,c,d,e,f)
|
||||
#define ID3DPresent_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
|
||||
#define ID3DPresent_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
|
||||
#define ID3DPresent_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a)
|
||||
#define ID3DPresent_GetCursorPos(p,a) (p)->lpVtbl->GetCursorPos(p,a)
|
||||
#define ID3DPresent_SetCursorPos(p,a) (p)->lpVtbl->SetCursorPos(p,a)
|
||||
#define ID3DPresent_SetCursor(p,a,b,c) (p)->lpVtbl->SetCursor(p,a,b,c)
|
||||
#define ID3DPresent_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
|
||||
#define ID3DPresent_GetWindowInfo(p,a,b,c,d) (p)->lpVtbl->GetWindowInfo(p,a,b,c,d)
|
||||
#define ID3DPresent_GetWindowOccluded(p) (p)->lpVtbl->GetWindowOccluded(p)
|
||||
#define ID3DPresent_ResolutionMismatch(p) (p)->lpVtbl->ResolutionMismatch(p)
|
||||
#define ID3DPresent_CreateThread(p,a,b) (p)->lpVtbl->CreateThread(p,a,b)
|
||||
#define ID3DPresent_WaitForThread(p,a) (p)->lpVtbl->WaitForThread(p,a)
|
||||
#define ID3DPresent_SetPresentParameters2(p,a) (p)->lpVtbl->SetPresentParameters2(p,a)
|
||||
#define ID3DPresent_IsBufferReleased(p,a) (p)->lpVtbl->IsBufferReleased(p,a)
|
||||
#define ID3DPresent_WaitBufferReleaseEvent(p) (p)->lpVtbl->WaitBufferReleaseEvent(p)
|
||||
|
||||
typedef struct ID3DPresentGroupVtbl
|
||||
{
|
||||
/* IUnknown */
|
||||
HRESULT (WINAPI *QueryInterface)(ID3DPresentGroup *This, REFIID riid, void **ppvObject);
|
||||
ULONG (WINAPI *AddRef)(ID3DPresentGroup *This);
|
||||
ULONG (WINAPI *Release)(ID3DPresentGroup *This);
|
||||
|
||||
/* ID3DPresentGroup */
|
||||
/* When creating a device, it's relevant for the driver to know how many
|
||||
* implicit swap chains to create. It has to create one per monitor in a
|
||||
* multi-monitor setup */
|
||||
UINT (WINAPI *GetMultiheadCount)(ID3DPresentGroup *This);
|
||||
/* returns only the implicit present interfaces */
|
||||
HRESULT (WINAPI *GetPresent)(ID3DPresentGroup *This, UINT Index, ID3DPresent **ppPresent);
|
||||
/* used to create additional presentation interfaces along the way */
|
||||
HRESULT (WINAPI *CreateAdditionalPresent)(ID3DPresentGroup *This, D3DPRESENT_PARAMETERS *pPresentationParameters, ID3DPresent **ppPresent);
|
||||
void (WINAPI *GetVersion) (ID3DPresentGroup *This, int *major, int *minor);
|
||||
} ID3DPresentGroupVtbl;
|
||||
|
||||
struct ID3DPresentGroup
|
||||
{
|
||||
ID3DPresentGroupVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
/* IUnknown macros */
|
||||
#define ID3DPresentGroup_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
||||
#define ID3DPresentGroup_AddRef(p) (p)->lpVtbl->AddRef(p)
|
||||
#define ID3DPresentGroup_Release(p) (p)->lpVtbl->Release(p)
|
||||
/* ID3DPresentGroup */
|
||||
#define ID3DPresentGroup_GetMultiheadCount(p) (p)->lpVtbl->GetMultiheadCount(p)
|
||||
#define ID3DPresentGroup_GetPresent(p,a,b) (p)->lpVtbl->GetPresent(p,a,b)
|
||||
#define ID3DPresentGroup_CreateAdditionalPresent(p,a,b) (p)->lpVtbl->CreateAdditionalPresent(p,a,b)
|
||||
#define ID3DPresentGroup_GetVersion(p,a,b) (p)->lpVtbl->GetVersion(p,a,b)
|
||||
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#endif /* _D3DADAPTER_PRESENT_H_ */
|
||||
@@ -2,6 +2,7 @@
|
||||
# SPDX-License-Identifier: MIT
|
||||
|
||||
inc_include = [include_directories('.')]
|
||||
inc_d3d9 = include_directories('D3D9')
|
||||
inc_winddk = include_directories('winddk')
|
||||
|
||||
# Most things assume that Android headers are in the default include
|
||||
@@ -82,6 +83,13 @@ if with_dri
|
||||
install_headers('GL/internal/dri_interface.h', subdir : 'GL/internal')
|
||||
endif
|
||||
|
||||
if with_gallium_st_nine
|
||||
install_headers(
|
||||
'd3dadapter/d3dadapter9.h', 'd3dadapter/drm.h', 'd3dadapter/present.h',
|
||||
subdir : 'd3dadapter',
|
||||
)
|
||||
endif
|
||||
|
||||
opencl_headers = files(
|
||||
'CL/cl.h',
|
||||
'CL/cl_d3d10.h',
|
||||
|
||||
Reference in new issue
Block a user